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📄 geometry.java

📁 j3me java
💻 JAVA
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/* * J3DME Fast 3D software rendering for small devices * Copyright (C) 2001 Onno Hommes * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOS.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */package net.jscience.j3dme;/** * This class is the root of all geometry types. It enforces that each * geometry is based on an array of int's known as the coordinate stream. * The coordinate stream is either empty or contains a a stream of int's * representing the x,y and z component of a vertex or normal vector. * The x,y and z components are all normal ints and should not contain * fixed point integers. * * @see Wireframe */abstract class Geometry{  protected int[] x;  protected int[] y;  protected int[] z;  protected int bounding_radius;  /**   * Return the bounding radius of a geometry<p>   * This method returns the bounding radius. The bounding radius defines   * a sphere that encapsulates the 3D object defined by the geometry   * object. This sphere is used to determine if a 3D-object is in the   * view frustrum (in the field of view of a camera). This concept is   * similar to the bounding box principle. However the bounding sphere   * is a simpler version that does not require much machine cycles.   *   * @return The radius of the bounding sphere.   */  public int getBoundingRadius(){    return bounding_radius;  }  /*   * This method cheats it just takes the largest coordinate component.   */  protected int setBoundingRadius(){     int radius = -1;     for(int i=0;i<x.length;i++){        radius = Math.max(radius,Math.abs(x[i]));        radius = Math.max(radius,Math.abs(y[i]));        radius = Math.max(radius,Math.abs(z[i]));     }     return radius;  }}

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