📄 oasislua_export_wrap_luabind.cpp
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&objectResource::setScale )
.def( "setScale", ( void( objectResource::* )( const vector3& ) )
&objectResource::setScale )
.def( "getScale", &objectResource::getScale )
.def( "setEntity", &objectResource::setEntity )
.def( "getEntity", &objectResource::getEntity )
.def( "addSound", &objectResource::addSound )
.def( "removeAllSounds", &objectResource::removeAllSounds )
.def( "removeSound", &objectResource::removeSound )
.def( "setPhysics", &objectResource::setPhysics )
.def( "getPhysics", &objectResource::getPhysics )
.def( "removePhysics", &objectResource::removePhysics )
];
luabind::module( engine ) [
luabind::class_< object, luabind::bases< audible, physical, visible > >( "object" )
];
luabind::module( engine ) [
luabind::def( "getObjectSystem", &objectSystem::get )
];
// oasisPhysicsSystem
luabind::module( engine ) [
luabind::class_< physicsSystem >( "physicsSystem" )
.def( "reset", &physicsSystem::reset )
.def( "getPhysicsTemplate", &physicsSystem::getPhysicsTemplate )
.def( "createPhysicsTemplate", &physicsSystem::createPhysicsTemplate )
.def( "createPhysics", &physicsSystem::createPhysics )
.def( "removePhysics", ( void( physicsSystem::* )( physics* ) )
&physicsSystem::removePhysics )
.def( "removePhysics", ( void( physicsSystem::* )( const string& ) )
&physicsSystem::removePhysics )
.def( "getPhysics", &physicsSystem::getPhysics )
.def( "createJoint", &physicsSystem::createJoint )
.def( "getJoint", &physicsSystem::getJoint )
.def( "removeJoint", &physicsSystem::removeJoint )
.def( "removeAllJoints", &physicsSystem::removeAllJoints )
.def( "setGravity", ( void( physicsSystem::* )( real, real, real ) )
&physicsSystem::setGravity )
.def( "setGravity", ( void( physicsSystem::* )( const vector3& ) )
&physicsSystem::setGravity )
.def( "getGravity", &physicsSystem::getGravity )
.def( "setStepSize", &physicsSystem::setStepSize )
.def( "getStepSize", &physicsSystem::getStepSize )
.def( "setERP", &physicsSystem::setERP )
.def( "getERP", &physicsSystem::getERP )
.def( "setCFM", &physicsSystem::setCFM )
.def( "getCFM", &physicsSystem::getCFM )
];
luabind::module( engine ) [
luabind::class_< joint >( "joint" )
.enum_( "JointAxis" ) [
luabind::value( "JA_PRIMARY", 0 ),
luabind::value( "JT_SECONDARY", 1 )
]
.enum_( "JointType" ) [
luabind::value( "JT_BALL", 0 ),
luabind::value( "JT_SLIDER", 1 ),
luabind::value( "JT_HINGE", 2 ),
luabind::value( "JT_HINGE2", 3 ),
luabind::value( "JT_UNIVERSAL", 4 )
]
.enum_( "JointParam" ) [
luabind::value( "JP_LOSTOP", 0 ),
luabind::value( "JP_HISTOP", 1 ),
luabind::value( "JP_VELOCITY", 2 ),
luabind::value( "JP_VELOCITY2", 3 ),
luabind::value( "JP_FMAX", 4 ),
luabind::value( "JP_FMAX2", 5 ),
luabind::value( "JP_SUSPENSIONERP", 6 ),
luabind::value( "JP_SUSPENSIONCFM", 7 )
]
.def( "getType", &joint::getType )
.def( "setAnchorPosition", ( void( joint::* )( real, real, real ) )
&joint::setAnchorPosition )
.def( "setAnchorPosition", ( void( joint::* )( const vector3& ) )
&joint::setAnchorPosition )
.def( "getAnchorPosition", &joint::getAnchorPosition )
.def( "setAxes", &joint::setAxes )
.def( "setParameter", &joint::setParameter )
.def( "getParameter", &joint::getParameter )
.def( "getAxisAngle", &joint::getAxisAngle )
];
luabind::module( engine ) [
luabind::class_< ballJoint, joint >( "ballJoint" )
];
luabind::module( engine ) [
luabind::class_< sliderJoint, joint >( "sliderJoint" )
];
luabind::module( engine ) [
luabind::class_< hingeJoint, joint >( "hingeJoint" )
];
luabind::module( engine ) [
luabind::class_< hinge2Joint, joint >( "hinge2Joint" )
];
luabind::module( engine ) [
luabind::class_< universalJoint, joint >( "universalJoint" )
];
luabind::module( engine ) [
luabind::class_< proxy >( "proxy" )
.enum_( "ProxyType" ) [
luabind::value( "PT_BOX", 0 ),
luabind::value( "PT_SPHERE", 1 ),
luabind::value( "PT_CCYLINDER", 2 )
]
.def( "getType", &proxy::getType )
.def( "getOffset", &proxy::getOffset )
.def( "setOffset", ( void( proxy::* )( real, real, real, bool ) )
&proxy::setOffset )
.def( "setOffset", ( void( proxy::* )( const vector3&, bool ) )
&proxy::setOffset )
.def( "setEnabled", &proxy::setEnabled )
.def( "getEnabled", &proxy::getEnabled )
];
luabind::module( engine ) [
luabind::class_< boxProxy, proxy >( "boxProxy" )
.def( "getLength", &boxProxy::getLength )
.def( "getHeight", &boxProxy::getHeight )
.def( "getDepth", &boxProxy::getDepth )
.def( "setBox", &boxProxy::setBox )
];
luabind::module( engine ) [
luabind::class_< sphereProxy, proxy >( "sphereProxy" )
.def( "getRadius", &sphereProxy::getRadius )
.def( "setSphere", &sphereProxy::setSphere )
];
luabind::module( engine ) [
luabind::class_< ccylinderProxy, proxy >( "ccylinderProxy" )
.def( "getRadius", &ccylinderProxy::getLength )
.def( "getLength", &ccylinderProxy::getLength )
.def( "setCCylinder", &ccylinderProxy::setCCylinder )
];
luabind::module( engine ) [
luabind::class_< mass >( "mass" )
.enum_( "MassType" ) [
luabind::value( "MT_BOX", 0 ),
luabind::value( "MT_SPHERE", 1 ),
luabind::value( "MT_CCYLINDER", 2 ),
luabind::value( "MT_CYLINDER", 3 )
]
.def( "getType", &mass::getType )
.def( "setBox", &mass::setBox )
.def( "setSphere", &mass::setSphere )
.def( "setCCylinder", &mass::setCCylinder )
.def( "setCylinder", &mass::setCylinder )
.def( "getLength", &mass::getLength )
.def( "getHeight", &mass::getHeight )
.def( "getDepth", &mass::getDepth )
.def( "getDensity", &mass::getDensity )
.def( "getRadius", &mass::getRadius )
];
luabind::module( engine ) [
luabind::class_< physicsResource >( "physicsResource" )
.def( "getMass", &physicsResource::getMass )
.def( "addBoxProxy", &physicsResource::addBoxProxy )
.def( "addSphereProxy", &physicsResource::addSphereProxy )
.def( "addCCylinderProxy", &physicsResource::addCCylinderProxy )
.def( "removeProxy", ( void( physicsResource::* )( uint8 ) )
&physicsResource::removeProxy )
.def( "removeProxy", ( void( physicsResource::* )( proxy* ) )
&physicsResource::removeProxy )
.def( "removeAllProxies", &physicsResource::removeAllProxies )
.def( "setSoftness", &physicsResource::setSoftness )
.def( "getSoftness", &physicsResource::getSoftness )
.def( "setFriction", &physicsResource::setFriction )
.def( "getFriction", &physicsResource::getFriction )
.def( "setGravity", &physicsResource::setGravity )
.def( "getGravity", &physicsResource::getGravity )
.def( "setBounce", &physicsResource::setBounce )
.def( "getBounceCoEff", &physicsResource::getBounceCoEff )
.def( "getBounceVelThreshold", &physicsResource::getBounceVelThreshold )
];
luabind::module( engine ) [
luabind::class_< physics >( "physics" )
.def( "updateProxies", &physics::updateProxies )
.def( "setDynamicsEnabled", &physics::setDynamicsEnabled )
.def( "getDynamicsEnabled", &physics::getDynamicsEnabled )
.def( "setCollisionEnabled", &physics::setCollisionEnabled )
.def( "getCollisionEnabled", &physics::getCollisionEnabled )
.def( "getMass", &physics::getMass )
.def( "addBoxProxy", &physics::addBoxProxy )
.def( "addSphereProxy", &physics::addSphereProxy )
.def( "addCCylinderProxy", &physics::addCCylinderProxy )
.def( "removeProxy", ( void( physics::* )( uint8 ) )
&physics::removeProxy )
.def( "removeProxy", ( void( physics::* )( proxy* ) )
&physics::removeProxy )
.def( "removeAllProxies", &physics::removeAllProxies )
.def( "setSoftness", &physics::setSoftness )
.def( "getSoftness", &physics::getSoftness )
.def( "setFriction", &physics::setFriction )
.def( "getFriction", &physics::getFriction )
.def( "setGravity", &physics::setGravity )
.def( "getGravity", &physics::getGravity )
.def( "setBounce", &physics::setBounce )
.def( "getBounceCoEff", &physics::getBounceCoEff )
.def( "getBounceVelThreshold", &physics::getBounceVelThreshold )
.def( "setLinearVelocity", ( void( physics::* )( real, real, real ) )
&physics::setLinearVelocity )
.def( "setLinearVelocity", ( void( physics::* )( const vector3& ) )
&physics::setLinearVelocity )
.def( "getLinearVelocity", &physics::getLinearVelocity )
.def( "setAngularVelocity", ( void( physics::* )( real, real, real ) )
&physics::setAngularVelocity )
.def( "setAngularVelocity", ( void( physics::* )( const vector3& ) )
&physics::setAngularVelocity )
.def( "getAngularVelocity", &physics::getAngularVelocity )
.def( "addForce", ( void( physics::* )( const vector3&, const vector3& ) )
&physics::addForce )
.def( "addForceWorld", ( void( physics::* )( const vector3&, const vector3& ) )
&physics::addForceWorld )
.def( "addTorque", ( void( physics::* )( real, real, real ) )
&physics::addTorque )
.def( "addTorque", ( void( physics::* )( const vector3& ) )
&physics::addTorque )
.def( "addTorqueWorld", ( void( physics::* )( real, real, real ) )
&physics::addTorqueWorld )
.def( "addTorqueWorld", ( void( physics::* )( const vector3& ) )
&physics::addTorqueWorld )
];
luabind::module( engine ) [
luabind::def( "getPhysicsSystem", &physicsSystem::get )
];
//oasisSoundSystem
luabind::module( engine ) [
luabind::class_< soundSystem >( "soundSystem" )
.def( "reset", &soundSystem::reset )
.def( "getSoundTemplate", &soundSystem::getSoundTemplate )
.def( "createSoundTemplate", &soundSystem::createSoundTemplate )
.def( "createSound", &soundSystem::createSound )
.def( "removeSound", ( void( soundSystem::* )( sound* ) )
&soundSystem::removeSound )
.def( "removeSound", ( void( soundSystem::* )( const string& ) )
&soundSystem::removeSound )
.def( "stopAllSounds", &soundSystem::stopAllSounds )
.def( "setListenerPosition", &soundSystem::setListenerPosition )
];
luabind::module( engine ) [
luabind::class_< soundResource >( "soundResource" )
.def( "setFileName", &soundResource::setFileName )
.def( "getFileName", &soundResource::getFileName )
.def( "setVolume", &soundResource::setVolume )
.def( "getVolume", &soundResource::getVolume )
.def( "setLooping", &soundResource::setLooping )
.def( "getLooping", &soundResource::getLooping )
.def( "setAttenuationMax", &soundResource::setAttenuationMax )
.def( "getAttenuationMax", &soundResource::getAttenuationMax )
];
luabind::module( engine ) [
luabind::class_< sound >( "sound" )
.def( "setVolume", &sound::setVolume )
.def( "getVolume", &sound::getVolume )
.def( "setLooping", &sound::setLooping )
.def( "getLooping", &sound::getLooping )
//.def( "setPosition", ( void( sound::* )( real, real, real ) )
//&sound::setPosition )
.def( "play", &sound::play )
.def( "stop", &sound::stop )
.def( "isPlaying", &sound::isPlaying )
];*/
return 1;
}
#endif
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