📄 playboxctl.cpp
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// PlayBoxCtl.cpp : Implementation of the CPlayBoxCtrl ActiveX Control class.
#include "stdafx.h"
#include "PlayBox.h"
#include "PlayBoxCtl.h"
#include "PlayBoxPpg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
IMPLEMENT_DYNCREATE(CPlayBoxCtrl, COleControl)
/////////////////////////////////////////////////////////////////////////////
// Message map
BEGIN_MESSAGE_MAP(CPlayBoxCtrl, COleControl)
//{{AFX_MSG_MAP(CPlayBoxCtrl)
ON_WM_LBUTTONDOWN()
//}}AFX_MSG_MAP
ON_OLEVERB(AFX_IDS_VERB_EDIT, OnEdit)
ON_OLEVERB(AFX_IDS_VERB_PROPERTIES, OnProperties)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// Dispatch map
BEGIN_DISPATCH_MAP(CPlayBoxCtrl, COleControl)
//{{AFX_DISPATCH_MAP(CPlayBoxCtrl)
// NOTE - ClassWizard will add and remove dispatch map entries
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_DISPATCH_MAP
DISP_FUNCTION_ID(CPlayBoxCtrl, "AboutBox", DISPID_ABOUTBOX, AboutBox, VT_EMPTY, VTS_NONE)
END_DISPATCH_MAP()
/////////////////////////////////////////////////////////////////////////////
// Event map
BEGIN_EVENT_MAP(CPlayBoxCtrl, COleControl)
//{{AFX_EVENT_MAP(CPlayBoxCtrl)
// NOTE - ClassWizard will add and remove event map entries
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_EVENT_MAP
END_EVENT_MAP()
/////////////////////////////////////////////////////////////////////////////
// Property pages
// TODO: Add more property pages as needed. Remember to increase the count!
BEGIN_PROPPAGEIDS(CPlayBoxCtrl, 1)
PROPPAGEID(CPlayBoxPropPage::guid)
END_PROPPAGEIDS(CPlayBoxCtrl)
/////////////////////////////////////////////////////////////////////////////
// Initialize class factory and guid
IMPLEMENT_OLECREATE_EX(CPlayBoxCtrl, "PLAYBOX.PlayBoxCtrl.1",
0x90e2370a, 0xbe5c, 0x11d4, 0x97, 0x16, 0, 0xe0, 0x4c, 0xdd, 0x45, 0x65)
/////////////////////////////////////////////////////////////////////////////
// Type library ID and version
IMPLEMENT_OLETYPELIB(CPlayBoxCtrl, _tlid, _wVerMajor, _wVerMinor)
/////////////////////////////////////////////////////////////////////////////
// Interface IDs
const IID BASED_CODE IID_DPlayBox =
{ 0x90e23708, 0xbe5c, 0x11d4, { 0x97, 0x16, 0, 0xe0, 0x4c, 0xdd, 0x45, 0x65 } };
const IID BASED_CODE IID_DPlayBoxEvents =
{ 0x90e23709, 0xbe5c, 0x11d4, { 0x97, 0x16, 0, 0xe0, 0x4c, 0xdd, 0x45, 0x65 } };
/////////////////////////////////////////////////////////////////////////////
// Control type information
static const DWORD BASED_CODE _dwPlayBoxOleMisc =
OLEMISC_ACTIVATEWHENVISIBLE |
OLEMISC_SETCLIENTSITEFIRST |
OLEMISC_INSIDEOUT |
OLEMISC_CANTLINKINSIDE |
OLEMISC_RECOMPOSEONRESIZE;
IMPLEMENT_OLECTLTYPE(CPlayBoxCtrl, IDS_PLAYBOX, _dwPlayBoxOleMisc)
/////////////////////////////////////////////////////////////////////////////
// CPlayBoxCtrl::CPlayBoxCtrlFactory::UpdateRegistry -
// Adds or removes system registry entries for CPlayBoxCtrl
BOOL CPlayBoxCtrl::CPlayBoxCtrlFactory::UpdateRegistry(BOOL bRegister)
{
// TODO: Verify that your control follows apartment-model threading rules.
// Refer to MFC TechNote 64 for more information.
// If your control does not conform to the apartment-model rules, then
// you must modify the code below, changing the 6th parameter from
// afxRegInsertable | afxRegApartmentThreading to afxRegInsertable.
if (bRegister)
return AfxOleRegisterControlClass(
AfxGetInstanceHandle(),
m_clsid,
m_lpszProgID,
IDS_PLAYBOX,
IDB_PLAYBOX,
afxRegInsertable | afxRegApartmentThreading,
_dwPlayBoxOleMisc,
_tlid,
_wVerMajor,
_wVerMinor);
else
return AfxOleUnregisterClass(m_clsid, m_lpszProgID);
}
/////////////////////////////////////////////////////////////////////////////
// CPlayBoxCtrl::CPlayBoxCtrl - Constructor
CPlayBoxCtrl::CPlayBoxCtrl()
{
InitializeIIDs(&IID_DPlayBox, &IID_DPlayBoxEvents);
m_bFill1=FALSE;
m_bFill2=FALSE;
m_bFill3=FALSE;
m_bFill4=FALSE;
m_bFill5=FALSE;
m_bFill6=FALSE;
m_bFill7=FALSE;
m_bFill8=FALSE;
m_bFill9=FALSE;
// TODO: Initialize your control's instance data here.
}
/////////////////////////////////////////////////////////////////////////////
// CPlayBoxCtrl::~CPlayBoxCtrl - Destructor
CPlayBoxCtrl::~CPlayBoxCtrl()
{
// TODO: Cleanup your control's instance data here.
}
/////////////////////////////////////////////////////////////////////////////
// CPlayBoxCtrl::OnDraw - Drawing function
void CPlayBoxCtrl::OnDraw(
CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid)
{
// TODO: Replace the following code with your own drawing code.
pdc->FillRect(rcBounds, CBrush::FromHandle((HBRUSH)GetStockObject(WHITE_BRUSH)));
//pdc->Ellipse(rcBounds);
//加入的代码
m_bBox1=CRect(rcBounds.left,rcBounds.top,
rcBounds.right/3,rcBounds.bottom/3);
m_bBox2=CRect(rcBounds.right/3,rcBounds.top,
rcBounds.right*2/3,rcBounds.bottom/3);
m_bBox3=CRect(rcBounds.right*2/3,rcBounds.top,
rcBounds.right,rcBounds.bottom/3);
m_bBox4=CRect(rcBounds.left,rcBounds.bottom/3,
rcBounds.right/3,rcBounds.bottom*2/3);
m_bBox5=CRect(rcBounds.right/3,rcBounds.bottom/3,
rcBounds.right*2/3,rcBounds.bottom*2/3);
m_bBox6=CRect(rcBounds.right*2/3,rcBounds.bottom/3,
rcBounds.right,rcBounds.bottom*2/3);
m_bBox7=CRect(rcBounds.left,rcBounds.bottom*2/3,
rcBounds.right/3,rcBounds.bottom);
m_bBox8=CRect(rcBounds.right/3,rcBounds.bottom*2/3,
rcBounds.right*2/3,rcBounds.bottom);
m_bBox9=CRect(rcBounds.right*2/3,rcBounds.bottom*2/3,
rcBounds.right,rcBounds.bottom);
pdc->Rectangle(&m_bBox1);
pdc->Rectangle(&m_bBox2);
pdc->Rectangle(&m_bBox3);
pdc->Rectangle(&m_bBox4);
pdc->Rectangle(&m_bBox5);
pdc->Rectangle(&m_bBox6);
pdc->Rectangle(&m_bBox7);
pdc->Rectangle(&m_bBox8);
pdc->Rectangle(&m_bBox9);
if(m_bFill1) pdc->FillSolidRect(&m_bBox1,RGB(0,0,0));
if(m_bFill2) pdc->FillSolidRect(&m_bBox2,RGB(0,0,0));
if(m_bFill3) pdc->FillSolidRect(&m_bBox3,RGB(0,0,0));
if(m_bFill4) pdc->FillSolidRect(&m_bBox4,RGB(0,0,0));
if(m_bFill5) pdc->FillSolidRect(&m_bBox5,RGB(0,0,0));
if(m_bFill6) pdc->FillSolidRect(&m_bBox6,RGB(0,0,0));
if(m_bFill7) pdc->FillSolidRect(&m_bBox7,RGB(0,0,0));
if(m_bFill8) pdc->FillSolidRect(&m_bBox8,RGB(0,0,0));
if(m_bFill9) pdc->FillSolidRect(&m_bBox9,RGB(0,0,0));
//加入的代码完毕
}
/////////////////////////////////////////////////////////////////////////////
// CPlayBoxCtrl::DoPropExchange - Persistence support
void CPlayBoxCtrl::DoPropExchange(CPropExchange* pPX)
{
ExchangeVersion(pPX, MAKELONG(_wVerMinor, _wVerMajor));
COleControl::DoPropExchange(pPX);
// TODO: Call PX_ functions for each persistent custom property.
}
/////////////////////////////////////////////////////////////////////////////
// CPlayBoxCtrl::OnResetState - Reset control to default state
void CPlayBoxCtrl::OnResetState()
{
COleControl::OnResetState(); // Resets defaults found in DoPropExchange
// TODO: Reset any other control state here.
}
/////////////////////////////////////////////////////////////////////////////
// CPlayBoxCtrl::AboutBox - Display an "About" box to the user
void CPlayBoxCtrl::AboutBox()
{
CDialog dlgAbout(IDD_ABOUTBOX_PLAYBOX);
dlgAbout.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CPlayBoxCtrl message handlers
void CPlayBoxCtrl::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_bFill1=m_bBox1.PtInRect(point);
m_bFill2=m_bBox2.PtInRect(point);
m_bFill3=m_bBox3.PtInRect(point);
m_bFill4=m_bBox4.PtInRect(point);
m_bFill5=m_bBox5.PtInRect(point);
m_bFill6=m_bBox6.PtInRect(point);
m_bFill7=m_bBox7.PtInRect(point);
m_bFill8=m_bBox8.PtInRect(point);
m_bFill9=m_bBox9.PtInRect(point);
Invalidate(TRUE);
COleControl::OnLButtonDown(nFlags, point);
}
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