ode.h

来自「赫赫大名的 OGRE 游戏引擎」· C头文件 代码 · 共 53 行

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/************************************************************************* *                                                                       * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       * * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          * *                                                                       * * This library is free software; you can redistribute it and/or         * * modify it under the terms of EITHER:                                  * *   (1) The GNU Lesser General Public License as published by the Free  * *       Software Foundation; either version 2.1 of the License, or (at  * *       your option) any later version. The text of the GNU Lesser      * *       General Public License is included with this library in the     * *       file LICENSE.TXT.                                               * *   (2) The BSD-style license that is included with this library in     * *       the file LICENSE-BSD.TXT.                                       * *                                                                       * * This library is distributed in the hope that it will be useful,       * * but WITHOUT ANY WARRANTY; without even the implied warranty of        * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    * * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     * *                                                                       * *************************************************************************/#ifndef _ODE_ODE_H_#define _ODE_ODE_H_/* include *everything* here */#include <ode/config.h>#include <ode/common.h>#include <ode/contact.h>#include <ode/error.h>#include <ode/memory.h>#include <ode/odemath.h>#include <ode/matrix.h>#include <ode/timer.h>#include <ode/rotation.h>#include <ode/mass.h>#include <ode/misc.h>#include <ode/objects.h>#include <ode/odecpp.h>#ifdef ODE_OLD_COLLISION#include <ode/space.h>#include <ode/geom.h>#include <ode/odecpp_old_collision.h>#else#include <ode/collision_space.h>#include <ode/collision.h>#include <ode/odecpp_collision.h>#endif#endif

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