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📄 playboxctl.h

📁 INTERNET网络高级编程的包括邮件加密、MAPI、ISAPI、ACTIVEX、FTP等等。
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#if !defined(AFX_PLAYBOXCTL_H__90E23718_BE5C_11D4_9716_00E04CDD4565__INCLUDED_)
#define AFX_PLAYBOXCTL_H__90E23718_BE5C_11D4_9716_00E04CDD4565__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

// PlayBoxCtl.h : Declaration of the CPlayBoxCtrl ActiveX Control class.

/////////////////////////////////////////////////////////////////////////////
// CPlayBoxCtrl : See PlayBoxCtl.cpp for implementation.

class CPlayBoxCtrl : public COleControl
{
	DECLARE_DYNCREATE(CPlayBoxCtrl)

// Constructor
public:
	CPlayBoxCtrl();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CPlayBoxCtrl)
	public:
	virtual void OnDraw(CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid);
	virtual void DoPropExchange(CPropExchange* pPX);
	virtual void OnResetState();
	//}}AFX_VIRTUAL

// Implementation
protected:
	~CPlayBoxCtrl();

	//加入的代码
	CRect m_bBox1;
	CRect m_bBox2;
	CRect m_bBox3;
	CRect m_bBox4;
	CRect m_bBox5;
	CRect m_bBox6;
	CRect m_bBox7;
	CRect m_bBox8;
	CRect m_bBox9;

	BOOL m_bFill1;
	BOOL m_bFill2;
	BOOL m_bFill3;
	BOOL m_bFill4;
	BOOL m_bFill5;
	BOOL m_bFill6;
	BOOL m_bFill7;
	BOOL m_bFill8;
	BOOL m_bFill9;
	//加入的代码完毕
	
	DECLARE_OLECREATE_EX(CPlayBoxCtrl)    // Class factory and guid
	DECLARE_OLETYPELIB(CPlayBoxCtrl)      // GetTypeInfo
	DECLARE_PROPPAGEIDS(CPlayBoxCtrl)     // Property page IDs
	DECLARE_OLECTLTYPE(CPlayBoxCtrl)		// Type name and misc status

// Message maps
	//{{AFX_MSG(CPlayBoxCtrl)
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()

// Dispatch maps
	//{{AFX_DISPATCH(CPlayBoxCtrl)
		// NOTE - ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_DISPATCH
	DECLARE_DISPATCH_MAP()

	afx_msg void AboutBox();

// Event maps
	//{{AFX_EVENT(CPlayBoxCtrl)
		// NOTE - ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_EVENT
	DECLARE_EVENT_MAP()

// Dispatch and event IDs
public:
	enum {
	//{{AFX_DISP_ID(CPlayBoxCtrl)
		// NOTE: ClassWizard will add and remove enumeration elements here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_DISP_ID
	};
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_PLAYBOXCTL_H__90E23718_BE5C_11D4_9716_00E04CDD4565__INCLUDED)

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