📄 scenenode.cpp
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#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "OgrePythonLink.h"
using namespace boost::python;
using namespace Ogre;
SceneNode* SceneNodeCast(Node* node)
{
return static_cast<SceneNode*>(node);
}
void exportSceneNode()
{
class_<SceneNode, bases<Node> >("SceneNode", init<SceneManager*>())
.def(init<SceneManager*, const String&>())
.def("attachObject", &SceneNode::attachObject)
.def("numAttachedObjects", &SceneNode::numAttachedObjects)
.def("getAttachedObject",
(MovableObject* (SceneNode::*) (const String&))
&SceneNode::getAttachedObject, rir())
.def("getAttachedObject",
(MovableObject* (SceneNode::*) (unsigned short))
&SceneNode::getAttachedObject, rir())
.def("detachObject", (MovableObject* (SceneNode::*) (unsigned short))
&SceneNode::detachObject, rir())
.def("detachObject", (MovableObject* (SceneNode::*) (const String&))
&SceneNode::detachObject, rir())
.def("detachAllObjects", &SceneNode::detachAllObjects)
// XXX getAttachedObjectIterator
.def("getCreator", &SceneNode::getCreator, rir())
.def("removeAndDestroyChild", (void (SceneNode::*) (const String&))
&SceneNode::removeAndDestroyChild)
.def("removeAndDestroyChild", (void (SceneNode::*) (unsigned short))
&SceneNode::removeAndDestroyChild)
.def("removeAndDestroyAllChildren", &SceneNode::removeAndDestroyAllChildren)
.def("showBoundingBox", &SceneNode::showBoundingBox)
.def("getShowBoundingBox", &SceneNode::getShowBoundingBox)
;
def("castNodeToSceneNode", SceneNodeCast, rir());
}
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