📄 hwrect.h
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// HWRECT.h : main header file for the HWRECT application
//
#if !defined(AFX_HWRECT_H__8B080E47_DF7E_11D2_A2DF_00A0248D3AC7__INCLUDED_)
#define AFX_HWRECT_H__8B080E47_DF7E_11D2_A2DF_00A0248D3AC7__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CHWRECTApp:
// See HWRECT.cpp for the implementation of this class
//
class CHWRECTApp : public CWinApp
{
public:
CHWRECTApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CHWRECTApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CHWRECTApp)
afx_msg void OnAppAbout();
afx_msg void OnHelpAbout();
afx_msg void OnGameExit();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_HWRECT_H__8B080E47_DF7E_11D2_A2DF_00A0248D3AC7__INCLUDED_)
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