📄 cggl.h
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/*
*
* Copyright (c) 2002, NVIDIA Corporation.
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*
*
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* not use, install, modify or redistribute this NVIDIA software.
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* Software"), to use, reproduce, modify and redistribute the NVIDIA
* Software, with or without modifications, in source and/or binary forms;
* provided that if you redistribute the NVIDIA Software, you must retain the
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* Software may be incorporated. No hardware is licensed hereunder.
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
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*/
#ifndef _cggl_h
#define _cggl_h
#ifndef CG_DEPRECATED_API
#include <Cg/cg.h>
/* Set up for either Win32 import/export/lib. */
#ifndef CGGLDLL_API
#if WIN32
# include <windows.h>
#ifdef CGGLDLL_EXPORTS
#define CGGLDLL_API __declspec(dllexport)
#elif defined (CG_LIB)
#define CGGLDLL_API
#else
#define CGGLDLL_API __declspec(dllimport)
#endif
#else
#define CGGLDLL_API
#endif
#endif
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/*****************************************************************************/
/*** cgGL Type Definitions ***/
/*****************************************************************************/
typedef enum
{
CG_GL_MATRIX_IDENTITY = 0,
CG_GL_MATRIX_TRANSPOSE = 1,
CG_GL_MATRIX_INVERSE = 2,
CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,
CG_GL_MODELVIEW_MATRIX,
CG_GL_PROJECTION_MATRIX,
CG_GL_TEXTURE_MATRIX,
CG_GL_MODELVIEW_PROJECTION_MATRIX,
CG_GL_VERTEX,
CG_GL_FRAGMENT,
} CGGLenum;
#ifndef CGGL_EXPLICIT
/******************************************************************************
*** Profile Functions
*****************************************************************************/
CGGLDLL_API CGbool cgGLIsProfileSupported(CGprofile profile);
CGGLDLL_API void cgGLEnableProfile(CGprofile profile);
CGGLDLL_API void cgGLDisableProfile(CGprofile profile);
CGGLDLL_API CGprofile cgGLGetLatestProfile(CGGLenum profile_type);
CGGLDLL_API void cgGLSetOptimalOptions(CGprofile profile);
/******************************************************************************
*** Program Managment Functions
*****************************************************************************/
CGGLDLL_API void cgGLLoadProgram(CGprogram program);
CGGLDLL_API void cgGLBindProgram(CGprogram program);
/******************************************************************************
*** Parameter Managment Functions
*****************************************************************************/
CGGLDLL_API void cgGLSetParameter1f(CGparameter param,
float x);
CGGLDLL_API void cgGLSetParameter2f(CGparameter param,
float x,
float y);
CGGLDLL_API void cgGLSetParameter3f(CGparameter param,
float x,
float y,
float z);
CGGLDLL_API void cgGLSetParameter4f(CGparameter param,
float x,
float y,
float z,
float w);
CGGLDLL_API void cgGLSetParameter1fv(CGparameter param, const float *v);
CGGLDLL_API void cgGLSetParameter2fv(CGparameter param, const float *v);
CGGLDLL_API void cgGLSetParameter3fv(CGparameter param, const float *v);
CGGLDLL_API void cgGLSetParameter4fv(CGparameter param, const float *v);
CGGLDLL_API void cgGLSetParameter1d(CGparameter param,
double x);
CGGLDLL_API void cgGLSetParameter2d(CGparameter param,
double x,
double y);
CGGLDLL_API void cgGLSetParameter3d(CGparameter param,
double x,
double y,
double z);
CGGLDLL_API void cgGLSetParameter4d(CGparameter param,
double x,
double y,
double z,
double w);
CGGLDLL_API void cgGLSetParameter1dv(CGparameter param, const double *v);
CGGLDLL_API void cgGLSetParameter2dv(CGparameter param, const double *v);
CGGLDLL_API void cgGLSetParameter3dv(CGparameter param, const double *v);
CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v);
CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v);
CGGLDLL_API void cgGLGetParameter1f(CGparameter param, float *v);
CGGLDLL_API void cgGLGetParameter2f(CGparameter param, float *v);
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