📄 ogremayaoptions.h
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/*
============================================================================
This source file is part of the Ogre-Maya Tools.
Distributed as part of Ogre (Object-oriented Graphics Rendering Engine).
Copyright (C) 2003 Fifty1 Software Inc., Bytelords
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
or go to http://www.gnu.org/licenses/gpl.txt
============================================================================
*/
#ifndef _OGREMAYA_OPTIONS_H_
#define _OGREMAYA_OPTIONS_H_
#include "OgreMayaCommon.h"
#include <maya/MString.h>
#include <maya/MStringArray.h>
#include <map>
#include <string>
namespace OgreMaya {
// using namespace std;
using std::map;
using std::string;
class Options {
public:
static Options& Options::instance();
void reset();
void debugOutput();
public:
struct KeyframeRange {
KeyframeRange(int from=0, int to=0, int step=1): from(from), to(to), step(1) {}
bool isValid() {return from>0 && to>0;}
int from;
int to;
int step;
};
typedef map<string, KeyframeRange> KeyframeRangeMap;
string
inFile,
outMeshFile,
outSkelFile,
outMatFile,
matPrefix;
bool
verboseMode,
exportSelected,
exportMesh,
exportSkeleton,
exportVBA,
exportNormals,
exportColours,
exportUVs,
exportMaterial;
KeyframeRangeMap
animations;
bool
valid;
private:
Options();
};
} // namespace OgreMaya
#define OPTIONS Options::instance()
#endif
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