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📄 pc5_11.cpp

📁 《c++大学教程实验指导书》源码
💻 CPP
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// Chapter 5 of C++ How to Program
// Programming Challenge 11

#include <iostream> 

using std::cout;  
using std::left;

#include <iomanip> 

using std::setw; 
using std::setprecision; 

#include <cstdlib>
#include <ctime>

void shuffle( int [][ 13 ] );
void deal( const int [][ 13 ], const char *[],
           const char *[], int [][ 2 ] );
void pair( const int [][ 13 ], const int [][ 2 ],
           const char *[] );
void threeOfKind( const int [][ 13 ], const int [][ 2 ],
                  const char *[] );
void fourOfKind( const int [][ 13 ], const int [][ 2 ],
                 const char *[] );
void flushHand( const int [][ 13 ], const int [][ 2 ],
                const char *[] );
void straightHand( const int [][ 13 ], const int [][ 2 ],
                  const char *[], const char *[] );

int main()
{
   const char *suit[] = { "Hearts", "Diamonds",
                          "Clubs", "Spades" };

   const char *face[] = { "Ace", "Deuce", "Three", "Four",
                          "Five", "Six", "Seven", "Eight",
                          "Nine", "Ten", "Jack", "Queen",
                          "King" };

   int deck[ 4 ][ 13 ] = { 0 };
   int hand[ 5 ][ 2 ] = { 0 };

   srand( time( 0 ) );

   shuffle( deck );
   deal( deck, face, suit, hand );
   pair( deck, hand, face );
   threeOfKind( deck, hand, face );
   fourOfKind( deck, hand, face );
   flushHand( deck, hand, suit );
   straightHand( deck, hand, suit, face );

   return 0;

} // end main

// shuffle deck
void shuffle( int wDeck[][ 13 ] )
{
   int row;
   int column;

   for ( int card = 1; card <= 52; ++card ) {

      do {
        row = rand() % 4;
        column = rand() % 13;
      } while ( wDeck[ row ][ column ] != 0 );

      wDeck[ row ][ column ] = card;
   
   } // end for

} // end function shuffle

// deal a five-card poker hand
void deal( const int wDeck[][ 13 ], const char *wFace[],
          const char *wSuit[], int wHand[][ 2 ] )
{
   int r = 0;

   cout << "The hand is:\n";

   for ( int card = 1; card < 6; ++card )

      for ( int row = 0; row <= 3; ++row )
         
         for ( int column = 0; column <= 12; ++column )
            
            if ( wDeck[ row ][ column ] == card ) {
               wHand[ r ][ 0 ] = row;
               wHand[ r ][ 1 ] = column;
               cout << left << setw( 5 ) << wFace[ column ]
                    << " of " << setw( 8 )
                    << wSuit[ row ] 
                    << ( card % 2 == 0 ? '\n' : '\t' );
               ++r;
            
            } // end if

   cout << '\n';

} // end function deal

// pair determines if the hand contains one or two pair
void pair( const int wDeck[][ 13 ], const int wHand[][ 2 ], 
           const char *wFace[] )
{
   int counter[ 13 ] = { 0 };

   for ( int r = 0; r < 5; ++r )
      ++counter[ wHand[ r ][ 1 ] ];

   cout << '\n';

   for ( int p = 0; p < 13; ++p )

      if ( counter[ p ] == 2 )
        cout << "The hand contains a pair of " << wFace[ p ]
             << "'s.\n";

} // end function pair

// determines if the hand contains three of a kind
void threeOfKind( const int wDeck[][ 13 ],
                  const int wHand[][ 2 ],
                  const char *wFace[] )
{
   int counter[ 13 ] = { 0 };

   for ( int r = 0; r < 5; ++r )
      ++counter[ wHand[ r ][ 1 ] ];

   for ( int t = 0; t < 13; t++ )

      if ( counter[ t ] == 3 )
         cout << "The hand contains three " << wFace[ t ]
              << "'s.\n";

} // end function threeOfKind

// determines if the hand contains four of a kind
void fourOfKind( const int wDeck[][ 13 ],
                 const int wHand[][ 2 ],
                 const char *wFace[] )
{
   int counter[ 13 ] = { 0 };

   for ( int r = 0; r < 5; ++r )
      ++counter[ wHand[ r ][ 1 ] ];

   for ( int k = 0; k < 13; ++k )

      if ( counter[ k ] == 4 )
         cout << "The hand contains four " << wFace[ k ]
              << "'s.\n";

} // end function fourOfKind

// determines if the hand contains a flush
void flushHand( const int wDeck[][ 13 ], const int wHand[][ 2 ],
               const char *wSuit[] )
{
   int count[ 4 ] = { 0 };

   for ( int r = 0; r < 5; ++r )
      ++count[ wHand[ r ][ 0 ] ];

   for ( int f = 0; f < 4; ++f )

      if ( count[ f ] == 5 )
         cout << "The hand contains a flush of " << wSuit[ f ]
              << "'s.\n";

} // end function flush

// determines if the hand contains a straight
void straightHand( const int wDeck[][ 13 ],
                   const int wHand[][ 2 ],
                   const char *wSuit[],
                   const char *wFace[] )
{
   int s[ 5 ] = { 0 };
   int temp;

   // copy column locations to sort
   for ( int r = 0; r < 5; ++r )
      s[ r ] = wHand[ r ][ 1 ];

   // bubble sort column locations
   for ( int pass = 1; pass < 5; ++pass )

      for ( int comp = 0; comp < 4; ++comp )
      
         if ( s[ comp ] > s[ comp + 1 ] ) {
            temp = s[ comp ];
            s[ comp ] = s[ comp + 1 ];
            s[ comp + 1 ] = temp;
         
         } // end if 

   // check if sorted columns are a straight
   if ( s[ 4 ] - 1 == s[ 3 ] && s[ 3 ] - 1 == s[ 2 ] 
        && s[ 2 ] - 1 == s[ 1 ] && s[ 1 ] - 1 == s[ 0 ] ) {
      cout << "The hand contains a straight consisting of\n";
            
      for ( int j = 0; j < 5; ++j )
         cout << wFace[ wHand[ j ][ 1 ] ] << " of " << wSuit[ wHand[ j ][ 0 ] ]
              << '\n';

   } // end if

} // end function straightHand


 /**************************************************************************
 * (C) Copyright 1992-2003 by Deitel & Associates, Inc. and Prentice      *
 * Hall. All Rights Reserved.                                             *
 *                                                                        *
 * DISCLAIMER: The authors and publisher of this book have used their     *
 * best efforts in preparing the book. These efforts include the          *
 * development, research, and testing of the theories and programs        *
 * to determine their effectiveness. The authors and publisher make       *
 * no warranty of any kind, expressed or implied, with regard to these    *
 * programs or to the documentation contained in these books. The authors *
 * and publisher shall not be liable in any event for incidental or       *
 * consequential damages in connection with, or arising out of, the       *
 * furnishing, performance, or use of these programs.                     *
 *************************************************************************/

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