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📄 playboxctl.cpp

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// PlayBoxCtl.cpp : Implementation of the CPlayBoxCtrl ActiveX Control class.

#include "stdafx.h"
#include "PlayBox.h"
#include "PlayBoxCtl.h"
#include "PlayBoxPpg.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


IMPLEMENT_DYNCREATE(CPlayBoxCtrl, COleControl)


/////////////////////////////////////////////////////////////////////////////
// Message map

BEGIN_MESSAGE_MAP(CPlayBoxCtrl, COleControl)
	//{{AFX_MSG_MAP(CPlayBoxCtrl)
	ON_WM_LBUTTONDOWN()
	//}}AFX_MSG_MAP
	ON_OLEVERB(AFX_IDS_VERB_EDIT, OnEdit)
	ON_OLEVERB(AFX_IDS_VERB_PROPERTIES, OnProperties)
END_MESSAGE_MAP()


/////////////////////////////////////////////////////////////////////////////
// Dispatch map

BEGIN_DISPATCH_MAP(CPlayBoxCtrl, COleControl)
	//{{AFX_DISPATCH_MAP(CPlayBoxCtrl)
	// NOTE - ClassWizard will add and remove dispatch map entries
	//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_DISPATCH_MAP
	DISP_FUNCTION_ID(CPlayBoxCtrl, "AboutBox", DISPID_ABOUTBOX, AboutBox, VT_EMPTY, VTS_NONE)
END_DISPATCH_MAP()


/////////////////////////////////////////////////////////////////////////////
// Event map

BEGIN_EVENT_MAP(CPlayBoxCtrl, COleControl)
	//{{AFX_EVENT_MAP(CPlayBoxCtrl)
	// NOTE - ClassWizard will add and remove event map entries
	//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_EVENT_MAP
END_EVENT_MAP()


/////////////////////////////////////////////////////////////////////////////
// Property pages

// TODO: Add more property pages as needed.  Remember to increase the count!
BEGIN_PROPPAGEIDS(CPlayBoxCtrl, 1)
	PROPPAGEID(CPlayBoxPropPage::guid)
END_PROPPAGEIDS(CPlayBoxCtrl)


/////////////////////////////////////////////////////////////////////////////
// Initialize class factory and guid

IMPLEMENT_OLECREATE_EX(CPlayBoxCtrl, "PLAYBOX.PlayBoxCtrl.1",
	0x90e2370a, 0xbe5c, 0x11d4, 0x97, 0x16, 0, 0xe0, 0x4c, 0xdd, 0x45, 0x65)


/////////////////////////////////////////////////////////////////////////////
// Type library ID and version

IMPLEMENT_OLETYPELIB(CPlayBoxCtrl, _tlid, _wVerMajor, _wVerMinor)


/////////////////////////////////////////////////////////////////////////////
// Interface IDs

const IID BASED_CODE IID_DPlayBox =
		{ 0x90e23708, 0xbe5c, 0x11d4, { 0x97, 0x16, 0, 0xe0, 0x4c, 0xdd, 0x45, 0x65 } };
const IID BASED_CODE IID_DPlayBoxEvents =
		{ 0x90e23709, 0xbe5c, 0x11d4, { 0x97, 0x16, 0, 0xe0, 0x4c, 0xdd, 0x45, 0x65 } };


/////////////////////////////////////////////////////////////////////////////
// Control type information

static const DWORD BASED_CODE _dwPlayBoxOleMisc =
	OLEMISC_ACTIVATEWHENVISIBLE |
	OLEMISC_SETCLIENTSITEFIRST |
	OLEMISC_INSIDEOUT |
	OLEMISC_CANTLINKINSIDE |
	OLEMISC_RECOMPOSEONRESIZE;

IMPLEMENT_OLECTLTYPE(CPlayBoxCtrl, IDS_PLAYBOX, _dwPlayBoxOleMisc)


/////////////////////////////////////////////////////////////////////////////
// CPlayBoxCtrl::CPlayBoxCtrlFactory::UpdateRegistry -
// Adds or removes system registry entries for CPlayBoxCtrl

BOOL CPlayBoxCtrl::CPlayBoxCtrlFactory::UpdateRegistry(BOOL bRegister)
{
	// TODO: Verify that your control follows apartment-model threading rules.
	// Refer to MFC TechNote 64 for more information.
	// If your control does not conform to the apartment-model rules, then
	// you must modify the code below, changing the 6th parameter from
	// afxRegInsertable | afxRegApartmentThreading to afxRegInsertable.

	if (bRegister)
		return AfxOleRegisterControlClass(
			AfxGetInstanceHandle(),
			m_clsid,
			m_lpszProgID,
			IDS_PLAYBOX,
			IDB_PLAYBOX,
			afxRegInsertable | afxRegApartmentThreading,
			_dwPlayBoxOleMisc,
			_tlid,
			_wVerMajor,
			_wVerMinor);
	else
		return AfxOleUnregisterClass(m_clsid, m_lpszProgID);
}


/////////////////////////////////////////////////////////////////////////////
// CPlayBoxCtrl::CPlayBoxCtrl - Constructor

CPlayBoxCtrl::CPlayBoxCtrl()
{
	InitializeIIDs(&IID_DPlayBox, &IID_DPlayBoxEvents);

	m_bFill1=FALSE;
	m_bFill2=FALSE;
	m_bFill3=FALSE;
	m_bFill4=FALSE;
	m_bFill5=FALSE;
    m_bFill6=FALSE;
	m_bFill7=FALSE;
	m_bFill8=FALSE;
	m_bFill9=FALSE;
	// TODO: Initialize your control's instance data here.
}


/////////////////////////////////////////////////////////////////////////////
// CPlayBoxCtrl::~CPlayBoxCtrl - Destructor

CPlayBoxCtrl::~CPlayBoxCtrl()
{
	// TODO: Cleanup your control's instance data here.
}


/////////////////////////////////////////////////////////////////////////////
// CPlayBoxCtrl::OnDraw - Drawing function

void CPlayBoxCtrl::OnDraw(
			CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid)
{
	// TODO: Replace the following code with your own drawing code.
	pdc->FillRect(rcBounds, CBrush::FromHandle((HBRUSH)GetStockObject(WHITE_BRUSH)));
	
	//pdc->Ellipse(rcBounds);

	//加入的代码
	m_bBox1=CRect(rcBounds.left,rcBounds.top,
				 rcBounds.right/3,rcBounds.bottom/3);
	m_bBox2=CRect(rcBounds.right/3,rcBounds.top,
				 rcBounds.right*2/3,rcBounds.bottom/3);
	m_bBox3=CRect(rcBounds.right*2/3,rcBounds.top,
				 rcBounds.right,rcBounds.bottom/3);

	m_bBox4=CRect(rcBounds.left,rcBounds.bottom/3,
				 rcBounds.right/3,rcBounds.bottom*2/3);
	m_bBox5=CRect(rcBounds.right/3,rcBounds.bottom/3,
				 rcBounds.right*2/3,rcBounds.bottom*2/3);
	m_bBox6=CRect(rcBounds.right*2/3,rcBounds.bottom/3,
				 rcBounds.right,rcBounds.bottom*2/3);

	m_bBox7=CRect(rcBounds.left,rcBounds.bottom*2/3,
				 rcBounds.right/3,rcBounds.bottom);
	m_bBox8=CRect(rcBounds.right/3,rcBounds.bottom*2/3,
				 rcBounds.right*2/3,rcBounds.bottom);
	m_bBox9=CRect(rcBounds.right*2/3,rcBounds.bottom*2/3,
				 rcBounds.right,rcBounds.bottom);
	

	pdc->Rectangle(&m_bBox1);
	pdc->Rectangle(&m_bBox2);
	pdc->Rectangle(&m_bBox3);
	pdc->Rectangle(&m_bBox4);
	pdc->Rectangle(&m_bBox5);
	pdc->Rectangle(&m_bBox6);
	pdc->Rectangle(&m_bBox7);
	pdc->Rectangle(&m_bBox8);
	pdc->Rectangle(&m_bBox9);

	if(m_bFill1) pdc->FillSolidRect(&m_bBox1,RGB(0,0,0));
	if(m_bFill2) pdc->FillSolidRect(&m_bBox2,RGB(0,0,0));
	if(m_bFill3) pdc->FillSolidRect(&m_bBox3,RGB(0,0,0));
	if(m_bFill4) pdc->FillSolidRect(&m_bBox4,RGB(0,0,0));
	if(m_bFill5) pdc->FillSolidRect(&m_bBox5,RGB(0,0,0));
	if(m_bFill6) pdc->FillSolidRect(&m_bBox6,RGB(0,0,0));
	if(m_bFill7) pdc->FillSolidRect(&m_bBox7,RGB(0,0,0));
	if(m_bFill8) pdc->FillSolidRect(&m_bBox8,RGB(0,0,0));
	if(m_bFill9) pdc->FillSolidRect(&m_bBox9,RGB(0,0,0));
	//加入的代码完毕
}


/////////////////////////////////////////////////////////////////////////////
// CPlayBoxCtrl::DoPropExchange - Persistence support

void CPlayBoxCtrl::DoPropExchange(CPropExchange* pPX)
{
	ExchangeVersion(pPX, MAKELONG(_wVerMinor, _wVerMajor));
	COleControl::DoPropExchange(pPX);

	// TODO: Call PX_ functions for each persistent custom property.

}


/////////////////////////////////////////////////////////////////////////////
// CPlayBoxCtrl::OnResetState - Reset control to default state

void CPlayBoxCtrl::OnResetState()
{
	COleControl::OnResetState();  // Resets defaults found in DoPropExchange

	// TODO: Reset any other control state here.
}


/////////////////////////////////////////////////////////////////////////////
// CPlayBoxCtrl::AboutBox - Display an "About" box to the user

void CPlayBoxCtrl::AboutBox()
{
	CDialog dlgAbout(IDD_ABOUTBOX_PLAYBOX);
	dlgAbout.DoModal();
}


/////////////////////////////////////////////////////////////////////////////
// CPlayBoxCtrl message handlers

void CPlayBoxCtrl::OnLButtonDown(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	
	m_bFill1=m_bBox1.PtInRect(point);
	m_bFill2=m_bBox2.PtInRect(point);
	m_bFill3=m_bBox3.PtInRect(point);
	m_bFill4=m_bBox4.PtInRect(point);
	m_bFill5=m_bBox5.PtInRect(point);
	m_bFill6=m_bBox6.PtInRect(point);
	m_bFill7=m_bBox7.PtInRect(point);
	m_bFill8=m_bBox8.PtInRect(point);
	m_bFill9=m_bBox9.PtInRect(point);

	Invalidate(TRUE);


	COleControl::OnLButtonDown(nFlags, point);
}

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