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📄 viewport.java

📁 j3me java
💻 JAVA
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  /*  * J3DME Fast 3D software rendering for small devices  * Copyright (C) 2001 Onno Hommes  *  * This library is free software; you can redistribute it and/or  * modify it under the terms of the GNU Lesser General Public  * License as published by the Free Software Foundation; either  * version 2.1 of the License, or (at your option) any later version.  *  * This library is distributed in the hope that it will be useful,  * but WITHOUT ANY WARRANTY; without even the implied warranty of  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU  * Lesser General Public License for more details.  *  * You should have received a copy of the GNU Lesser General Public  * License along with this library; if not, write to the Free Software  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA  */package net.jscience.j3dme;/** * This class represents the viewport. The viewport is the connection * between the viewer and the camera. The viewport can be linked to one * camera at a time. It is like wiring your display to the specified * camera. By switching cameras you can quickly look forward or backward * or look into other virtual worlds. * @see Camera */public class ViewPort{    private Renderer renderer;    protected Camera camera;    protected int x,y,width,height;    protected int cx,cy;    private   int mx,my;    /**     * Return a ViewPort object<p>     * The viewport needs a renderer to visualize the scene to the viewer,     * and a camera. In addition you must specify the location and dimensions     * of the viewport on your display. As part of the dimensions you must     * specify if you need a border or not.     *     * @param   r The platform specific renderer object     * @param   c The camera to look through     * @param   xv The top left x coordinate of the viewport location     * @param   yv The top left y coordinate of the viewport location     * @param   wv The width of the viewport     * @param   hv The height of the viewport     * @param   border The border indicator     * @return A viewport with the supplied specifications.     */    public ViewPort(Renderer r,Camera c,int xv,int yv,int wv,int hv){     // Initialize ViewPort parameters     renderer = r;     camera = c;     x = xv;     y = yv;     width = wv;     height = hv;      // Determine 2D coordinate origin     mx = x + width;     my = y + height;     cx = mx/2;     cy = my/2;    }    /**     * Render the current camera view onto the displau<p>     * This method will display the scene visible through the current     * attached camera.     */    public void renderScene(){     renderer.drawScene(this);    }    /**     * Return the current attached camera<p>     * @return The camera attached to the viewport.     */    public Camera getCamera()    {     return camera;    }    /**     * Attach a new camera to the viewport<p>     * @param   c The new camera object     */    public void setCamera(Camera c)    {     camera = c;    }}

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