📄 glprocs.h
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GLint (APIENTRY *PollAsyncSGIX) (GLuint *markerp);
GLuint (APIENTRY *GenAsyncMarkersSGIX) (GLsizei range);
void (APIENTRY *DeleteAsyncMarkersSGIX) (GLuint marker, GLsizei range);
GLboolean (APIENTRY *IsAsyncMarkerSGIX) (GLuint marker);
void (APIENTRY *VertexPointervINTEL) (GLint size, GLenum type, const GLvoid* *pointer);
void (APIENTRY *NormalPointervINTEL) (GLenum type, const GLvoid* *pointer);
void (APIENTRY *ColorPointervINTEL) (GLint size, GLenum type, const GLvoid* *pointer);
void (APIENTRY *TexCoordPointervINTEL) (GLint size, GLenum type, const GLvoid* *pointer);
void (APIENTRY *PixelTransformParameteriEXT) (GLenum target, GLenum pname, GLint param);
void (APIENTRY *PixelTransformParameterfEXT) (GLenum target, GLenum pname, GLfloat param);
void (APIENTRY *PixelTransformParameterivEXT) (GLenum target, GLenum pname, const GLint *params);
void (APIENTRY *PixelTransformParameterfvEXT) (GLenum target, GLenum pname, const GLfloat *params);
void (APIENTRY *SecondaryColor3bEXT) (GLbyte red, GLbyte green, GLbyte blue);
void (APIENTRY *SecondaryColor3bvEXT) (const GLbyte *v);
void (APIENTRY *SecondaryColor3dEXT) (GLdouble red, GLdouble green, GLdouble blue);
void (APIENTRY *SecondaryColor3dvEXT) (const GLdouble *v);
void (APIENTRY *SecondaryColor3fEXT) (GLfloat red, GLfloat green, GLfloat blue);
void (APIENTRY *SecondaryColor3fvEXT) (const GLfloat *v);
void (APIENTRY *SecondaryColor3iEXT) (GLint red, GLint green, GLint blue);
void (APIENTRY *SecondaryColor3ivEXT) (const GLint *v);
void (APIENTRY *SecondaryColor3sEXT) (GLshort red, GLshort green, GLshort blue);
void (APIENTRY *SecondaryColor3svEXT) (const GLshort *v);
void (APIENTRY *SecondaryColor3ubEXT) (GLubyte red, GLubyte green, GLubyte blue);
void (APIENTRY *SecondaryColor3ubvEXT) (const GLubyte *v);
void (APIENTRY *SecondaryColor3uiEXT) (GLuint red, GLuint green, GLuint blue);
void (APIENTRY *SecondaryColor3uivEXT) (const GLuint *v);
void (APIENTRY *SecondaryColor3usEXT) (GLushort red, GLushort green, GLushort blue);
void (APIENTRY *SecondaryColor3usvEXT) (const GLushort *v);
void (APIENTRY *SecondaryColorPointerEXT) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *TextureNormalEXT) (GLenum mode);
void (APIENTRY *MultiDrawArraysEXT) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
void (APIENTRY *MultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
void (APIENTRY *FogCoordfEXT) (GLfloat coord);
void (APIENTRY *FogCoordfvEXT) (const GLfloat *coord);
void (APIENTRY *FogCoorddEXT) (GLdouble coord);
void (APIENTRY *FogCoorddvEXT) (const GLdouble *coord);
void (APIENTRY *FogCoordPointerEXT) (GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *Tangent3bEXT) (GLbyte tx, GLbyte ty, GLbyte tz);
void (APIENTRY *Tangent3bvEXT) (const GLbyte *v);
void (APIENTRY *Tangent3dEXT) (GLdouble tx, GLdouble ty, GLdouble tz);
void (APIENTRY *Tangent3dvEXT) (const GLdouble *v);
void (APIENTRY *Tangent3fEXT) (GLfloat tx, GLfloat ty, GLfloat tz);
void (APIENTRY *Tangent3fvEXT) (const GLfloat *v);
void (APIENTRY *Tangent3iEXT) (GLint tx, GLint ty, GLint tz);
void (APIENTRY *Tangent3ivEXT) (const GLint *v);
void (APIENTRY *Tangent3sEXT) (GLshort tx, GLshort ty, GLshort tz);
void (APIENTRY *Tangent3svEXT) (const GLshort *v);
void (APIENTRY *Binormal3bEXT) (GLbyte bx, GLbyte by, GLbyte bz);
void (APIENTRY *Binormal3bvEXT) (const GLbyte *v);
void (APIENTRY *Binormal3dEXT) (GLdouble bx, GLdouble by, GLdouble bz);
void (APIENTRY *Binormal3dvEXT) (const GLdouble *v);
void (APIENTRY *Binormal3fEXT) (GLfloat bx, GLfloat by, GLfloat bz);
void (APIENTRY *Binormal3fvEXT) (const GLfloat *v);
void (APIENTRY *Binormal3iEXT) (GLint bx, GLint by, GLint bz);
void (APIENTRY *Binormal3ivEXT) (const GLint *v);
void (APIENTRY *Binormal3sEXT) (GLshort bx, GLshort by, GLshort bz);
void (APIENTRY *Binormal3svEXT) (const GLshort *v);
void (APIENTRY *TangentPointerEXT) (GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *BinormalPointerEXT) (GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *FinishTextureSUNX) (void);
void (APIENTRY *GlobalAlphaFactorbSUN) (GLbyte factor);
void (APIENTRY *GlobalAlphaFactorsSUN) (GLshort factor);
void (APIENTRY *GlobalAlphaFactoriSUN) (GLint factor);
void (APIENTRY *GlobalAlphaFactorfSUN) (GLfloat factor);
void (APIENTRY *GlobalAlphaFactordSUN) (GLdouble factor);
void (APIENTRY *GlobalAlphaFactorubSUN) (GLubyte factor);
void (APIENTRY *GlobalAlphaFactorusSUN) (GLushort factor);
void (APIENTRY *GlobalAlphaFactoruiSUN) (GLuint factor);
void (APIENTRY *ReplacementCodeuiSUN) (GLuint code);
void (APIENTRY *ReplacementCodeusSUN) (GLushort code);
void (APIENTRY *ReplacementCodeubSUN) (GLubyte code);
void (APIENTRY *ReplacementCodeuivSUN) (const GLuint *code);
void (APIENTRY *ReplacementCodeusvSUN) (const GLushort *code);
void (APIENTRY *ReplacementCodeubvSUN) (const GLubyte *code);
void (APIENTRY *ReplacementCodePointerSUN) (GLenum type, GLsizei stride, const GLvoid* *pointer);
void (APIENTRY *Color4ubVertex2fSUN) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
void (APIENTRY *Color4ubVertex2fvSUN) (const GLubyte *c, const GLfloat *v);
void (APIENTRY *Color4ubVertex3fSUN) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *Color4ubVertex3fvSUN) (const GLubyte *c, const GLfloat *v);
void (APIENTRY *Color3fVertex3fSUN) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *Color3fVertex3fvSUN) (const GLfloat *c, const GLfloat *v);
void (APIENTRY *Normal3fVertex3fSUN) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *Normal3fVertex3fvSUN) (const GLfloat *n, const GLfloat *v);
void (APIENTRY *Color4fNormal3fVertex3fSUN) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *Color4fNormal3fVertex3fvSUN) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
void (APIENTRY *TexCoord2fVertex3fSUN) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *TexCoord2fVertex3fvSUN) (const GLfloat *tc, const GLfloat *v);
void (APIENTRY *TexCoord4fVertex4fSUN) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (APIENTRY *TexCoord4fVertex4fvSUN) (const GLfloat *tc, const GLfloat *v);
void (APIENTRY *TexCoord2fColor4ubVertex3fSUN) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *TexCoord2fColor4ubVertex3fvSUN) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
void (APIENTRY *TexCoord2fColor3fVertex3fSUN) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *TexCoord2fColor3fVertex3fvSUN) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
void (APIENTRY *TexCoord2fNormal3fVertex3fSUN) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *TexCoord2fNormal3fVertex3fvSUN) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
void (APIENTRY *TexCoord2fColor4fNormal3fVertex3fSUN) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *TexCoord2fColor4fNormal3fVertex3fvSUN) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
void (APIENTRY *TexCoord4fColor4fNormal3fVertex4fSUN) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void (APIENTRY *TexCoord4fColor4fNormal3fVertex4fvSUN) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
void (APIENTRY *ReplacementCodeuiVertex3fSUN) (GLenum rc, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *ReplacementCodeuiVertex3fvSUN) (const GLenum *rc, const GLfloat *v);
void (APIENTRY *ReplacementCodeuiColor4ubVertex3fSUN) (GLenum rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *ReplacementCodeuiColor4ubVertex3fvSUN) (const GLenum *rc, const GLubyte *c, const GLfloat *v);
void (APIENTRY *ReplacementCodeuiColor3fVertex3fSUN) (GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *ReplacementCodeuiColor3fVertex3fvSUN) (const GLenum *rc, const GLfloat *c, const GLfloat *v);
void (APIENTRY *ReplacementCodeuiNormal3fVertex3fSUN) (GLenum rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *ReplacementCodeuiNormal3fVertex3fvSUN) (const GLenum *rc, const GLfloat *n, const GLfloat *v);
void (APIENTRY *ReplacementCodeuiColor4fNormal3fVertex3fSUN) (GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *ReplacementCodeuiColor4fNormal3fVertex3fvSUN) (const GLenum *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
void (APIENTRY *ReplacementCodeuiTexCoord2fVertex3fSUN) (GLenum rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *ReplacementCodeuiTexCoord2fVertex3fvSUN) (const GLenum *rc, const GLfloat *tc, const GLfloat *v);
void (APIENTRY *ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) (GLenum rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) (const GLenum *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
void (APIENTRY *ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) (GLenum rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) (const GLenum *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
void (APIENTRY *BlendFuncSeparateEXT) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void (APIENTRY *BlendFuncSeparateINGR) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void (APIENTRY *VertexWeightfEXT) (GLfloat weight);
void (APIENTRY *VertexWeightfvEXT) (const GLfloat *weight);
void (APIENTRY *VertexWeightPointerEXT) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY *FlushVertexArrayRangeNV) (void);
void (APIENTRY *VertexArrayRangeNV) (GLsizei length, const GLvoid *pointer);
void (APIENTRY *CombinerParameterfvNV) (GLenum pname, const GLfloat *params);
void (APIENTRY *CombinerParameterfNV) (GLenum pname, GLfloat param);
void (APIENTRY *CombinerParameterivNV) (GLenum pname, const GLint *params);
void (APIENTRY *CombinerParameteriNV) (GLenum pname, GLint param);
void (APIENTRY *CombinerInputNV) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
void (APIENTRY *CombinerOutputNV) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
void (APIENTRY *FinalCombinerInputNV) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
void (APIENTRY *GetCombinerInputParameterfvNV) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
void (APIENTRY *GetCombinerInputParameterivNV) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
void (APIENTRY *GetCombinerOutputParameterfvNV) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
void (APIENTRY *GetCombinerOutputParameterivNV) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
void (APIENTRY *GetFinalCombinerInputParameterfvNV) (GLenum variable, GLenum pname, GLfloat *params);
void (APIENTRY *GetFinalCombinerInputParameterivNV) (GLenum variable, GLenum pname, GLint *params);
void (APIENTRY *ResizeBuffersMESA) (void);
void (APIENTRY *WindowPos2dMESA) (GLdouble x, GLdouble y);
void (APIENTRY *WindowPos2dvMESA) (const GLdouble *v);
void (APIENTRY *WindowPos2fMESA) (GLfloat x, GLfloat y);
void (APIENTRY *WindowPos2fvMESA) (const GLfloat *v);
void (APIENTRY *WindowPos2iMESA) (GLint x, GLint y);
void (APIENTRY *WindowPos2ivMESA) (const GLint *v);
void (APIENTRY *WindowPos2sMESA) (GLshort x, GLshort y);
void (APIENTRY *WindowPos2svMESA) (const GLshort *v);
void (APIENTRY *WindowPos3dMESA) (GLdouble x, GLdouble y, GLdouble z);
void (APIENTRY *WindowPos3dvMESA) (const GLdouble *v);
void (APIENTRY *WindowPos3fMESA) (GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY *WindowPos3fvMESA) (const GLfloat *v);
void (APIENTRY *WindowPos3iMESA) (GLint x, GLint y, GLint z);
void (APIENTRY *WindowPos3ivMESA) (const GLint *v);
void (APIENTRY *WindowPos3sMESA) (GLshort x, GLshort y, GLshort z);
void (APIENTRY *WindowPos3svMESA) (const GLshort *v);
void (APIENTRY *WindowPos4dMESA) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void (APIENTRY *WindowPos4dvMESA) (const GLdouble *v);
void (APIENTRY *WindowPos4fMESA) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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