📄 simplescenes_trimesh.h
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/*
SimpleScenes_TriMesh.h
---------------------
A reimplementation of the ODE triangle mesh collision
demo using Ogre and the OgreOde wrapper.
*/
#ifndef _SIMPLESCENES_TRIMESH_H_
#define _SIMPLESCENES_TRIMESH_H_
/*
The box stacking test extends the box stacking demo, but adds a trimesh!
*/
class SimpleScenes_TriMesh:public SimpleScenes_BoxStack
{
public:
// Standard constructor, but create a triangle mesh
SimpleScenes_TriMesh()
{
// Create the visual entity and scene node
Entity* entity = _mgr->createEntity("Landscape","landscape.mesh");
entity->setNormaliseNormals(true);
entity->setCastShadows(false);
SceneNode* node = _mgr->getRootSceneNode()->createChildSceneNode(entity->getName());
node->attachObject(entity);
node->setScale(Vector3(0.4,0.3,0.4));
node->setPosition(Vector3(0,3,0));
node->setOrientation(Quaternion(Degree(30),Vector3::UNIT_Y));
// Turn it into a triangle mesh static geometry
_geoms.push_back(OgreOde::MeshInformer::createStaticTriangleMesh(node,_space));
}
// Destructor, manually destroy the entity and node, since they're
// not associated with a body they won't get deleted automatically
virtual ~SimpleScenes_TriMesh()
{
_mgr->destroySceneNode("Landscape");
_mgr->removeEntity("Landscape");
}
// Return our name for the test application to display
virtual const String& getName()
{
static String name = "Test Triangle Mesh";
return name;
}
};
#endif
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