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📄 memory.h

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/************************************************************************* *                                                                       * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       * * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          * *                                                                       * * This library is free software; you can redistribute it and/or         * * modify it under the terms of EITHER:                                  * *   (1) The GNU Lesser General Public License as published by the Free  * *       Software Foundation; either version 2.1 of the License, or (at  * *       your option) any later version. The text of the GNU Lesser      * *       General Public License is included with this library in the     * *       file LICENSE.TXT.                                               * *   (2) The BSD-style license that is included with this library in     * *       the file LICENSE-BSD.TXT.                                       * *                                                                       * * This library is distributed in the hope that it will be useful,       * * but WITHOUT ANY WARRANTY; without even the implied warranty of        * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    * * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     * *                                                                       * *************************************************************************//* this comes from the `reuse' library. copy any changes back to the source */#ifndef _ODE_MEMORY_H_#define _ODE_MEMORY_H_#ifdef __cplusplusextern "C" {#endif/* function types to allocate and free memory */typedef void * dAllocFunction (int size);typedef void * dReallocFunction (void *ptr, int oldsize, int newsize);typedef void dFreeFunction (void *ptr, int size);/* set new memory management functions. if fn is 0, the default handlers are * used. */void dSetAllocHandler (dAllocFunction *fn);void dSetReallocHandler (dReallocFunction *fn);void dSetFreeHandler (dFreeFunction *fn);/* get current memory management functions */dAllocFunction *dGetAllocHandler ();dReallocFunction *dGetReallocHandler ();dFreeFunction *dGetFreeHandler ();/* allocate and free memory. */void * dAlloc (int size);void * dRealloc (void *ptr, int oldsize, int newsize);void dFree (void *ptr, int size);/* when alloc debugging is turned on, this indicates that the given block of * alloc()ed memory should not be reported as "still in use" when the program * exits. */void dAllocDontReport (void *ptr);#ifdef __cplusplus}#endif#endif

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