📄 light.cpp
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#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "OgrePythonLink.h"
#include "OgrePythonFrameListener.h"
#include "ExampleFrameListener.h"
using namespace boost::python;
using namespace Ogre;
void exportLight()
{
scope in_Light(
class_<Light, bases<MovableObject> >("Light")
.def("getAttenuationConstant", &Light::getAttenuationConstant)
.def("getAttenuationLinear", &Light::getAttenuationLinear)
.def("getAttenuationQuadric", &Light::getAttenuationQuadric)
.def("getAttenuationRange", &Light::getAttenuationRange)
.def("getDiffuseColour", &Light::getDiffuseColour)
.def("getDirection", &Light::getDirection)
.def("getPosition", &Light::getPosition)
.def("getSpecularColour", &Light::getSpecularColour)
.def("getSpotlightFalloff", &Light::getSpotlightFalloff)
.def("getSpotlightInnerAngle", &Light::getSpotlightInnerAngle)
.def("getSpotlightOuterAngle", &Light::getSpotlightOuterAngle)
.def("getType", &Light::getType)
.def("setAttenuation", &Light::setAttenuation)
.def("setSpotlightRange", &Light::setSpotlightRange)
.def("setType", &Light::setType)
.def("setPosition", (void (Light::*)(Real,Real,Real))&Light::setPosition)
.def("setPosition", (void (Light::*)(const Vector3&))&Light::setPosition)
.def("setDirection", (void (Light::*)(const Vector3&))&Light::setDirection)
.def("setDirection", (void (Light::*)(Real,Real,Real))&Light::setDirection)
.def("setDiffuseColour", (void (Light::*)(const ColourValue&))&Light::setDiffuseColour)
.def("setDiffuseColour", (void (Light::*)(Real,Real,Real))&Light::setDiffuseColour)
.def("setSpecularColour", (void (Light::*)(const ColourValue&))&Light::setSpecularColour)
.def("setSpecularColour", (void (Light::*)(Real,Real,Real))&Light::setSpecularColour)
);
enum_<Light::LightTypes>("LightTypes")
.value("LT_POINT", Light::LT_POINT)
.value("LT_DIRECTIONAL", Light::LT_DIRECTIONAL)
.value("LT_SPOTLIGHT", Light::LT_SPOTLIGHT)
;
}
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