📄 game.rc
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//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_ABOUTBOX, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 260
TOPMARGIN, 7
BOTTOMMARGIN, 112
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDR_MAINFRAME BITMAP MOVEABLE PURE "res\\Toolbar.bmp"
IDB_BITMAP1 BITMAP DISCARDABLE "bmp\\1.bmp"
IDB_BITMAP2 BITMAP DISCARDABLE "bmp\\2.bmp"
IDB_BITMAP3 BITMAP DISCARDABLE "bmp\\3.bmp"
IDB_BITMAP4 BITMAP DISCARDABLE "bmp\\4.bmp"
IDB_BITMAP5 BITMAP DISCARDABLE "bmp\\5.bmp"
IDB_BITMAP6 BITMAP DISCARDABLE "bmp\\6.bmp"
IDB_BITMAP7 BITMAP DISCARDABLE "bmp\\7.bmp"
IDB_BITMAP8 BITMAP DISCARDABLE "bmp\\8.bmp"
IDB_BITMAP9 BITMAP DISCARDABLE "bmp\\9.bmp"
IDB_BITMAP10 BITMAP DISCARDABLE "bmp\\10.bmp"
IDB_BITMAP11 BITMAP DISCARDABLE "bmp\\11.bmp"
IDB_BITMAP12 BITMAP DISCARDABLE "bmp\\12.bmp"
IDB_BITMAP13 BITMAP DISCARDABLE "bmp\\13.bmp"
IDB_BITMAP14 BITMAP DISCARDABLE "bmp\\14.bmp"
IDB_BITMAP15 BITMAP DISCARDABLE "bmp\\15.bmp"
IDB_BITMAP16 BITMAP DISCARDABLE "bmp\\16.bmp"
IDB_BITMAP17 BITMAP DISCARDABLE "bmp\\17.bmp"
IDB_BITMAP18 BITMAP DISCARDABLE "bmp\\18.bmp"
IDB_BITMAP19 BITMAP DISCARDABLE "bmp\\19.bmp"
IDB_BITMAP20 BITMAP DISCARDABLE "bmp\\20.bmp"
IDB_BITMAP21 BITMAP DISCARDABLE "bmp\\21.bmp"
IDB_BITMAP22 BITMAP DISCARDABLE "bmp\\22.bmp"
IDB_BITMAP23 BITMAP DISCARDABLE "bmp\\23.bmp"
IDB_BITMAP24 BITMAP DISCARDABLE "bmp\\24.bmp"
IDB_BITMAP25 BITMAP DISCARDABLE "bmp\\25.bmp"
IDB_BITMAP26 BITMAP DISCARDABLE "bmp\\26.bmp"
IDB_BITMAP27 BITMAP DISCARDABLE "bmp\\27.bmp"
IDB_BITMAP28 BITMAP DISCARDABLE "bmp\\28.bmp"
IDB_BITMAP29 BITMAP DISCARDABLE "bmp\\29.bmp"
IDB_BITMAP30 BITMAP DISCARDABLE "bmp\\30.bmp"
IDB_BITMAP31 BITMAP DISCARDABLE "bmp\\31.bmp"
IDB_BITMAP32 BITMAP DISCARDABLE "bmp\\32.bmp"
IDB_BITMAP33 BITMAP DISCARDABLE "bmp\\33.bmp"
IDB_BITMAP34 BITMAP DISCARDABLE "bmp\\34.bmp"
IDB_BITMAP35 BITMAP DISCARDABLE "bmp\\35 .bmp"
IDB_BITMAP36 BITMAP DISCARDABLE "bmp\\36.bmp"
IDB_BACKGROUND BITMAP DISCARDABLE "bmp\\background.bmp"
IDB_PAUSE BITMAP DISCARDABLE "bmp\\pause.bmp"
IDB_HELP BITMAP DISCARDABLE "bmp\\help.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// Toolbar
//
IDR_MAINFRAME TOOLBAR DISCARDABLE 16, 15
BEGIN
BUTTON AFX_ID_PREVIEW_CLOSE
BUTTON ID_FILE_OPEN
BUTTON ID_FILE_SAVE
SEPARATOR
BUTTON ID_EDIT_CUT
BUTTON ID_EDIT_COPY
BUTTON ID_EDIT_PASTE
SEPARATOR
BUTTON ID_FILE_PRINT
SEPARATOR
BUTTON ID_APP_ABOUT
BUTTON ID_BUTTON32791
BUTTON ID_BUTTON32792
BUTTON ID_BUTTON32793
BUTTON ID_BUTTON32794
BUTTON ID_BUTTON32795
BUTTON ID_BUTTON32796
END
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE PRELOAD DISCARDABLE
BEGIN
IDR_MAINFRAME "Game\n\nGame\n\n\nGame.Document\nGame Document"
END
STRINGTABLE PRELOAD DISCARDABLE
BEGIN
AFX_IDS_APP_TITLE "Game"
AFX_IDS_IDLEMESSAGE "就绪"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_INDICATOR_EXT "扩展名"
ID_INDICATOR_CAPS "大写"
ID_INDICATOR_NUM "数字"
ID_INDICATOR_SCRL "滚动"
ID_INDICATOR_OVR "改写"
ID_INDICATOR_REC "记录"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_FILE_NEW "建立新文档\n新建"
ID_FILE_OPEN "打开一个现有文档\n打开"
ID_FILE_CLOSE "关闭活动文档\n关闭"
ID_FILE_SAVE "保存活动文档\n保存"
ID_FILE_SAVE_AS "将活动文档以一个新文件名保存\n另存为"
ID_FILE_PAGE_SETUP "改变打印选项\n页面设置"
ID_FILE_PRINT_SETUP "改变打印机及打印选项\n打印设置"
ID_FILE_PRINT "打印活动文档\n打印"
ID_FILE_PRINT_PREVIEW "显示整页\n打印预览"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_APP_ABOUT "显示程序信息,版本号和版权\n关于"
ID_APP_EXIT "退出应用程序;提示保存文档\n退出"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_FILE_MRU_FILE1 "打开该文档"
ID_FILE_MRU_FILE2 "打开该文档"
ID_FILE_MRU_FILE3 "打开该文档"
ID_FILE_MRU_FILE4 "打开该文档"
ID_FILE_MRU_FILE5 "打开该文档"
ID_FILE_MRU_FILE6 "打开该文档"
ID_FILE_MRU_FILE7 "打开该文档"
ID_FILE_MRU_FILE8 "打开该文档"
ID_FILE_MRU_FILE9 "打开该文档"
ID_FILE_MRU_FILE10 "打开该文档"
ID_FILE_MRU_FILE11 "打开该文档"
ID_FILE_MRU_FILE12 "打开该文档"
ID_FILE_MRU_FILE13 "打开该文档"
ID_FILE_MRU_FILE14 "打开该文档"
ID_FILE_MRU_FILE15 "打开该文档"
ID_FILE_MRU_FILE16 "打开该文档"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_NEXT_PANE "切换到下一个窗格\n下一窗格"
ID_PREV_PANE "切换回前一个窗格\n前一窗格"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_WINDOW_SPLIT "将活动的窗口分隔成窗格\n分隔"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_EDIT_CLEAR "删除被选对象\n删除"
ID_EDIT_CLEAR_ALL "全部删除\n全部删除"
ID_EDIT_COPY "复制被选对象并将其置于剪贴板上\n复制"
ID_EDIT_CUT "剪切被选对象并将其置于剪贴板上\n剪切"
ID_EDIT_FIND "查找指定的正文\n查找"
ID_EDIT_PASTE "插入剪贴板内容\n粘贴"
ID_EDIT_REPEAT "重复上一步操作\n重复"
ID_EDIT_REPLACE "用不同的正文替换指定的正文\n替换"
ID_EDIT_SELECT_ALL "选择整个文档\n选择全部"
ID_EDIT_UNDO "撤消最后一步操作\n撤消"
ID_EDIT_REDO "重新执行先前已撤消的操作\n重新执行"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_VIEW_TOOLBAR "显示或隐藏工具栏\n显隐工具栏"
ID_VIEW_STATUS_BAR "显示或隐藏状态栏\n显隐状态栏"
END
STRINGTABLE DISCARDABLE
BEGIN
AFX_IDS_SCSIZE "改变窗口大小"
AFX_IDS_SCMOVE "改变窗口位置"
AFX_IDS_SCMINIMIZE "将窗口缩小成图标"
AFX_IDS_SCMAXIMIZE "把窗口放大到最大尺寸"
AFX_IDS_SCNEXTWINDOW "切换到下一个文档窗口"
AFX_IDS_SCPREVWINDOW "切换到先前的文档窗口"
AFX_IDS_SCCLOSE "关闭活动的窗口并提示保存所有文档"
END
STRINGTABLE DISCARDABLE
BEGIN
AFX_IDS_SCRESTORE "把窗口恢复到正常大小"
AFX_IDS_SCTASKLIST "激活任务表"
END
STRINGTABLE DISCARDABLE
BEGIN
AFX_IDS_PREVIEW_CLOSE "关闭打印预览模式\n取消预阅"
END
STRINGTABLE DISCARDABLE
BEGIN
ID_ "M_,M_LEFTRIGHT,M_UPDOWN1,M_LEFTRIGHT1,"
ID_MENUITEM32805 "M_UPDOWN1,M_LEFTRIGHT1,"
END
#endif // Chinese (P.R.C.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE 4, 2
#pragma code_page(936)
#endif //_WIN32
#include "res\Game.rc2" // non-Microsoft Visual C++ edited resources
#include "l.chs\afxres.rc" // Standard components
#include "l.chs\afxprint.rc" // printing/print preview resources
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
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