📄 mayagetfolder.cpp
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/*
============================================================================
This source file is part of the Ogre-Maya Tools.
Distributed as part of Ogre (Object-oriented Graphics Rendering Engine).
Copyright (C) 2003 Fifty1 Software Inc., Bytelords
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
or go to http://www.gnu.org/licenses/gpl.txt
============================================================================
*/
#include "mayagetfolder.h"
#include <shlobj.h>
// creator function
void *CMayaGetFolder::creator( void )
{
return new CMayaGetFolder;
}
MStatus CMayaGetFolder::doIt( const MArgList &args )
{
BROWSEINFO browseInfo =
{
NULL,
NULL,
NULL,
"Select folder",
NULL,
NULL,
NULL
};
LPITEMIDLIST itemList = SHBrowseForFolder(&browseInfo);
if(itemList)
{
char folder[MAX_PATH];
SHGetPathFromIDList(itemList, folder);
setResult(folder);
}
return MStatus::kSuccess;
}
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