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📄 list.h

📁 《c++大学教程实验指导书》源码
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// LIST.H
// Template list class definition

#ifndef LIST_H
#define LIST_H

#include <iostream> 

using std::cout; 

#include <new>
#include "listnd.h"

// template class List definition
template< class NODETYPE >
class List {

public:
   List();                            // default constructor

   /* Write the prototype for a constructor which creates
      a copy of another List */
   ~List();                           // destructor

   void insertAtFront( const NODETYPE & );
   void insertAtBack( const NODETYPE & );
   bool removeFromFront( NODETYPE & );
   bool removeFromBack( NODETYPE & );
   bool isEmpty() const;
   void print() const;

private:
   ListNode< NODETYPE > *firstPtr;  // pointer to first node
   ListNode< NODETYPE > *lastPtr;   // pointer to last node

   // utility function to allocate new node
   ListNode< NODETYPE > *getNewNode( const NODETYPE & );

}; // end class List

// default constructor
template< class NODETYPE >
List< NODETYPE >::List() 
{
   firstPtr = lastPtr = 0;

} // end class List constructor

/* Write the definition for the constructor which creates
   a copy of another List */

// destructor
template< class NODETYPE >
List< NODETYPE >::~List()
{
   if ( !isEmpty() ) {    // List is not empty
      cout << "Destroying nodes ...\n";

      ListNode< NODETYPE > *currentPtr = firstPtr;
      ListNode< NODETYPE > *tempPtr;

      while ( currentPtr != 0 ) {  // delete remaining nodes
         tempPtr = currentPtr;
         cout << tempPtr -> data << ' ';
         currentPtr = currentPtr -> nextPtr;
         delete tempPtr;

      } // end while

   } // end if

   cout << "\nAll nodes destroyed\n\n";

} // end class List destructor

// insert node at front of list
template< class NODETYPE >
void List< NODETYPE >::insertAtFront( const NODETYPE &value )
{
   ListNode<NODETYPE> *newPtr = getNewNode( value );

   if ( isEmpty() )  // List is empty
      firstPtr = lastPtr = newPtr;

   else {          // List is not empty
      newPtr -> nextPtr = firstPtr;
      firstPtr = newPtr;

   } // end else

} // end function insertAtFront

// insert node at back of list
template< class NODETYPE >
void List< NODETYPE >::insertAtBack( const NODETYPE &value )
{
   ListNode< NODETYPE > *newPtr = getNewNode( value );

   if ( isEmpty() )  // List is empty
      firstPtr = lastPtr = newPtr;

   else {          // List is not empty
      lastPtr -> nextPtr = newPtr;
      lastPtr = newPtr;

   } // end else

} // end function insertAtBack

// delete node from front of list
template< class NODETYPE >
bool List< NODETYPE >::removeFromFront( NODETYPE &value )
{
   if ( isEmpty() )             // List is empty
      return false;             // delete unsuccessful

   else {
      ListNode< NODETYPE > *tempPtr = firstPtr;

      if ( firstPtr == lastPtr )
         firstPtr = lastPtr = 0;

      else
         firstPtr = firstPtr -> nextPtr;

      value = tempPtr -> data;  // data being removed
      delete tempPtr;
      return true;              // delete successful

   } // end else

} // end function removeFromFront

// delete node from back of list
template< class NODETYPE >
bool List< NODETYPE >::removeFromBack( NODETYPE &value )
{
   if ( isEmpty() )
      return false;   // delete unsuccessful

   else {
      ListNode< NODETYPE > *tempPtr = lastPtr;

      if ( firstPtr == lastPtr )
         firstPtr = lastPtr = 0;

      else {
         ListNode< NODETYPE > *currentPtr = firstPtr;

         while ( currentPtr -> nextPtr != lastPtr )
            currentPtr = currentPtr -> nextPtr;

         lastPtr = currentPtr;
         currentPtr -> nextPtr = 0;

      } // end else

      value = tempPtr -> data;
      delete tempPtr;
      return true;   // delete successful

   } // end else

} // end function removeFromBack

// is List empty?
template< class NODETYPE >
bool List< NODETYPE >::isEmpty() const 
{
   return firstPtr == 0;

} // end function isEmpty

// Return a pointer to a newly allocated node
template< class NODETYPE >
ListNode< NODETYPE > *List< NODETYPE >::getNewNode(
    const NODETYPE &value )
{
   ListNode< NODETYPE > *ptr = new ListNode< NODETYPE >( value );
   
   return ptr;

} // end function getNewNode

// display contents of List
template< class NODETYPE >
void List< NODETYPE >::print() const
{
   if ( isEmpty() ) {
      cout << "The list is empty\n\n";
      return;

   } // end if

   ListNode< NODETYPE > *currentPtr = firstPtr;

   cout << "The list is: ";

   while ( currentPtr != 0 ) {
      cout << currentPtr -> data << ' ';
      currentPtr = currentPtr -> nextPtr;

   } // end while

   cout << "\n\n";

} // end function print

#endif // LIST_H

/**************************************************************************
 * (C) Copyright 1992-2003 by Deitel & Associates, Inc. and Prentice      *
 * Hall. All Rights Reserved.                                             *
 *                                                                        *
 * DISCLAIMER: The authors and publisher of this book have used their     *
 * best efforts in preparing the book. These efforts include the          *
 * development, research, and testing of the theories and programs        *
 * to determine their effectiveness. The authors and publisher make       *
 * no warranty of any kind, expressed or implied, with regard to these    *
 * programs or to the documentation contained in these books. The authors *
 * and publisher shall not be liable in any event for incidental or       *
 * consequential damages in connection with, or arising out of, the       *
 * furnishing, performance, or use of these programs.                     *
 *************************************************************************/

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