⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 oasisobjectresource.cpp

📁 赫赫大名的 OGRE 游戏引擎
💻 CPP
字号:
/******************************************************************************

 * This source file is part of Bad Camel Gaming

 * Copyright (C) 2003  Zephie Greyvenstein

 * See Readme.html for acknowledgements

 *

 * This library is free software; you can redistribute it and/or

 * modify it under the terms of the GNU Lesser General Public

 * License as published by the Free Software Foundation; either

 * version 2.1 of the License, or (at your option) any later version.

 *

 * This library is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU

 * Lesser General Public License for more details.

 *

 * You should have received a copy of the GNU Lesser General Public

 * License along with this library; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

 *****************************************************************************/



/******************************************************************************

 * FILENAME    : oasisObjectResource.cpp

 * DESCRIPTION : The object resource

 * AUTHOR      : Zephie Greyvenstein

 *****************************************************************************/



#include "oasisObjectResource.h"



namespace Oasis {

  

  objectResource::objectResource( const string &thisName ) : resource( thisName ) { 

    entityName = "";

    absScale = vector3::UNITSCALE;

    physics = "";

    sounds.clear( );

  }

  

  objectResource::~objectResource( ) {

    removeAllSounds( );

  }

  

  void objectResource::setScale( real x, real y, real z ) {

    setScale( vector3( x, y, z ) );

  }



  void objectResource::setScale( const vector3 &newScale ) {

    absScale = newScale;

  }



  const vector3 &objectResource::getScale( void ) const {

    return absScale;

  }



  void objectResource::setEntity( const string &meshToUse ) {

    entityName = meshToUse;

  }



  const string &objectResource::getEntity( void ) const {

    return entityName;

  }



  void objectResource::addSound( const string &name,

         const string &templateName ) {

    sounds[ name ] = templateName;

  }

  

  void objectResource::removeAllSounds( void ) {  

    sounds.clear( );

  }



  void objectResource::removeSound( const string &name ) {   

    sounds.erase( name );

  }



  void objectResource::setPhysics( const string &newPhysics ) {

    physics = newPhysics;

  }



  const string &objectResource::getPhysics( void ) const {

    return physics;

  }



  void objectResource::removePhysics( void ) {

    physics = "";

  }

  

  objectResource::soundEventIterator objectResource::getSoundEventIterator( void ) {

    return soundEventIterator( sounds.begin( ), sounds.end( ) );

  }

}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -