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📄 ogrecollisionentity.h

📁 赫赫大名的 OGRE 游戏引擎
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#ifndef __COLLISIONENTITY_H__
# define __COLLISIONENTITY_H__ 1

# include "Ogre.h"
# include <OPCODE-1.2/Opcode.h>

namespace Ogre
{
  class CollisionEntity 
  {
    private:
	  Opcode::OPCODE_Model* mCollisionModel;
	  unsigned int* mIndexList;
      Point* mVertexList;
	  Entity* mEntity;

    public:
  	  CollisionEntity(Entity* const ent)
		: mCollisionModel(0),
	      mIndexList(0),
		  mVertexList(0),
		  mEntity(ent) { }

	  virtual ~CollisionEntity() 
	  { 
		if(mCollisionModel)
		    delete mCollisionModel; 
		if(mIndexList)
		    delete mIndexList;
		if(mVertexList)
		    delete mVertexList;
	  }

	  bool initialise(void);

	  Opcode::OPCODE_Model* getCollisionModel(void)
	  {
		return mCollisionModel;
	  }

	  void getWorldMatrix(IceMaths::Matrix4x4* matrix)
	  {
		Matrix4 world;
		mEntity->getSubEntity(0)->getWorldTransforms(&world);
		if(mEntity->getSubEntity(0)->getNumWorldTransforms() > 1)
		  std::cerr << "Num world transforms " << mEntity->getSubEntity(0)->getNumWorldTransforms() << std::endl;;

		for(unsigned int i = 0; i < 4; i++)
		{
          matrix->m[0][i] = world[i][0];
          matrix->m[1][i] = world[i][1];
          matrix->m[2][i] = world[i][2];
          matrix->m[3][i] = world[i][3];
        }
	  }

	  unsigned int* getIndexList()
	  {
		return mIndexList;
	  }

	  Point* getVertexList()
	  {
		return mVertexList;
	  }
  };
};

#endif // __COLLISIONENTITY_H__

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