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📄 space.h

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/************************************************************************* *                                                                       * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       * * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          * *                                                                       * * This library is free software; you can redistribute it and/or         * * modify it under the terms of EITHER:                                  * *   (1) The GNU Lesser General Public License as published by the Free  * *       Software Foundation; either version 2.1 of the License, or (at  * *       your option) any later version. The text of the GNU Lesser      * *       General Public License is included with this library in the     * *       file LICENSE.TXT.                                               * *   (2) The BSD-style license that is included with this library in     * *       the file LICENSE-BSD.TXT.                                       * *                                                                       * * This library is distributed in the hope that it will be useful,       * * but WITHOUT ANY WARRANTY; without even the implied warranty of        * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    * * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     * *                                                                       * *************************************************************************//*old collision code. this code is deprecated and will eventually be removedfrom ODE.*/#ifndef _ODE_SPACE_H_#define _ODE_SPACE_H_#include <ode/common.h>#ifdef __cplusplusextern "C" {#endifstruct dContactGeom;typedef void dNearCallback (void *data, dGeomID o1, dGeomID o2);/* extra information the space needs in every geometry object */typedef struct dGeomSpaceData {  dGeomID next;} dGeomSpaceData;dSpaceID dSimpleSpaceCreate (int dummy);dSpaceID dHashSpaceCreate (int dummy);void dSpaceDestroy (dSpaceID);void dSpaceAdd (dSpaceID, dGeomID);void dSpaceRemove (dSpaceID, dGeomID);void dSpaceCollide (dSpaceID space, void *data, dNearCallback *callback);int dSpaceQuery (dSpaceID, dGeomID);void dHashSpaceSetLevels (dSpaceID space, int minlevel, int maxlevel);/* @@@ NOT FLEXIBLE ENOUGH * * generate contacts for those objects in the space that touch each other. * an array of contacts is created on the alternative stack using * StackAlloc(), and a pointer to the array is returned. the size of the * array is returned by the function. *//* int dSpaceCollide (dSpaceID space, dContactGeom **contact_array); *//* HMMMMM... i dont think so. * tell the space that an object has moved, so its representation in the * space should be changed. *//* void dSpaceObjectMoved (dSpaceID, dGeomID); */#ifdef __cplusplus}#endif#endif

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