⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 hwrectview.cpp

📁 一个用c编写的俄罗斯方快游戏
💻 CPP
📖 第 1 页 / 共 3 页
字号:
		GameStatus[xx2][yy2] = 1;
		GameStatus[xx3][yy3] = 1;
		GameStatus[xx4][yy4] = 1;

		InvalidateCurrent();

		//改变形状代码
		m_currentRect = m_lscurrentRect;
	}
	else
	{
		GameStatus[x1][y1] = 1;
		GameStatus[x2][y2] = 1;
		GameStatus[x3][y3] = 1;
		GameStatus[x4][y4] = 1;
	}

	//判断是否已到底
	ActiveIsBottom();
}


/* * * * * * * * * * * * * * * * * * * * * *
* 内部函数:游戏开始
*
* 最后修改日期:1999.1.22
* * * * * * * * * * * * * * * * * * * * * */
void CHWRECTView::OnGameStart() 
{
	if (!m_bGamePaush)  //如果不是游戏暂停状态,则必须作些初始工作
	{
		m_bGameEnd = FALSE;
		//总分值清零, 并显示总分记分牌
		m_iPerformance = 0;
	
		//显示当前的区域及游戏级别的汉字描述
		CurrentAreaAndLevel();
		
		CRect rect(m_iStartY, m_iStartX, m_iStartY+440, m_iStartX+370);
		InvalidateRect(&rect);
	}

	m_bGamePaush = FALSE;
	SetTimer(1,1500-250*m_iLevel,NULL);
}


//游戏暂停
void CHWRECTView::OnGamePaush() 
{
	m_bGamePaush = TRUE;

	KillTimer(1);
}

/* * * * * * * * * * * * * * * * * * * * * *
* 内部函数:游戏结束
*
* 最后修改日期:1999.1.22
* * * * * * * * * * * * * * * * * * * * * */
void CHWRECTView::OnGameEnd() 
{
	m_bGameEnd = TRUE;

	int i,j;
	for (i=0;i<m_iRow;i++)
		for (j=0;j<m_iCol;j++)
			GameStatus[i][j]=0;

	CRect rect(m_iStartY, m_iStartX, m_iStartY+440, m_iStartX+370);
	InvalidateRect(&rect);

	m_bGamePaush = FALSE;  //清除游戏暂停状态

	KillTimer(1);	

}

/* * * * * * * * * * * * * * * * * * * * * *
* 内部函数:刷新当前的区域
*
* 只刷新需要刷新的四个小方块区域,防止屏幕抖动情况发生
*
* 最后修改日期:1999.1.22
* * * * * * * * * * * * * * * * * * * * * */
void CHWRECTView::InvalidateCurrent()
{
	int i;
	
	for (i=0;i<4;i++)
	{
			CRect rect(m_iStartX+ActiveStatus[i][1]*m_iLarge,  m_iStartY+ActiveStatus[i][0]*m_iLarge,
					   m_iStartX+(ActiveStatus[i][1]+1)*m_iLarge+5,  m_iStartY+(ActiveStatus[i][0]+1)*m_iLarge);
			InvalidateRect(&rect);
	}
}


/* * * * * * * * * * * * * * * * * * * * * *
* 内部函数:游戏设置
*
* 最后修改日期:1999.1.22
* * * * * * * * * * * * * * * * * * * * * */
void CHWRECTView::OnGameOption() 
{
	//参数顺序: 区域大小代码:0-3,分别为:12X10,18X15,24X20,m_iLargeX25
	//级别:0-5,分别为:1500,1200,1000,800,600,400
	//背景音乐:TRUE 或者 FALSE
	int m_lsArea;
	switch(m_iRow)
	{
	case 12:
		m_lsArea = 0;
		break;
	case 18:
		m_lsArea = 1;
		break;
	case 24:
		m_lsArea = 2;
		break;
	case 30:
		m_lsArea = 3;
		break;
	}

	COptionDlg dlg(m_lsArea,m_iLevel,m_bMusic,m_bDrawGrid);
	
	if (dlg.DoModal()==IDOK)
	{
		//确定区域的大小
		switch(dlg.m_iArea)
		{
		case 0:
			m_iRow = 12;
			m_iCol = 10;
			m_iLarge = 30;
			break;
		case 1:
			m_iRow = 18;
			m_iCol = 15;
			m_iLarge = 20;
			break;
		case 2:
			m_iRow = 24;
			m_iCol = 20;
			m_iLarge = 15;
			break;
		case 3:
			m_iRow = 30;
			m_iCol = 25;
			m_iLarge = 12;
			break;
		}

		//确定级别
		m_iLevel = dlg.m_iLevel;

		//确定是否绘网格背景
		m_bDrawGrid = dlg.m_bDrawGrid;

        //检查是否插放音乐								  
		m_bMusic = dlg.m_bMusic;
		if (m_bMusic)
			PlayMid();
		else
			StopMid();

		Invalidate();
	}	
}


//用于生成当前区域大小与级别所对应的汉字描述
void CHWRECTView::CurrentAreaAndLevel()
{
	switch(m_iRow)
	{
	case 12:
		m_strArea = "12行10列"; break;
	case 18:
		m_strArea = "18行15列"; break;
	case 24:
		m_strArea = "24行20列"; break;
	case 30:
		m_strArea = "30行25列"; break;
	}

	switch(m_iLevel)
	{
	case 0:
		m_strLevel = "第一级: 蜗牛级"; break;
	case 1:
		m_strLevel = "第二级: 笨鸭级"; break;
	case 2:
		m_strLevel = "第三级: 雄鸡级"; break;
	case 3:
		m_strLevel = "第四级: 猎狗级"; break;
	case 4:
		m_strLevel = "第五级: 云豹级"; break;
	case 5:
		m_strLevel = "第六级: 飞鹰级"; break;
	}
}


/* * * * * * * * * * * * * * * * * * * * * *
* 内部函数:以下为菜单屏蔽与开启控制
*
* 最后修改日期:1999.1.22
* * * * * * * * * * * * * * * * * * * * * */
//如果游戏开始,则此[开始游戏]按钮被屏蔽
void CHWRECTView::OnUpdateGameStart(CCmdUI* pCmdUI) 
{
	if (m_bGameEnd || m_bGamePaush)
		pCmdUI->Enable(TRUE);
	else
		pCmdUI->Enable(FALSE);
}

//如果游戏开始,则此[游戏设置]按钮被屏蔽
void CHWRECTView::OnUpdateGameOption(CCmdUI* pCmdUI) 
{
	if (m_bGameEnd)
		pCmdUI->Enable(TRUE);
	else
		pCmdUI->Enable(FALSE);
}

//如游戏开始,则[游戏暂停]按钮开启
void CHWRECTView::OnUpdateGamePaush(CCmdUI* pCmdUI) 
{
	if (!m_bGameEnd)
		pCmdUI->Enable(TRUE);
	else
		pCmdUI->Enable(FALSE);
}

//如果游戏开始,则此[游戏结束]按钮被开启
void CHWRECTView::OnUpdateGameEnd(CCmdUI* pCmdUI) 
{
	if (!m_bGameEnd)
		pCmdUI->Enable(TRUE);
	else
		pCmdUI->Enable(FALSE);
	
}

//如果游戏开始,则此[退出系统]按钮被屏蔽
void CHWRECTView::OnUpdateGameExit(CCmdUI* pCmdUI) 
{
	if (m_bGameEnd)
		pCmdUI->Enable(TRUE);
	else
		pCmdUI->Enable(FALSE);
}

//如果游戏开始,则此[关于]按钮被屏蔽
void CHWRECTView::OnUpdateHelpAbout(CCmdUI* pCmdUI) 
{
	if (m_bGameEnd)
		pCmdUI->Enable(TRUE);
	else
		pCmdUI->Enable(FALSE);
}

//如果游戏开始,则此[帮助]按钮被屏蔽
void CHWRECTView::OnUpdateHelpHelp(CCmdUI* pCmdUI) 
{
	if (m_bGameEnd)
		pCmdUI->Enable(FALSE);
	else
		pCmdUI->Enable(FALSE);	
}


void CHWRECTView::OnHelpHelp() 
{

}


//用菜单设置区域大小
void CHWRECTView::OnUpdateOptionArea1(CCmdUI* pCmdUI) 
{
	if (m_bGameEnd) 
		pCmdUI -> Enable(TRUE);
	else 
		pCmdUI -> Enable(FALSE);

	if (m_iRow==12)
		pCmdUI -> SetCheck(TRUE);
	else
		pCmdUI -> SetCheck(FALSE);	
}
void CHWRECTView::OnUpdateOptionArea2(CCmdUI* pCmdUI) 
{
	if (m_bGameEnd) 
		pCmdUI -> Enable(TRUE);
	else 
		pCmdUI -> Enable(FALSE);

	if (m_iRow==18)
		pCmdUI -> SetCheck(TRUE);
	else
		pCmdUI -> SetCheck(FALSE);	
}
void CHWRECTView::OnUpdateOptionArea3(CCmdUI* pCmdUI) 
{
	if (m_bGameEnd) 
		pCmdUI -> Enable(TRUE);
	else 
		pCmdUI -> Enable(FALSE);

	if (m_iRow==24)
		pCmdUI -> SetCheck(TRUE);
	else
		pCmdUI -> SetCheck(FALSE);	
}
void CHWRECTView::OnUpdateOptionArea4(CCmdUI* pCmdUI) 
{
	if (m_bGameEnd) 
		pCmdUI -> Enable(TRUE);
	else 
		pCmdUI -> Enable(FALSE);

	if (m_iRow==30)
		pCmdUI -> SetCheck(TRUE);
	else
		pCmdUI -> SetCheck(FALSE);	
}


//用菜单设置区域大小
void CHWRECTView::OnOptionArea1() 
{
	m_iRow = 12;
	m_iCol = 10;
	m_iLarge = 30;
	Invalidate();
}

void CHWRECTView::OnOptionArea2() 
{
	m_iRow = 18;
	m_iCol = 15;
	m_iLarge = 20;
	Invalidate();
}

void CHWRECTView::OnOptionArea3() 
{
	m_iRow = 24;
	m_iCol = 20;
	m_iLarge = 15;
	Invalidate();
}

void CHWRECTView::OnOptionArea4() 
{
	m_iRow = 30;
	m_iCol = 25;
	m_iLarge = 12;
	Invalidate();
}

// 用菜单设置游戏级别 
void CHWRECTView::OnUpdateOptionLevel1(CCmdUI* pCmdUI) 
{
	if (m_bGameEnd) 
		pCmdUI -> Enable(TRUE);
	else 
		pCmdUI -> Enable(FALSE);

	if (m_iLevel == 0)
		pCmdUI -> SetCheck(TRUE);
	else
		pCmdUI -> SetCheck(FALSE);
}

void CHWRECTView::OnUpdateOptionLevel2(CCmdUI* pCmdUI) 
{
	if (m_bGameEnd) 
		pCmdUI -> Enable(TRUE);
	else 
		pCmdUI -> Enable(FALSE);

	if (m_iLevel == 1)
		pCmdUI -> SetCheck(TRUE);
	else
		pCmdUI -> SetCheck(FALSE);
}

void CHWRECTView::OnUpdateOptionLevel3(CCmdUI* pCmdUI) 
{
	if (m_bGameEnd) 
		pCmdUI -> Enable(TRUE);
	else 
		pCmdUI -> Enable(FALSE);

	if (m_iLevel == 2)
		pCmdUI -> SetCheck(TRUE);
	else
		pCmdUI -> SetCheck(FALSE);
}

void CHWRECTView::OnUpdateOptionLevel4(CCmdUI* pCmdUI) 
{
	if (m_bGameEnd) 
		pCmdUI -> Enable(TRUE);
	else 
		pCmdUI -> Enable(FALSE);

	if (m_iLevel == 3)
		pCmdUI -> SetCheck(TRUE);
	else
		pCmdUI -> SetCheck(FALSE);
}

void CHWRECTView::OnUpdateOptionLevel5(CCmdUI* pCmdUI) 
{
	if (m_bGameEnd) 
		pCmdUI -> Enable(TRUE);
	else 
		pCmdUI -> Enable(FALSE);

	if (m_iLevel == 4)
		pCmdUI -> SetCheck(TRUE);
	else
		pCmdUI -> SetCheck(FALSE);
}

void CHWRECTView::OnUpdateOptionLevel6(CCmdUI* pCmdUI) 
{
	if (m_bGameEnd) 
		pCmdUI -> Enable(TRUE);
	else 
		pCmdUI -> Enable(FALSE);

	if (m_iLevel == 5)
		pCmdUI -> SetCheck(TRUE);
	else
		pCmdUI -> SetCheck(FALSE);
}


//用菜单设置游戏级别
void CHWRECTView::OnOptionLevel1() 
{
	m_iLevel = 0;
}

void CHWRECTView::OnOptionLevel2() 
{
	m_iLevel = 1;
}

void CHWRECTView::OnOptionLevel3() 
{
	m_iLevel = 2;
}

void CHWRECTView::OnOptionLevel4() 
{
	m_iLevel = 3;
}

void CHWRECTView::OnOptionLevel5() 
{
	m_iLevel = 4;
}

void CHWRECTView::OnOptionLevel6() 
{
	m_iLevel = 5;
}


//用菜单设置是否有网格
void CHWRECTView::OnUpdateOptionGrid(CCmdUI* pCmdUI) 
{
	if (m_bGameEnd)
		pCmdUI -> Enable(TRUE);
	else
		pCmdUI -> Enable(FALSE);

	if (m_bDrawGrid)
		pCmdUI -> SetCheck(TRUE);
	else
		pCmdUI -> SetCheck(FALSE);
}

void CHWRECTView::OnOptionGrid() 
{
	if (m_bDrawGrid)
		m_bDrawGrid = FALSE;
	else
		m_bDrawGrid = TRUE;

	Invalidate();
}


//插放背景音乐, 所有错误忽略
void CHWRECTView::PlayMid()
{
	HWND hWnd;
	hWnd = GetSafeHwnd();

	char inBuf[300],outBuf[60],fileName[255];
	MCIERROR mciError;

	strcpy(fileName,"hwrect.mid"); 
	wsprintf( inBuf,"open %s type sequencer alias myseq",fileName);
	mciError = mciSendString( inBuf, outBuf, sizeof(outBuf), NULL);
	if (mciError == 0)
	{
		mciError = mciSendString("play myseq notify",NULL,0, hWnd);
		if (mciError != 0)
			mciSendString("close myseq",NULL,0,NULL);
	}
}

//终止插放背景音乐
void CHWRECTView::StopMid()
{
	mciSendString("close myseq",NULL,0,NULL);
}

//用菜单设置是否插放音乐
void CHWRECTView::OnUpdateOptionMusic(CCmdUI* pCmdUI) 
{
	if (m_bGameEnd)
		pCmdUI -> Enable(TRUE);
	else
		pCmdUI -> Enable(FALSE);

	if (m_bMusic)
		pCmdUI -> SetCheck(TRUE);
	else
		pCmdUI -> SetCheck(FALSE);
}

void CHWRECTView::OnOptionMusic() 
{
	if (m_bMusic)
	{
		m_bMusic = FALSE;
		StopMid();
	}
	else
	{
		m_bMusic = TRUE;
		PlayMid();
	}
	
}


⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -