⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 dllentry.cpp

📁 赫赫大名的 OGRE 游戏引擎
💻 CPP
字号:
/**********************************************************************
 *<
	FILE: DllEntry.cpp

	DESCRIPTION:Contains the Dll Entry stuff

	CREATED BY: 

	HISTORY: 

 *>	Copyright (c) 1997, All Rights Reserved.
 **********************************************************************/
#include "PhyExport.h"

extern ClassDesc2* GetPhyExportDesc();

HINSTANCE hInstance;
int controlsInit = FALSE;


BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
	hInstance = hinstDLL;				// Hang on to this DLL's instance handle.

	if (!controlsInit) {
		controlsInit = TRUE;
		InitCustomControls(hInstance);	// Initialize MAX's custom controls
		InitCommonControls();			// Initialize Win95 controls
	}
			
	return (TRUE);
}

__declspec( dllexport ) const TCHAR* LibDescription()
{
	return GetString(IDS_LIBDESCRIPTION);
}

//TODO: Must change this number when adding a new class
__declspec( dllexport ) int LibNumberClasses()
{
	return 1;
}

__declspec( dllexport ) ClassDesc* LibClassDesc(int i)
{
	switch(i) {
		case 0: return GetPhyExportDesc();
		default: return 0;
	}
}

__declspec( dllexport ) ULONG LibVersion()
{
	return VERSION_3DSMAX;
}

TCHAR *GetString(int id)
{
	static TCHAR buf[256];

	if (hInstance)
		return LoadString(hInstance, id, buf, sizeof(buf)) ? buf : NULL;
	return NULL;
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -