📄 glprocs.h
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#define glConvolutionParameteri (_GET_TLS_PROCTABLE()->ConvolutionParameteri)
#define glConvolutionParameteriv (_GET_TLS_PROCTABLE()->ConvolutionParameteriv)
#define glCopyConvolutionFilter1D (_GET_TLS_PROCTABLE()->CopyConvolutionFilter1D)
#define glCopyConvolutionFilter2D (_GET_TLS_PROCTABLE()->CopyConvolutionFilter2D)
#define glGetConvolutionFilter (_GET_TLS_PROCTABLE()->GetConvolutionFilter)
#define glGetConvolutionParameterfv (_GET_TLS_PROCTABLE()->GetConvolutionParameterfv)
#define glGetConvolutionParameteriv (_GET_TLS_PROCTABLE()->GetConvolutionParameteriv)
#define glGetSeparableFilter (_GET_TLS_PROCTABLE()->GetSeparableFilter)
#define glSeparableFilter2D (_GET_TLS_PROCTABLE()->SeparableFilter2D)
#define glGetHistogram (_GET_TLS_PROCTABLE()->GetHistogram)
#define glGetHistogramParameterfv (_GET_TLS_PROCTABLE()->GetHistogramParameterfv)
#define glGetHistogramParameteriv (_GET_TLS_PROCTABLE()->GetHistogramParameteriv)
#define glGetMinmax (_GET_TLS_PROCTABLE()->GetMinmax)
#define glGetMinmaxParameterfv (_GET_TLS_PROCTABLE()->GetMinmaxParameterfv)
#define glGetMinmaxParameteriv (_GET_TLS_PROCTABLE()->GetMinmaxParameteriv)
#define glHistogram (_GET_TLS_PROCTABLE()->Histogram)
#define glMinmax (_GET_TLS_PROCTABLE()->Minmax)
#define glResetHistogram (_GET_TLS_PROCTABLE()->ResetHistogram)
#define glResetMinmax (_GET_TLS_PROCTABLE()->ResetMinmax)
#define glTexImage3D (_GET_TLS_PROCTABLE()->TexImage3D)
#define glTexSubImage3D (_GET_TLS_PROCTABLE()->TexSubImage3D)
#define glCopyTexSubImage3D (_GET_TLS_PROCTABLE()->CopyTexSubImage3D)
#define glActiveTextureARB (_GET_TLS_PROCTABLE()->ActiveTextureARB)
#define glClientActiveTextureARB (_GET_TLS_PROCTABLE()->ClientActiveTextureARB)
#define glMultiTexCoord1dARB (_GET_TLS_PROCTABLE()->MultiTexCoord1dARB)
#define glMultiTexCoord1dvARB (_GET_TLS_PROCTABLE()->MultiTexCoord1dvARB)
#define glMultiTexCoord1fARB (_GET_TLS_PROCTABLE()->MultiTexCoord1fARB)
#define glMultiTexCoord1fvARB (_GET_TLS_PROCTABLE()->MultiTexCoord1fvARB)
#define glMultiTexCoord1iARB (_GET_TLS_PROCTABLE()->MultiTexCoord1iARB)
#define glMultiTexCoord1ivARB (_GET_TLS_PROCTABLE()->MultiTexCoord1ivARB)
#define glMultiTexCoord1sARB (_GET_TLS_PROCTABLE()->MultiTexCoord1sARB)
#define glMultiTexCoord1svARB (_GET_TLS_PROCTABLE()->MultiTexCoord1svARB)
#define glMultiTexCoord2dARB (_GET_TLS_PROCTABLE()->MultiTexCoord2dARB)
#define glMultiTexCoord2dvARB (_GET_TLS_PROCTABLE()->MultiTexCoord2dvARB)
#define glMultiTexCoord2fARB (_GET_TLS_PROCTABLE()->MultiTexCoord2fARB)
#define glMultiTexCoord2fvARB (_GET_TLS_PROCTABLE()->MultiTexCoord2fvARB)
#define glMultiTexCoord2iARB (_GET_TLS_PROCTABLE()->MultiTexCoord2iARB)
#define glMultiTexCoord2ivARB (_GET_TLS_PROCTABLE()->MultiTexCoord2ivARB)
#define glMultiTexCoord2sARB (_GET_TLS_PROCTABLE()->MultiTexCoord2sARB)
#define glMultiTexCoord2svARB (_GET_TLS_PROCTABLE()->MultiTexCoord2svARB)
#define glMultiTexCoord3dARB (_GET_TLS_PROCTABLE()->MultiTexCoord3dARB)
#define glMultiTexCoord3dvARB (_GET_TLS_PROCTABLE()->MultiTexCoord3dvARB)
#define glMultiTexCoord3fARB (_GET_TLS_PROCTABLE()->MultiTexCoord3fARB)
#define glMultiTexCoord3fvARB (_GET_TLS_PROCTABLE()->MultiTexCoord3fvARB)
#define glMultiTexCoord3iARB (_GET_TLS_PROCTABLE()->MultiTexCoord3iARB)
#define glMultiTexCoord3ivARB (_GET_TLS_PROCTABLE()->MultiTexCoord3ivARB)
#define glMultiTexCoord3sARB (_GET_TLS_PROCTABLE()->MultiTexCoord3sARB)
#define glMultiTexCoord3svARB (_GET_TLS_PROCTABLE()->MultiTexCoord3svARB)
#define glMultiTexCoord4dARB (_GET_TLS_PROCTABLE()->MultiTexCoord4dARB)
#define glMultiTexCoord4dvARB (_GET_TLS_PROCTABLE()->MultiTexCoord4dvARB)
#define glMultiTexCoord4fARB (_GET_TLS_PROCTABLE()->MultiTexCoord4fARB)
#define glMultiTexCoord4fvARB (_GET_TLS_PROCTABLE()->MultiTexCoord4fvARB)
#define glMultiTexCoord4iARB (_GET_TLS_PROCTABLE()->MultiTexCoord4iARB)
#define glMultiTexCoord4ivARB (_GET_TLS_PROCTABLE()->MultiTexCoord4ivARB)
#define glMultiTexCoord4sARB (_GET_TLS_PROCTABLE()->MultiTexCoord4sARB)
#define glMultiTexCoord4svARB (_GET_TLS_PROCTABLE()->MultiTexCoord4svARB)
#define glLoadTransposeMatrixfARB (_GET_TLS_PROCTABLE()->LoadTransposeMatrixfARB)
#define glLoadTransposeMatrixdARB (_GET_TLS_PROCTABLE()->LoadTransposeMatrixdARB)
#define glMultTransposeMatrixfARB (_GET_TLS_PROCTABLE()->MultTransposeMatrixfARB)
#define glMultTransposeMatrixdARB (_GET_TLS_PROCTABLE()->MultTransposeMatrixdARB)
#define glSampleCoverageARB (_GET_TLS_PROCTABLE()->SampleCoverageARB)
#define glCompressedTexImage3DARB (_GET_TLS_PROCTABLE()->CompressedTexImage3DARB)
#define glCompressedTexImage2DARB (_GET_TLS_PROCTABLE()->CompressedTexImage2DARB)
#define glCompressedTexImage1DARB (_GET_TLS_PROCTABLE()->CompressedTexImage1DARB)
#define glCompressedTexSubImage3DARB (_GET_TLS_PROCTABLE()->CompressedTexSubImage3DARB)
#define glCompressedTexSubImage2DARB (_GET_TLS_PROCTABLE()->CompressedTexSubImage2DARB)
#define glCompressedTexSubImage1DARB (_GET_TLS_PROCTABLE()->CompressedTexSubImage1DARB)
#define glGetCompressedTexImageARB (_GET_TLS_PROCTABLE()->GetCompressedTexImageARB)
#define glWeightbvARB (_GET_TLS_PROCTABLE()->WeightbvARB)
#define glWeightsvARB (_GET_TLS_PROCTABLE()->WeightsvARB)
#define glWeightivARB (_GET_TLS_PROCTABLE()->WeightivARB)
#define glWeightfvARB (_GET_TLS_PROCTABLE()->WeightfvARB)
#define glWeightdvARB (_GET_TLS_PROCTABLE()->WeightdvARB)
#define glWeightubvARB (_GET_TLS_PROCTABLE()->WeightubvARB)
#define glWeightusvARB (_GET_TLS_PROCTABLE()->WeightusvARB)
#define glWeightuivARB (_GET_TLS_PROCTABLE()->WeightuivARB)
#define glWeightPointerARB (_GET_TLS_PROCTABLE()->WeightPointerARB)
#define glVertexBlendARB (_GET_TLS_PROCTABLE()->VertexBlendARB)
#define glCurrentPaletteMatrixARB (_GET_TLS_PROCTABLE()->CurrentPaletteMatrixARB)
#define glMatrixIndexubvARB (_GET_TLS_PROCTABLE()->MatrixIndexubvARB)
#define glMatrixIndexusvARB (_GET_TLS_PROCTABLE()->MatrixIndexusvARB)
#define glMatrixIndexuivARB (_GET_TLS_PROCTABLE()->MatrixIndexuivARB)
#define glMatrixIndexPointerARB (_GET_TLS_PROCTABLE()->MatrixIndexPointerARB)
#define glBlendColorEXT (_GET_TLS_PROCTABLE()->BlendColorEXT)
#define glPolygonOffsetEXT (_GET_TLS_PROCTABLE()->PolygonOffsetEXT)
#define glTexImage3DEXT (_GET_TLS_PROCTABLE()->TexImage3DEXT)
#define glTexSubImage3DEXT (_GET_TLS_PROCTABLE()->TexSubImage3DEXT)
#define glGetTexFilterFuncSGIS (_GET_TLS_PROCTABLE()->GetTexFilterFuncSGIS)
#define glTexFilterFuncSGIS (_GET_TLS_PROCTABLE()->TexFilterFuncSGIS)
#define glTexSubImage1DEXT (_GET_TLS_PROCTABLE()->TexSubImage1DEXT)
#define glTexSubImage2DEXT (_GET_TLS_PROCTABLE()->TexSubImage2DEXT)
#define glCopyTexImage1DEXT (_GET_TLS_PROCTABLE()->CopyTexImage1DEXT)
#define glCopyTexImage2DEXT (_GET_TLS_PROCTABLE()->CopyTexImage2DEXT)
#define glCopyTexSubImage1DEXT (_GET_TLS_PROCTABLE()->CopyTexSubImage1DEXT)
#define glCopyTexSubImage2DEXT (_GET_TLS_PROCTABLE()->CopyTexSubImage2DEXT)
#define glCopyTexSubImage3DEXT (_GET_TLS_PROCTABLE()->CopyTexSubImage3DEXT)
#define glGetHistogramEXT (_GET_TLS_PROCTABLE()->GetHistogramEXT)
#define glGetHistogramParameterfvEXT (_GET_TLS_PROCTABLE()->GetHistogramParameterfvEXT)
#define glGetHistogramParameterivEXT (_GET_TLS_PROCTABLE()->GetHistogramParameterivEXT)
#define glGetMinmaxEXT (_GET_TLS_PROCTABLE()->GetMinmaxEXT)
#define glGetMinmaxParameterfvEXT (_GET_TLS_PROCTABLE()->GetMinmaxParameterfvEXT)
#define glGetMinmaxParameterivEXT (_GET_TLS_PROCTABLE()->GetMinmaxParameterivEXT)
#define glHistogramEXT (_GET_TLS_PROCTABLE()->HistogramEXT)
#define glMinmaxEXT (_GET_TLS_PROCTABLE()->MinmaxEXT)
#define glResetHistogramEXT (_GET_TLS_PROCTABLE()->ResetHistogramEXT)
#define glResetMinmaxEXT (_GET_TLS_PROCTABLE()->ResetMinmaxEXT)
#define glConvolutionFilter1DEXT (_GET_TLS_PROCTABLE()->ConvolutionFilter1DEXT)
#define glConvolutionFilter2DEXT (_GET_TLS_PROCTABLE()->ConvolutionFilter2DEXT)
#define glConvolutionParameterfEXT (_GET_TLS_PROCTABLE()->ConvolutionParameterfEXT)
#define glConvolutionParameterfvEXT (_GET_TLS_PROCTABLE()->ConvolutionParameterfvEXT)
#define glConvolutionParameteriEXT (_GET_TLS_PROCTABLE()->ConvolutionParameteriEXT)
#define glConvolutionParameterivEXT (_GET_TLS_PROCTABLE()->ConvolutionParameterivEXT)
#define glCopyConvolutionFilter1DEXT (_GET_TLS_PROCTABLE()->CopyConvolutionFilter1DEXT)
#define glCopyConvolutionFilter2DEXT (_GET_TLS_PROCTABLE()->CopyConvolutionFilter2DEXT)
#define glGetConvolutionFilterEXT (_GET_TLS_PROCTABLE()->GetConvolutionFilterEXT)
#define glGetConvolutionParameterfvEXT (_GET_TLS_PROCTABLE()->GetConvolutionParameterfvEXT)
#define glGetConvolutionParameterivEXT (_GET_TLS_PROCTABLE()->GetConvolutionParameterivEXT)
#define glGetSeparableFilterEXT (_GET_TLS_PROCTABLE()->GetSeparableFilterEXT)
#define glSeparableFilter2DEXT (_GET_TLS_PROCTABLE()->SeparableFilter2DEXT)
#define glColorTableSGI (_GET_TLS_PROCTABLE()->ColorTableSGI)
#define glColorTableParameterfvSGI (_GET_TLS_PROCTABLE()->ColorTableParameterfvSGI)
#define glColorTableParameterivSGI (_GET_TLS_PROCTABLE()->ColorTableParameterivSGI)
#define glCopyColorTableSGI (_GET_TLS_PROCTABLE()->CopyColorTableSGI)
#define glGetColorTableSGI (_GET_TLS_PROCTABLE()->GetColorTableSGI)
#define glGetColorTableParameterfvSGI (_GET_TLS_PROCTABLE()->GetColorTableParameterfvSGI)
#define glGetColorTableParameterivSGI (_GET_TLS_PROCTABLE()->GetColorTableParameterivSGI)
#define glPixelTexGenSGIX (_GET_TLS_PROCTABLE()->PixelTexGenSGIX)
#define glPixelTexGenParameteriSGIS (_GET_TLS_PROCTABLE()->PixelTexGenParameteriSGIS)
#define glPixelTexGenParameterivSGIS (_GET_TLS_PROCTABLE()->PixelTexGenParameterivSGIS)
#define glPixelTexGenParameterfSGIS (_GET_TLS_PROCTABLE()->PixelTexGenParameterfSGIS)
#define glPixelTexGenParameterfvSGIS (_GET_TLS_PROCTABLE()->PixelTexGenParameterfvSGIS)
#define glGetPixelTexGenParameterivSGIS (_GET_TLS_PROCTABLE()->GetPixelTexGenParameterivSGIS)
#define glGetPixelTexGenParameterfvSGIS (_GET_TLS_PROCTABLE()->GetPixelTexGenParameterfvSGIS)
#define glTexImage4DSGIS (_GET_TLS_PROCTABLE()->TexImage4DSGIS)
#define glTexSubImage4DSGIS (_GET_TLS_PROCTABLE()->TexSubImage4DSGIS)
#define glAreTexturesResidentEXT (_GET_TLS_PROCTABLE()->AreTexturesResidentEXT)
#define glBindTextureEXT (_GET_TLS_PROCTABLE()->BindTextureEXT)
#define glDeleteTexturesEXT (_GET_TLS_PROCTABLE()->DeleteTexturesEXT)
#define glGenTexturesEXT (_GET_TLS_PROCTABLE()->GenTexturesEXT)
#define glIsTextureEXT (_GET_TLS_PROCTABLE()->IsTextureEXT)
#define glPrioritizeTexturesEXT (_GET_TLS_PROCTABLE()->PrioritizeTexturesEXT)
#define glDetailTexFuncSGIS (_GET_TLS_PROCTABLE()->DetailTexFuncSGIS)
#define glGetDetailTexFuncSGIS (_GET_TLS_PROCTABLE()->GetDetailTexFuncSGIS)
#define glSharpenTexFuncSGIS (_GET_TLS_PROCTABLE()->SharpenTexFuncSGIS)
#define glGetSharpenTexFuncSGIS (_GET_TLS_PROCTABLE()->GetSharpenTexFuncSGIS)
#define glSampleMaskSGIS (_GET_TLS_PROCTABLE()->SampleMaskSGIS)
#define glSamplePatternSGIS (_GET_TLS_PROCTABLE()->SamplePatternSGIS)
#define glArrayElementEXT (_GET_TLS_PROCTABLE()->ArrayElementEXT)
#define glColorPointerEXT (_GET_TLS_PROCTABLE()->ColorPointerEXT)
#define glDrawArraysEXT (_GET_TLS_PROCTABLE()->DrawArraysEXT)
#define glEdgeFlagPointerEXT (_GET_TLS_PROCTABLE()->EdgeFlagPointerEXT)
#define glGetPointervEXT (_GET_TLS_PROCTABLE()->GetPointervEXT)
#define glIndexPointerEXT
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