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<P ALIGN="center"><SPAN CLASS="title">WinSock2 for Games</SPAN>
<BR><SPAN CLASS="author">by <A HREF="mailto:ceo@intertainment.8m.com">Stefan Hajnoczi</A>
<BR><A HREF="javascript:if(confirm('http://www.intertainment.8m.com/ \n\n这个文件不能通过 Teleport Pro 取回, 因为 它被访问于一个域或在它的起始地址边界外部的路径上. \n\n你想从服务器打开它吗?'))window.location='http://www.intertainment.8m.com/'" tppabs="http://www.intertainment.8m.com/">http://www.intertainment.8m.com</A>
<BR>25 March 2000</SPAN></P>
<H1>Introduction</H1>
<P>I went on #gamedev (my nick is jadam) the other day and asked if anybody knew DirectPlay. I was expecting someone to just say "Yeah, go to <A HREF="javascript:if(confirm('http://www.directplay.com/ \n\n这个文件不能通过 Teleport Pro 取回, 因为 它被访问于一个域或在它的起始地址边界外部的路径上. \n\n你想从服务器打开它吗?'))window.location='http://www.directplay.com/'" tppabs="http://www.directplay.com/">www.directplay.com</A> and get an online book!" Not a single person there knew it! I asked what they used for networking and everyone said WinSock. I was originally going to learn DirectPlay, but I guess there aren't enough resources at the moment.</P>
<P>I had used WinSock before, but that was in Visual BASIC. Back then; I was amazed at how simple it was. Well I thought that WinSock in C++ would be just as easy;<I> big mistake
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