📄 floorbutton.h
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// Fig. 7.39: floorButton.h
// FloorButton class definition.
#ifndef FLOORBUTTON_H
#define FLOORBUTTON_H
class Elevator; // forward declaration
class FloorButton {
public:
FloorButton( int, Elevator & ); // constructor
~FloorButton(); // destructor
void pressButton(); // press the button
void resetButton(); // reset the button
private:
const int floorNumber; // button's floor number
bool pressed; // button state
// reference to elevator used to summon
// elevator to floor
Elevator &elevatorRef;
}; // end class FloorButton
#endif // FLOORBUTTON_H
/**************************************************************************
* (C) Copyright 1992-2003 by Deitel & Associates, Inc. and Prentice *
* Hall. All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
*************************************************************************/
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