📄 shuffle.cpp
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// Chapter 5 of C++ How to Program
// shuffle.cpp
#include <iostream>
using std::cout;
using std::endl;
using std::fixed;
using std::left;
#include <iomanip>
using std::setw;
#include <cstring>
#include <ctime>
#include <cstdlib>
// prototypes
void deal( const int [][ 13 ], const char *[],
const char *[],
/* Write additional argument here */ );
void shuffle( int [][ 13 ] );
int main()
{
// initialize suit array
const char *suit[ 4 ] =
{ "Hearts", "Clubs", "Diamonds", "Spades" };
// initialize face array
const char *face[ 13 ] =
{ "Ace", "Deuce", "Three", "Four",
"Five", "Six", "Seven", "Eight",
"Nine", "Ten", "Jack", "Queen", "King" };
/* Write declaration for color here */
// initialize deck array
int deck[ 4 ][ 13 ] = { 0 };
shuffle( deck );
deal( deck, face, suit,
/* Write additional argument here */ );
return 0;
} // end main
// deal cards in deck
void deal( const int wDeck[][ 13 ], const char *wFace[],
const char *wSuit[], const char *wColor[] )
{
// for each of the 52 cards
for ( int card = 1; card <= 52; card++ )
// loop through rows of wDeck
for ( int row = 0; row <= 3; row++ )
// loop through columns of wDeck for current row
for ( int column = 0; column <= 12; column++ )
// if slot contains current card, display card
if ( wDeck[ row ][ column ] == card ){
/* Write statement to declare a boolean
variable isFace */
/* Write statement to determine if the current
card is a face card. If it is, assign true
to variable isFace. If it is not, assign
false to variable isFace */
cout << right << setw( 5 )
<< wFace[ column ] << " of "
<< setw( 8 ) << left
<< wSuit[ row ] << " ";
/* Write statement to display Red or Black */
/* Write statement to display an asterisk
if it is necessary */
cout << ( card % 2 == 0 ? '\n' : '\t' );
} // end if
} // end function deal
// shuffle cards in deck
void shuffle( int wDeck[][ 13 ] )
{
int row;
int column;
srand( time( 0 ) ); // seed random number generator
// for each of the 52 cards, choose slot of deck randomly
for ( int card = 1; card <= 52; card++ ) {
do {
row = rand() % 4;
column = rand() % 13;
} while( wDeck[ row ][ column ] != 0 );
// place card number in chosen slot of deck
wDeck[ row ][ column ] = card;
} // end for
} // end function shuffle
/**************************************************************************
* (C) Copyright 1992-2003 by Deitel & Associates, Inc. and Prentice *
* Hall. All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
*************************************************************************/
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