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📄 model.java

📁 j3me java
💻 JAVA
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/* * J3DME Fast 3D software rendering for small devices * Copyright (C) 2001 Onno Hommes * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */package net.jscience.j3dme;/** * This class represents an object in the 3D world. A model * has a geometry defining its shape, a location and three orientation * paratmeters. The orientation can be set by pitch, yaw and rol. */public class Model{  protected Geometry geometry;  /**   * The yaw attitude of the model. This is the clock wise   * rotation of the model around the y-axis.   */  public int yaw = 0;  /**   * The pitch attitude of the model. This is the clock wise   * rotation of the model around the x-axis.   */  public int pitch = 0;  /**   * The roll attitude of the model. This is the clock wise   * rotation of the model around the z-axis.   */  public int roll = 0;  /**   * The x component of the model's coordinate location.   */  public int x = 0;  /**   * The y component of the model's coordinate location.   */  public int y = 0; /**   * The z component of the model's coordinate location.   */  public int z = 0; /**   * The size component of the model. Not Used   */  public int size = 256;  /**   * Return a model with the supplied geometry<p>   * @param     g The geomtery for the model object   * @return A model object.   */  public Model(Geometry g){     geometry = g;  }  public Model(){  }  /**   * Return the Geometry of the model<p>   * @return The Geometry object of the model   * @ see Wireframe   */  public Geometry getGeometry(){     return geometry;  }  /**   * Return the Geometry of the model<p>   * @param     g The geometry to set on the model   * @ see Wireframe   */  public void setGeometry(Geometry g){     geometry = g;  }}

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