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📄 maya2ogre_window.mel

📁 赫赫大名的 OGRE 游戏引擎
💻 MEL
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/*
============================================================================
This source file is part of the Ogre-Maya Tools.
Distributed as part of Ogre (Object-oriented Graphics Rendering Engine).
Copyright (C) 2003 Fifty1 Software Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
or go to http://www.gnu.org/licenses/gpl.txt
============================================================================
*/

namespace -add "maya2ogre";
namespace -set "maya2ogre";

// ===== Format UI
// (Primarily enabling/disabling controls)
global proc formatUI()
{
	// --- Common parameters

	// --- Mesh Export
	int $exportMesh = `checkBox -query -value ExportMesh`;
	checkBox -edit -enable $exportMesh ExportMeshVBA;
	checkBox -edit -enable $exportMesh ExportMeshNormals;
	checkBox -edit -enable $exportMesh ExportMeshColours;
	checkBox -edit -enable $exportMesh ExportMeshUVs;
	checkBox -edit -enable $exportMesh ExportMeshBinary;
	text -edit -enable $exportMesh ExportMeshFilenameLabel;
	textField -edit -enable $exportMesh ExportMeshFilename;
	
	// --- Material Export
	int $exportMaterial = `checkBox -query -value ExportMaterial`;
	text -edit -enable $exportMaterial ExportMaterialFilenameLabel;
	textField -edit -enable $exportMaterial ExportMaterialFilename;
	
	// --- Skeleton Export
	int $exportSkeleton = `checkBox -query -value ExportSkeleton`;
	checkBox -edit -enable $exportSkeleton ExportSkeletonBinary;
	checkBox -edit -enable $exportSkeleton ExportAnim;
	text -edit -enable $exportSkeleton ExportSkeletonFilenameLabel;
	textField -edit -enable $exportSkeleton ExportSkeletonFilename;

	// --- Animation Export
	int $exportAnimation = `checkBox -query -value ExportAnim`;
	if ($exportAnimation) {
		frameLayout -edit -collapse false AnimationFrame;
	} else {
		frameLayout -edit -collapse true AnimationFrame;
	}

}

// ===== Initialization code
// Initializes parameters that are not stored in fileInfo
// Also provides defaults for params that may not yet be stored in fileInfo
global proc initUI()
{
	// --- Common parameters
	string $sceneFile = `file -query -sceneName`;
	string $sceneDir = dirname($sceneFile);
	string $baseFile = basename($sceneFile, ".mb");
	textField -edit -fileName $sceneDir SceneDirectory;
	
	// --- Mesh Export
	string $meshFile = $baseFile + ".mesh.xml";
	textField -edit -fileName $meshFile ExportMeshFilename;
	
	// --- Material Export
	string $matFile = $baseFile + ".material";
	textField -edit -fileName $matFile ExportMaterialFilename;
	
	// --- Skeleton and Animation Export
	string $skelFile = $baseFile + ".skeleton.xml";
	string $animFile = $baseFile + ".anim";
	textField -edit -fileName $skelFile ExportSkeletonFilename;
}

// ===== Define UI
global proc defineUIView()
{

	// --- Main window for Ogre exporter
	if (`window -exists OgreExportWindow`)
	{
	deleteUI OgreExportWindow;
	}
	window 
	-title "Ogre Exporter" 
		OgreExportWindow;
	scrollLayout 
	OgreExportScrollLayout;
	columnLayout
	OgreExportLayout;

		// --- Common Parameters Frame
		frameLayout 
		-label "Common Parameters" 
		-collapsable true
			CommonFrame;

			columnLayout 
			-columnAttach "left" 20
				CommonLayout;

				text     
				-label "Export which objects:"
					ExportWhichLabel;
				radioCollection
					ExportWhichRadios;
					radioButton
					-label "Export Everything"
					-select
						ExportAllRadio;
					radioButton
					-label "Export Selection"
					-enable false
						ExportSelectedRadio;

				text     
				-label "Material Name Prefix"
					MaterialPrefixLabel;
				textField 
				-width 305
					MaterialPrefix;

				text     
				-label "Scene Directory"
					SceneDirectoryLabel;
				textField 
				-width 305
				-editable false
					SceneDirectory;

				text     
				-label "Output Directory (relative to Scene Directory)"
					OutputDirectoryLabel;
				textField 
				-width 305
					OutputDirectory;

				setParent ..;
			setParent..;


		// --- Mesh
		frameLayout 
		-collapsable true
		-label "Mesh" 
			MeshFrame;

			columnLayout 
			-columnAttach "left" 20
				MeshLayout;
				checkBox
				-value false 
				-changeCommand "formatUI"
				-label "Export mesh to Ogre XML format"
					ExportMesh;
				checkBox
				-value true  
				-enable false
				-label "Include vertex bone assignments"
					ExportMeshVBA;
				checkBox
				-value true  
				-enable false
				-label "Include vertex normals"
					ExportMeshNormals;
				checkBox
				-value true  
				-enable false
				-label "Include diffuse vertex colours"
					ExportMeshColours;
				checkBox
				-value true  
				-enable false
				-label "Include texture coordinates"
					ExportMeshUVs;
				checkBox
				-value false 
				-enable false
				-label "Create binary .mesh file (in addition to XML)"
					ExportMeshBinary;
				text     
				-label "XML Mesh Filename"
				-enable false
					ExportMeshFilenameLabel;
				textField 
				-width 305
				-enable false
					ExportMeshFilename;
				setParent ..;
			setParent ..;


		// --- Materials
		frameLayout 
		   -collapsable true
		   -label "Materials" 
			MaterialFrame;

			columnLayout 
			-columnAttach "left" 20
				MaterialLayout;
				checkBox
				   -value false 
				   -changeCommand "formatUI"
				   -label "Export materials to Ogre .material file"
					ExportMaterial;
				text     
				   -label "Material Filename"
				   -enable false
					ExportMaterialFilenameLabel;
				textField 
				   -width 305
				   -enable false
					ExportMaterialFilename;

				setParent ..;
			setParent..;


		// --- Skeleton and Animations
		frameLayout 
		-collapsable true
		-label "Skeleton & Animations" 
			SkeletonFrame;
			columnLayout 
			-columnAttach "left" 20
				SkeletonLayout;
				checkBox
				   -value false 
				   -changeCommand "formatUI"
				   -label "Export skeleton to Ogre XML format"
					ExportSkeleton;
				checkBox
				   -value false
				   -enable false
				   -label "Create binary .skeleton file (in addition to XML)"
					ExportSkeletonBinary;
				checkBox
				   -value false
				   -enable false
				   -changeCommand "formatUI"
				   -label "Include animation (define details below)"
					ExportAnim;
				text     
				   -label "XML Skeleton Filename"
				   -enable false
					ExportSkeletonFilenameLabel;
				textField 
				   -width 305
				   -enable false
					ExportSkeletonFilename;

				// Animation details
				frameLayout 
				-label "Animation Details" 
				-collapsable true
				-collapse true
					AnimationFrame;
					
					columnLayout
					AnimationLayout;

						rowColumnLayout 
						-numberOfColumns 4
						-columnAttach 1 "left" 20
						-columnWidth 1 150
						-columnWidth 2  50
						-columnWidth 3  50
						-columnWidth 4  50
							AnimationDetailsLayout;

							text -label "Name"; 
							text -label "Start"; 
							text -label "End"; 
							text -label "Skip";

							textField -width 125 AnimName01;
							intField -min 0 -max 1000 -value 1    AnimStart01;
							intField -min 0 -max 1000 -value 100  AnimEnd01;
							intField -min 0 -max 100  -value 1    AnimStep01;

							textField -width 125 AnimName02;
							intField -min 0 -max 1000 -value 1    AnimStart02;
							intField -min 0 -max 1000 -value 100  AnimEnd02;
							intField -min 0 -max 100  -value 1    AnimStep02;

							textField -width 125 AnimName03;
							intField -min 0 -max 1000 -value 1    AnimStart03;
							intField -min 0 -max 1000 -value 100  AnimEnd03;
							intField -min 0 -max 100  -value 1    AnimStep03;

							textField -width 125 AnimName04;
							intField -min 0 -max 1000 -value 1    AnimStart04;
							intField -min 0 -max 1000 -value 100  AnimEnd04;
							intField -min 0 -max 100  -value 1    AnimStep04;

							textField -width 125 AnimName05;
							intField -min 0 -max 1000 -value 1    AnimStart05;
							intField -min 0 -max 1000 -value 100  AnimEnd05;
							intField -min 0 -max 100  -value 1    AnimStep05;

							textField -width 125 AnimName06;
							intField -min 0 -max 1000 -value 1    AnimStart06;
							intField -min 0 -max 1000 -value 100  AnimEnd06;
							intField -min 0 -max 100  -value 1    AnimStep06;

							textField -width 125 AnimName07;
							intField -min 0 -max 1000 -value 1    AnimStart07;
							intField -min 0 -max 1000 -value 100  AnimEnd07;
							intField -min 0 -max 100  -value 1    AnimStep07;

							textField -width 125 AnimName08;
							intField -min 0 -max 1000 -value 1    AnimStart08;
							intField -min 0 -max 1000 -value 100  AnimEnd08;
							intField -min 0 -max 100  -value 1    AnimStep08;

							setParent ..;
						
						setParent ..;
					setParent ..;
				
				setParent ..;
			setParent..;

		// --- Export!
		separator -style "none" -height 10;
		button 
		   -label "EXPORT" 
		   -command "ExportToOgre"
		   -width 325
			ButtonExport;
		setParent ..;
	setParent ..;
	setParent ..;

	// --- Show the Window
	showWindow OgreExportWindow;
}

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