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📄 chatroom.java

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💻 JAVA
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import java.applet.*;import java.awt.*;import java.awt.event.*;import java.io.*;import java.net.*;/** Simple Chat Room Applet. * Writing a Chat Room seems to be one of many obligatory rites (or wrongs) * of passage for Java experts these days. * <P> * This one is a toy because it doesn't much of a command protocol, which * means we can't query the server as to * who's logged in, *  or anything fancy like that. However, it works OK for small groups. * <P> * Uses client socket w/ two Threads (main and one constructed), * one for reading and one for writing. * <P> * Server multiplexes messages back to all clients. * <P> * TODO in V2: use Java's MultiCastSocket, if it works OK on '95. * * @author Ian Darwin, ian@darwinsys.com * @version $Id: ChatRoom.java,v 1.5 2001/12/26 01:04:09 ian Exp $ */public class ChatRoom extends Applet {	/** Whether we are being run as an Applet or an Application */	protected boolean inAnApplet = true;	/** The state of logged-in-ness */	protected boolean loggedIn;	/* The Frame, for a pop-up, durable Chat Room. */	protected Frame cp;	/** The default port number */	protected static int PORTNUM = Chat.PORTNUM;	/** The actual port number */	protected int port;	/** The network socket */	protected Socket sock;	/** BufferedReader for reading from socket */	protected BufferedReader is;	/** PrintWriter for sending lines on socket */	protected PrintWriter pw;	/** TextField for input */	protected TextField tf;	/** TextArea to display conversations */	protected TextArea ta;	/** The Login button */	protected Button lib;	/** The LogOUT button */	protected Button lob;	/** The TitleBar title */	final static String TITLE = "Chat: Ian Darwin's Toy Chat Room Client";	/** The message that we paint */	protected String paintMessage;	/** Init, inherited from Applet */	public void init() {		paintMessage = "Creating Window for Chat";		repaint();		cp = new Frame(TITLE);		cp.setLayout(new BorderLayout());		String portNum = null;		if (inAnApplet)			portNum = getParameter("port");		port = PORTNUM;		if (portNum != null)			port = Integer.parseInt(portNum);		// The GUI		ta = new TextArea(14, 80);		ta.setEditable(false);		// readonly		ta.setFont(new Font("Monospaced", Font.PLAIN, 11));		cp.add(BorderLayout.NORTH, ta);		Panel p = new Panel();		Button b;		// The login button		p.add(lib = new Button("Login"));		lib.setEnabled(true);		lib.requestFocus();		lib.addActionListener(new ActionListener() {			public void actionPerformed(ActionEvent e) {				login();				lib.setEnabled(false);				lob.setEnabled(true);				tf.requestFocus();	// set keyboard focus in right place!			}		});		// The logout button		p.add(lob = new Button("Logout"));		lob.setEnabled(false);		lob.addActionListener(new ActionListener() {			public void actionPerformed(ActionEvent e) {				logout();				lib.setEnabled(true);				lob.setEnabled(false);				lib.requestFocus();			}		});		p.add(new Label("Message here:"));		tf = new TextField(40);		tf.addActionListener(new ActionListener() {			public void actionPerformed(ActionEvent e) {				if (loggedIn) {					pw.println(Chat.CMD_BCAST+tf.getText());					tf.setText(""); 				}			}		});		p.add(tf);		cp.add(BorderLayout.SOUTH, p);        cp.addWindowListener(new WindowAdapter() {			public void windowClosing(WindowEvent e) {				// If we do setVisible and dispose, then the Close completes				ChatRoom.this.cp.setVisible(false);				ChatRoom.this.cp.dispose();				logout();			}		});		cp.pack();		// After packing the Frame, centre it on the screen.		Dimension us = cp.getSize(), 			them = Toolkit.getDefaultToolkit().getScreenSize();		int newX = (them.width - us.width) / 2;		int newY = (them.height- us.height)/ 2;		cp.setLocation(newX, newY);		cp.setVisible(true);		paintMessage = "Window should now be visible";		repaint();	}	protected String serverHost = "localhost";	/** LOG ME IN TO THE CHAT */	public void login() {		showStatus("In login!");		if (loggedIn)			return;		if (inAnApplet)			serverHost = getCodeBase().getHost();		try {			sock = new Socket(serverHost, port);			is = new BufferedReader(new InputStreamReader(sock.getInputStream()));			pw = new PrintWriter(sock.getOutputStream(), true);		} catch(IOException e) {			showStatus("Can't get socket to " + 				serverHost + "/" + port + ": " + e);			cp.add(new Label("Can't get socket: " + e));			return;		}		showStatus("Got socket");		// Construct and start the reader: from server to textarea.		// Make a Thread to avoid lockups.		new Thread(new Runnable() {			public void run() {				String line;				try {					while (loggedIn && ((line = is.readLine()) != null))						ta.append(line + "\n");				} catch(IOException e) {					showStatus("GAA! LOST THE LINK!!");					return;				}			}		}).start();		// FAKE LOGIN FOR NOW		pw.println(Chat.CMD_LOGIN + "AppletUser");		loggedIn = true;	}	/** Log me out, Scotty, there's no intelligent life here! */	public void logout() {		if (!loggedIn)			return;		loggedIn = false;		try {			if (sock != null)				sock.close();		} catch (IOException ign) {			// so what?		}	}	// It is deliberate that there is no STOP method - we want to keep	// going even if the user moves the browser to another page.	// Anti-social? Maybe, but you can use the CLOSE button to kill 	// the Frame, or you can exit the Browser.	/** Paint paints the small window that appears in the HTML,	 * telling the user to look elsewhere!	 */	public void paint(Graphics g) {		Dimension d = getSize();		int h = d.height;		int w = d.width;		g.fillRect(0, 0, w, 0);		g.setColor(Color.black);		g.drawString(paintMessage, 10, (h/2)-5);	}	/** a showStatus that works for Applets or non-Applets alike */	public void showStatus(String mesg) {		if (inAnApplet)			super.showStatus(mesg);		System.out.println(mesg);	}	/** A main method to allow the client to be run as an Application */	public static void main(String[] args) {		ChatRoom room101 = new ChatRoom();		room101.inAnApplet = false;		room101.init();		room101.start();	}}

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