📄 tutorialapplication.cpp
字号:
// TutorialApplication.cpp: implementation of the TutorialApplication class.
//
//////////////////////////////////////////////////////////////////////
#include "TutorialApplication.h"
#include "TutorialFrameListener.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
TutorialApplication::TutorialApplication()
{
}
TutorialApplication::~TutorialApplication()
{
}
void TutorialApplication::createScene()
{
// lets make it brighter
mSceneMgr->setAmbientLight(ColourValue(0.5, 0.5, 0.5));
// Create the SkyDome
mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8);
// Create some terrain
mSceneMgr->setWorldGeometry( "terrain.cfg" );
// Create our ship entity
mShip = mSceneMgr->createEntity("razor", "razor.mesh");
// Create our control SceneNode
mControlNode = mSceneMgr->getRootSceneNode()->createChildSceneNode();
// Create a SceneNode for the ship
mShipNode = mControlNode->createChildSceneNode();
// Attach the ship entity to the sceneNode
mShipNode->attachObject(mShip);
// Center the ship
mShipNode->setPosition( Vector3( 6, -10, 0) );
// Create a SceneNode for the Camera
mCameraNode = mControlNode->createChildSceneNode();
// Attached the camera to the SceneNode
mCameraNode->attachCamera( mCamera );
// above and behind
mCameraNode->setPosition( Vector3( 0, 50, -200) );
// Position it at 0
mCamera->setPosition(Vector3(0,0,0));
// Look back along Z
mCamera->lookAt(Vector3(0,0,100));
// kind of centered
mControlNode->setPosition(Vector3(4000,500,4000));
// Water
Entity *pWaterEntity;
Plane nWaterPlane;
// create a water plane/scene node
nWaterPlane.normal = Vector3::UNIT_Y;
nWaterPlane.d = -1.5;
MeshManager::getSingleton().createPlane(
"WaterPlane",
nWaterPlane,
8000, 8000,
20, 20,
true, 1,
10, 10,
Vector3::UNIT_Z
);
pWaterEntity = mSceneMgr->createEntity("water", "WaterPlane");
pWaterEntity->setMaterialName("Examples/TextureEffect4");
SceneNode *waterNode =
mSceneMgr->getRootSceneNode()->createChildSceneNode("WaterNode");
waterNode->attachObject(pWaterEntity);
waterNode->translate(4000, 50, 4000);
// Create a light
Light* pLight = mSceneMgr->createLight("MainLight");
pLight->setType( Light::LT_DIRECTIONAL );
pLight->setDirection( 0, -100, 0 );
}
void TutorialApplication::createFrameListener(void)
{
mFrameListener = new TutorialFrameListener(mWindow, mCamera, mControlNode, mShipNode, mCameraNode );
mRoot->addFrameListener(mFrameListener);
}
void TutorialApplication::chooseSceneManager(void)
{
// Get the SceneManager, in this case the terrain one
mSceneMgr = mRoot->getSceneManager( ST_EXTERIOR_CLOSE );
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -