📄 npc_2ndjob.txt
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//Knight JobChange NPC 1
prt_in.gat,89,104,4 script Knight 56,{
mes "[Prontera Knight]";
mes "Good Day,This is the Prontera Chivarly.";
next;
menu "Change a Job into a Knight.",LKnightjob,"The Requirements.",LRq,"Quit.",Lend;
LRq:
mes "[Prontera Knight]";
mes "You must be at least Job Level 40 before everything.";
mes "Please be a `Swordman' first.";
next;
mes "For now, We've transformed players into the knight without any conditions except the Job Level requirement.";
next;
mes "[Prontera Knight]";
mes "When the Job Quests are updated, you will have to pass an additional Test.";
mes "Please note this point.";
close;
LKnightjob:
if(getjob !=Job_Swordman) goto Lol;
if(joblevel<40) goto Lol3;
goto Lol2;
Lol:
mes "[Prontera Knight]";
mes "Sorry other other jobs except Swordman are not permitted to be Knights.";
mes "Please be a `Swordman' first.";
mes ".......Everyboy can't be a Knight.";
close;
Lol2:
mes "[Prontera Knight]";
mes "Now you become a Knight.";
jobchange job_Knight;
mes "For now, We've transformed players into the knight without any conditions except the Job Level requirement.";
next;
mes "[Prontera Knight]";
mes "When the Job Quests are updated, you will have to pass an additional Test.";
mes "Please note this point.";
close;
Lol3:
mes "You must be at least Job Level 40 before everything.";
close;
Lend:
mes "[Knight]";
mes "Have a good day";
close;
close;}
//Hunter JobChange NPC 1
in_hunter.gat,101,98,4 script Hunter Guildsman 98,{
mes "[Hunter Guildsman]";
mes "Good Day,This is the Hunter Guild.";
next;
menu "Change a Job into a Hunter.",LJob,"The Requirements.",LRq,"Quit.",Lend;
LRq:
mes "[Hunter Guildsman]";
mes "You must be at least Job Level 40 before everything.";
mes "Other jobs except `Archer' are not permitted to be Hunters.";
close;
LJob:
if(getjob !=Job_Archer) goto Lol1;
if(joblevel<40) goto Lol3;
goto Lol2;
Lol1:
mes "Other jobs except `Archer' are not permitted to be Hunters.";
close;
Lol3:
mes "You must be at least Job Level 40 before everything.";
close;
Lol2:
mes "Now you become a Hunter.";
jobchange job_hunter;
close;
Lend:
mes "[Hunter Guildsman]";
mes "have a good day.";
close;
close; }
//Hunter Jobchanger NPC 2
pay_fild10.gat,148,252,4 script Hunter 97,{
mes "[Hunter Guildsman]";
mes "You came for the Hunter job?";
mes "Follow me.";
next;
menu "Ok",Lok,"No",Lend;
Lok:
warp "in_hunter.gat",100,90;
close;
Lend:
mes "have a nice day.";
close; }
//Blacksmith Jobchanger NPC1
geffen_in.gat,110,170,4 script Blacksmith Guildsman 63,{
mes "[Blacksmith Guildsman]";
mes "Welcome to the Merchant Guild.";
next;
menu "Change a Job into a Blacksmith.",Ljob,"The Requirements.",Lrq,"Quit.",Lend;
Ljob:
mes "[Blacksmith Guildsman]";
if(getjob !=job_merchant) goto Lol;
if(joblevel<40) goto Lol1;
goto Lol2;
Lol:
mes "Other jobs except `Merchant' are not permitted to be Blacksmiths.";
close;
Lol1:
mes "You must be at least Job Level 40 before everything.";
close;
Lol2:
mes "Now you become a Blacksmith.";
jobchange job_BLACKSMITH;
close;
Lrq:
mes "[Blacksmith]";
mes "For now, We've transformed players into the Blacksmith without any conditions except the Job Level requirement.";
mes "That are, first be a Merchant and have job level 40.";
next;
mes "[Blacksmith]";
mes "When the Job Quests are updated, you will have to pass an additional
Test.";
mes "Please note this point.";
close;
Lend:
mes "[Blacksmith]";
mes "Have a nice day.";
close; }
//ASSASSIN Jobchanger NPC 1
in_moc_16.gat,71,88,4 script Assassin Clan Member 99,{
mes "[Assassin Clan Member]";
mes "Welcome to the Assassin Clan.";
next;
menu "Change a job into an Assassin.",Ljob,"The Requirements.",Lrq,"Quit.",Lend;
Ljob:
if(getjob !=job_thief) goto Lol;
if(joblevel<40) goto Lol1;
goto Lol2;
Lol:
mes "[Assassin Clan Member]";
mes "Other jobs except `Thief' are not permitted to be Assassins.";
close;
Lol1:
mes "You must be at least Job Level 40 before everything.";
close;
Lol2:
mes "[Assassin Clan Member]";
mes "Now you become an Assassin.";
jobchange job_ASSASSIN;
close;
Lrq:
mes "[Assassin Clan Memeber]";
mes "For now, We've transformed players into the Assassin without any conditions except the Job Level requirement.";
mes "That are, first be a Thief and have job level 40.";
next;
mes "[Assassin Clan Memeber]";
mes "When the Job Quests are updated, you will have to pass an additional Test.";
mes "Please note this point.";
close;
Lend:
mes "[Assassin Clan Member]";
mes "Have a nice day.";
close; }
//Wizard Jobchanger NPC 1
gef_tower.gat,111,37,4 script Wizard 70,{
mes "[Wizard]";
mes "Welcome to the Wizard Guild.";
next;
menu "Change a Job into a Wizard.",Ljob,"The
Requirements.",Lrq,"Quit.",Lend;
Ljob:
if(getjob !=job_mage) goto Lol;
if(joblevel<40) goto Lol1;
goto Lol2;
Lol:
mes "[Wizard]";
mes "Other jobs except `Mage' are not permitted to be Wizards.";
close;
Lol1:
mes "[Wizard]";
mes "You must be at least Job Level 40 before everything.";
close;
Lol2:
mes "Now you become a Wizard.";
jobchange job_WIZARD;
close;
Lrq:
mes "[Wizard]";
mes "For now, We've transformed players into the Wizard without any conditions except the Job Level requirement.";
mes "That are, first be a Mage and have job level 40.";
next;
mes "[Wizard]";
mes "When the Job Quests are updated, you will have to pass an additional Test.";
mes "Please note this point.";
close;
Lend:
mes "[Wizard]";
mes "Have a nice day.";
close; }
//Priest Jobchanger NPC 1
prt_church.gat,16,41,4 script Cleric 60,{
mes "[Cleric]";
mes "Good Day? This is the Prontera Parish .";
next;
menu "Change a Job into a Priest.",Ljob,"The
Requirements.",Lrq,"Quit.",Lend;
Ljob:
if(getjob !=job_acolyte) goto Lol;
if(joblevel<40) goto Lol1;
goto Lol2;
Lol:
mes "[Cleric]";
mes "Other jobs except `Acolyte' are not permitted to be Priests.";
close;
Lol1:
mes "[Cleric]";
mes "You must be at least Job Level 40 before everything.";
close;
Lol2:
mes "Now you become a Priest.";
jobchange job_PRIEST;
close;
Lrq:
mes "[Cleric]";
mes "For now, We've transformed players into the Priest without any conditions except the Job Level requirement.";
next;
mes "[Cleric]";
mes "When the Job Quests are updated, you will have to pass an additional Test.";
mes "Please note this point.";
close;
Lend:
mes "[Cleric]";
mes "Have a nice day.";
close;
close;}
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