⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 surface.java

📁 j3me java
💻 JAVA
字号:
/* * J3DME Fast 3D software rendering for small devices * Copyright (C) 2001 Onno Hommes * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */package net.jscience.j3dme;/** * This class implements the explicit geometry Surface. * The Surface geometry allows a model to be rendered as a flat surface. * The Surface class is extended from the Wireframe and therefor can also be rendered * as a Wireframe without any changes. The most obvious extensions on top of the * Wireframe definitions are the polygon array and the face normal offset. * The polygon array is used to set the boundaries of the surfaces of the gemoetry and the * facen normal offset points to the start of the normals in the coordinate stream. * Without further explaining it must be obvious that the coordinate stream not only contains * the vertices for the surface geometry but also the normal vetors of the surfaces. * All Surface normals must be unit vectors (i.e. vectors of length 1). This however must be * expressed with 8 bit fixed point integers. E.g. (0,256,0) is a unit vector (8 bits are * fraction). * @see Model * @see ViewPort * @see Wireframe */public class Surface extends Wireframe{  protected int normal_offset;  protected int[] wires;  protected int[] polygons_from;  protected int[] polygons_to; /** Construct a new Surface Geometry   * Set each of the surface parameters as provided.   *   * @param     w The array representing the wire stream indices for the edges   * @param     p The array representing the polygon stream indices for the bounderies   * @param     s The array representing the surface stream bounded by the a polygon   * @param     o The array representing the normal index into the coordinate stream   */ public Surface(int[] x,int[] y,int[] z,                int[] wf,int[] wt,int[] ws,		int[] pf,int[] pt,int o){     super(x,y,z,wf,wt);     wires = ws;     polygons_from = pf;     polygons_to = pt;     normal_offset = o; }  /**   * Returns the normal offset<p>   * This method returns an index of type int into the coordinate stream.   * The value indicates the place where the face normals start.   *   * @return The normal offset of the Surface.   */  public int getNormalOffset(){    return normal_offset;  }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -