📄 dllentry.cpp
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/**********************************************************************
*<
FILE: DllEntry.cpp
DESCRIPTION:Contains the Dll Entry stuff
CREATED BY:
HISTORY:
*> Copyright (c) 1997, All Rights Reserved.
**********************************************************************/
#include "PhyExport.h"
extern ClassDesc2* GetPhyExportDesc();
HINSTANCE hInstance;
int controlsInit = FALSE;
BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
hInstance = hinstDLL; // Hang on to this DLL's instance handle.
if (!controlsInit) {
controlsInit = TRUE;
InitCustomControls(hInstance); // Initialize MAX's custom controls
InitCommonControls(); // Initialize Win95 controls
}
return (TRUE);
}
__declspec( dllexport ) const TCHAR* LibDescription()
{
return GetString(IDS_LIBDESCRIPTION);
}
//TODO: Must change this number when adding a new class
__declspec( dllexport ) int LibNumberClasses()
{
return 1;
}
__declspec( dllexport ) ClassDesc* LibClassDesc(int i)
{
switch(i) {
case 0: return GetPhyExportDesc();
default: return 0;
}
}
__declspec( dllexport ) ULONG LibVersion()
{
return VERSION_3DSMAX;
}
TCHAR *GetString(int id)
{
static TCHAR buf[256];
if (hInstance)
return LoadString(hInstance, id, buf, sizeof(buf)) ? buf : NULL;
return NULL;
}
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