macogrebmpcodec.cpp
来自「赫赫大名的 OGRE 游戏引擎」· C++ 代码 · 共 62 行
CPP
62 行
/*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/
Copyright � 2000-2002 The OGRE Team
Also see acknowledgements in Readme.html
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General License for more details.
You should have received a copy of the GNU Lesser General License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
-----------------------------------------------------------------------------
*/
#include <ApplicationServices/ApplicationServices.h>
#include "OgrePlatform.h"
#include "OgreStdHeaders.h"
#include "OgreBMPCodec.h"
#include "OgreImage.h"
#include "OgreException.h"
#include "macDataProvider.h"
namespace Ogre {
//---------------------------------------------------------------------
void BMPCodec::code( const DataChunk& input, DataChunk* output, ... ) const
{
OgreGuard( "BMPCodec::code" );
Except(Exception::UNIMPLEMENTED_FEATURE, "code to memory not implemented",
"BMPCodec::code");
OgreUnguard();
}
//---------------------------------------------------------------------
Codec::CodecData * BMPCodec::decode( const DataChunk& input, DataChunk* output, ... ) const
{
OgreGuard( "BMPCodec::decode" );
Except(Exception::UNIMPLEMENTED_FEATURE, "BMP decoding is not yet implemented", "BMPCodec::decode");
OgreUnguard();
}
unsigned int BMPCodec::getILType(void) const
{ return 0; }
}
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