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color:lime'>版权归</span></b><b><span lang=EN-US style='font-size:12.0pt;
mso-bidi-font-size:9.0pt;font-family:Verdana;color:lime'>MODCHINA</span></b><b><span
style='font-size:12.0pt;mso-bidi-font-size:9.0pt;font-family:宋体;mso-ascii-font-family:
Verdana;mso-hansi-font-family:Verdana;color:lime'>社区所有,未经允许不得转载。</span></b><b><span
lang=EN-US style='font-size:12.0pt;mso-bidi-font-size:9.0pt;font-family:Verdana;
color:lime'><o:p></o:p></span></b></p>

<p class=MsoNormal style='text-indent:108.4pt;mso-char-indent-count:9.0;
mso-char-indent-size:12.0pt;mso-char-indent-size:12pt'><b><span
style='font-size:12.0pt;mso-bidi-font-size:9.0pt;font-family:宋体;mso-ascii-font-family:
Verdana;mso-hansi-font-family:Verdana;color:lime'>作者:</span></b><b><span
lang=EN-US style='font-size:12.0pt;mso-bidi-font-size:9.0pt;font-family:Verdana;
color:lime'>o1m<span style="mso-spacerun: yes">&nbsp;&nbsp; </span></span></b><span
lang=EN-US style='font-size:12.0pt;mso-bidi-font-size:10.0pt;color:lime'>E_mail:akshilongbiao@hotmail.com<span
style="mso-spacerun: yes">&nbsp; </span>oicq:5408428</span><b><span lang=EN-US
style='font-size:12.0pt;mso-bidi-font-size:9.0pt;font-family:Verdana;
color:red'><o:p></o:p></span></b></p>

<p class=MsoNormal style='text-indent:189.6pt;mso-char-indent-count:15.74;
mso-char-indent-size:12.0pt'><b><span style='font-size:12.0pt;mso-bidi-font-size:
9.0pt;font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:Verdana;
color:red'>怎样制作开始只拿刀的地图</span></b><b><span lang=EN-US style='font-size:12.0pt;
mso-bidi-font-size:9.0pt;font-family:Verdana;color:red'><o:p></o:p></span></b></p>

<p class=MsoNormal><span class=postcolor><span style='font-size:9.0pt;
font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:Verdana;
color:yellow'>在这篇教程中,有三个实体大家必须了解(如果你的WC中无次实体,复制实体名粘贴到CLASS栏即可)</span></span><span
lang=EN-US style='font-size:9.0pt;font-family:Verdana;color:yellow'><br>
<br>
<span class=postcolor>game_playerspawn</span><br>
<span class=postcolor>player_weaponstrip</span><br>
<span class=postcolor>game_player_equip </span><br>
<br>
<span class=postcolor>a) game_playerspawn</span><br>
<br>
</span><span class=postcolor><span style='font-size:9.0pt;font-family:宋体;
mso-ascii-font-family:Verdana;mso-hansi-font-family:Verdana;color:yellow'>  此实体实际上在WC中是不存在的,但可以复制实体名粘贴到CLASS栏即可产生,他是半条命内置实体。  </span></span><span
lang=EN-US style='font-size:9.0pt;font-family:Verdana;color:yellow'><br>
<br>
<span class=postcolor>b) player_weaponstrip</span><br>
</span><span class=postcolor><span style='font-size:9.0pt;font-family:宋体;
mso-ascii-font-family:Verdana;mso-hansi-font-family:Verdana;color:yellow'>  这是一个</span></span><span
class=postcolor><span lang=EN-US style='font-size:9.0pt;font-family:Verdana;
color:yellow'>POINT_based</span></span><span class=postcolor><span
style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:
Verdana;color:yellow'>类实体,在游戏中当此实体被触发后将剥夺玩家的武器</span></span><span lang=EN-US
style='font-size:9.0pt;font-family:Verdana;color:yellow'><br>
<br>
<span class=postcolor>c) game_player_equip</span><br>
</span><span class=postcolor><span style='font-size:9.0pt;font-family:宋体;
mso-ascii-font-family:Verdana;mso-hansi-font-family:Verdana;color:yellow'>  另外一个</span></span><span
class=postcolor><span lang=EN-US style='font-size:9.0pt;font-family:Verdana;
color:yellow'>point-based </span></span><span class=postcolor><span
style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:
Verdana;color:yellow'>类实体,当此实体被触发后玩家会得到武器(通过我们设置参数得到),比如在此教程中是</span></span><span
class=postcolor><span lang=EN-US style='font-size:9.0pt;font-family:Verdana;
color:yellow'>&quot;weapon_knife&quot;</span></span><span class=postcolor><span
style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:
Verdana;color:yellow'>就是刀子</span></span><span lang=EN-US style='font-size:9.0pt;
font-family:Verdana;color:yellow'><br>
<br>
<br>
<span class=postcolor>2. </span></span><span class=postcolor><span
style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:
Verdana;color:yellow'>好了,这三个实体组合起来完全可以完成本教程给予的任务了</span></span><span
lang=EN-US style='font-size:9.0pt;font-family:Verdana;color:yellow'><br>
<br>
</span><span class=postcolor><span style='font-size:9.0pt;font-family:宋体;
mso-ascii-font-family:Verdana;mso-hansi-font-family:Verdana;color:yellow'>   让我们看看如何组合和设置实体和他们之间的联系</span></span><span
lang=EN-US style='font-size:9.0pt;font-family:Verdana;color:yellow'><br>
<br>
<span class=postcolor>1. </span></span><span class=postcolor><span
style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:
Verdana;color:yellow'>首先你需要在你的地图中插入一POINT</span></span><span class=postcolor><span
lang=EN-US style='font-size:9.0pt;font-family:Verdana;color:yellow'>_</span></span><span
class=postcolor><span style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:
Verdana;mso-hansi-font-family:Verdana;color:yellow'>BSED实体</span></span><span
class=postcolor><span lang=EN-US style='font-size:9.0pt;font-family:Verdana;
color:yellow'> multi_manager</span></span><span class=postcolor><span
style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:
Verdana;color:yellow'>并且找到NAME属性一栏 给它起名为</span></span><span class=postcolor><span
lang=EN-US style='font-size:9.0pt;font-family:Verdana;color:yellow'>game_playerspawn</span></span><span
lang=EN-US style='font-size:9.0pt;font-family:Verdana;color:yellow'><br>
<br>
<span class=postcolor>2. </span></span><span class=postcolor><span
style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:
Verdana;color:yellow'>下一步,在你的地图中任意地方插入实体</span></span><span class=postcolor><span
lang=EN-US style='font-size:9.0pt;font-family:Verdana;color:yellow'>player_weaponstrip</span></span><span
class=postcolor><span style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:
Verdana;mso-hansi-font-family:Verdana;color:yellow'>(利用</span></span><span
class=postcolor><span lang=EN-US style='font-size:9.0pt;font-family:Verdana;
color:yellow'>CTRL+T</span></span><span class=postcolor><span style='font-size:
9.0pt;font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:Verdana;
color:yellow'>)随便给它起一个名字</span></span><span lang=EN-US style='font-size:9.0pt;
font-family:Verdana;color:yellow'><br>
<br>
<span class=postcolor>3.</span></span><span class=postcolor><span
style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:
Verdana;color:yellow'> 在地图中加一个</span></span><span class=postcolor><span
lang=EN-US style='font-size:9.0pt;font-family:Verdana;color:yellow'>game_player_equip</span></span><span
class=postcolor><span style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:
Verdana;mso-hansi-font-family:Verdana;color:yellow'>(</span></span><span
class=postcolor><span lang=EN-US style='font-size:9.0pt;font-family:Verdana;
color:yellow'>ctrl+t</span></span><span class=postcolor><span style='font-size:
9.0pt;font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:Verdana;
color:yellow'>)我们来设置</span></span><span class=postcolor><span lang=EN-US
style='font-size:9.0pt;font-family:Verdana;color:yellow'>game_player_equip</span></span><span
class=postcolor><span style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:
Verdana;mso-hansi-font-family:Verdana;color:yellow'>实体,确保优化模式已经关闭(下图中</span></span><span
class=postcolor><span lang=EN-US style='font-size:9.0pt;font-family:Verdana;
color:yellow'>smartEdit</span></span><span class=postcolor><span
style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:
Verdana;color:yellow'>按扭),如下图点击下面添加键值按扭(</span></span><span class=postcolor><span
lang=EN-US style='font-size:9.0pt;font-family:Verdana;color:yellow'>add</span></span><span
class=postcolor><span style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:
Verdana;mso-hansi-font-family:Verdana;color:yellow'>)在新键值 增加键名为</span></span><span
class=postcolor><span lang=EN-US style='font-size:9.0pt;font-family:Verdana;
color:yellow'>weapon_knife </span></span><span class=postcolor><span
style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:
Verdana;color:yellow'>设定其参数</span></span><span class=postcolor><span
lang=EN-US style='font-size:9.0pt;font-family:Verdana;color:yellow'>(value)</span></span><span
class=postcolor><span style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:
Verdana;mso-hansi-font-family:Verdana;color:yellow'>为</span></span><span
class=postcolor><span lang=EN-US style='font-size:9.0pt;font-family:Verdana;
color:yellow'>&quot;.1&quot;</span></span><span class=postcolor><span
style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:
Verdana;color:yellow'> 好了 这样有了如下设置 当刚进入你的地图时,玩家就只有刀,同样你可以举一反三,把KEY值改为特定的手枪或手雷或者机枪。</span></span><span
lang=EN-US style='font-size:9.0pt;font-family:Verdana'><!--[if gte vml 1]><v:shape
 id="_x0000_i1025" type="#_x0000_t75" style='width:348pt;height:233.25pt'>
 <v:imagedata src="./怎样制作开始只拿刀的地图.files/image003.gif" o:title="制作之拿刀地图"/>
</v:shape><![endif]--><![if !vml]><img width=464 height=311
src="./怎样制作开始只拿刀的地图.files/image003.gif" v:shapes="_x0000_i1025"><![endif]><o:p></o:p></span></p>

<p class=MsoNormal><span lang=EN-US style='font-size:9.0pt;font-family:Verdana'><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></span></p>

<p class=MsoNormal style='margin-left:18.0pt;text-indent:-18.0pt;mso-list:l0 level1 lfo2;
tab-stops:list 18.0pt'><![if !supportLists]><span lang=EN-US style='font-size:
9.0pt;font-family:Verdana'>4.<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></span><![endif]><span class=postcolor><span style='font-size:9.0pt;
font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:Verdana;
color:yellow'>接着你需要再一次打开实体</span></span><span class=postcolor><span lang=EN-US
style='font-size:9.0pt;font-family:Verdana;color:yellow'>multi_manager</span></span><span
class=postcolor><span style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:
Verdana;mso-hansi-font-family:Verdana;color:yellow'>属性窗口</span></span><span
class=postcolor><span lang=EN-US style='font-size:9.0pt;font-family:Verdana;
color:yellow'>,</span></span><span class=postcolor><span style='font-size:9.0pt;
font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:Verdana;
color:yellow'>确保优化模式(</span></span><span class=postcolor><span lang=EN-US
style='font-size:9.0pt;font-family:Verdana;color:yellow'>SMARTEDIT</span></span><span
class=postcolor><span style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:
Verdana;mso-hansi-font-family:Verdana;color:yellow'>)已关闭</span></span><span
lang=EN-US style='font-size:9.0pt;font-family:Verdana;color:yellow'><br>
<br>
<span class=postcolor>5. </span></span><span class=postcolor><span
style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:
Verdana;color:yellow'>我们开始设置(如下图) 点击“</span></span><span class=postcolor><span
lang=EN-US style='font-size:9.0pt;font-family:Verdana;color:yellow'>add</span></span><span
class=postcolor><span style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:
Verdana;mso-hansi-font-family:Verdana;color:yellow'>”键,分别添加键名为</span></span><span
class=postcolor><span lang=EN-US style='font-size:9.0pt;font-family:Verdana;
color:yellow'>knife</span></span><span class=postcolor><span style='font-size:
9.0pt;font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:Verdana;
color:yellow'>和</span></span><span class=postcolor><span lang=EN-US
style='font-size:9.0pt;font-family:Verdana;color:yellow'>strip</span></span><span
class=postcolor><span style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:
Verdana;mso-hansi-font-family:Verdana;color:yellow'> 键值分别为</span></span><span
class=postcolor><span lang=EN-US style='font-size:9.0pt;font-family:Verdana;
color:yellow'>&quot;.1&quot;</span></span><span class=postcolor><span
style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:
Verdana;color:yellow'>和</span></span><span class=postcolor><span lang=EN-US
style='font-size:9.0pt;font-family:Verdana;color:yellow'>&quot;.8&quot;(</span></span><span
class=postcolor><span style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:
Verdana;mso-hansi-font-family:Verdana;color:yellow'>这是停留时间</span></span><span
class=postcolor><span lang=EN-US style='font-size:9.0pt;font-family:Verdana;
color:yellow'>)</span></span><span lang=EN-US style='font-size:9.0pt;
font-family:Verdana'><br>
<br>
<!--TEMPLATE: skin_topic - Template Part: Show_attachments_img--><!--[if gte vml 1]><v:shape
 id="_x0000_i1026" type="#_x0000_t75" style='width:291.75pt;height:172.5pt'>
 <v:imagedata src="./怎样制作开始只拿刀的地图.files/image004.jpg" o:title="只拿刀地图2"/>
</v:shape><![endif]--><![if !vml]><img width=389 height=230
src="./怎样制作开始只拿刀的地图.files/image004.jpg" v:shapes="_x0000_i1026"><![endif]><o:p></o:p></span></p>

<p class=MsoNormal><span class=postcolor><span lang=EN-US style='font-size:
9.0pt;font-family:Verdana;color:yellow'>6.</span></span><span class=postcolor><span
style='font-size:9.0pt;font-family:宋体;mso-ascii-font-family:Verdana;mso-hansi-font-family:
Verdana;color:yellow'>好了,到这里你的地图已经具备了玩家进入游戏后只有刀的功能了,但是玩家在特定的购买区域还是照常可以购买其他武器因为在地图中,购买采单是不可取消的所以有一个简单的办法,就是把购买区域设在地图的空中,而玩家出身地要脱离这个购买区域,这样以来玩家出生后就不可以买任何武器了因为玩家不处在购买区域中 这样玩家就只能捡地下特放的武器或只用刀</span></span><span
lang=EN-US style='font-size:9.0pt;font-family:Verdana;color:yellow'><br
style='mso-special-character:line-break'>
<![if !supportLineBreakNewLine]><br style='mso-special-character:line-break'>
<![endif]><!--Signature--></span><span lang=EN-US style='color:yellow'><o:p></o:p></span></p>

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