📄 ogremayaoptions.cpp
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/*
============================================================================
This source file is part of the Ogre-Maya Tools.
Distributed as part of Ogre (Object-oriented Graphics Rendering Engine).
Copyright (C) 2003 Fifty1 Software Inc., Bytelords
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
or go to http://www.gnu.org/licenses/gpl.txt
============================================================================
*/
#include <OgreMayaOptions.h>
#include <iostream>
namespace OgreMaya {
using namespace std;
Options::Options() {
reset();
}
void Options::reset() {
valid = false;
verboseMode = false;
exportSelected = false;
exportMesh = false;
exportSkeleton = false;
exportVBA = false;
exportNormals = false;
exportColours = false;
exportUVs = false;
exportMaterial = false;
inFile = "";
outMeshFile = "";
outSkelFile = "";
outMatFile = "";
matPrefix = "";
animations.clear();
}
Options& Options::instance() {
static Options options;
return options;
}
void Options::debugOutput() {
cout << "=== options ================================\n";
cout << inFile << " -> mesh=" << outMeshFile << ", skel=" << outSkelFile << "\n";
cout << "Material: prefix=" << matPrefix << ", file=" << outMatFile << "\n";
cout << "exportMesh :" << exportMesh << '\n';
cout << "exportSkeleton :" << exportSkeleton << '\n';
cout << "exportNormals :" << exportNormals << '\n';
cout << "exportColours :" << exportColours << '\n';
cout << "exportUVs :" << exportUVs << '\n';
cout << "exportMaterial :" << exportMaterial << '\n';
cout << "============================================\n";
}
} // namespace OgreMaya
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