📄 readme.txt
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GoBlu! JavaGame, by Ralph Capper (c)2003. v.1.0.
Freeware! (but only as long this file goes with the
distribution of the other files and the code remains
unmodifed)
* email ralph_22@hotmail.com
Click in and press any key to begin, or i for instructions.
Move around suing arrow keys, making the little blue or green
arrow creatures hit the dead flowers, which brings them back
to life and allows you to collect them - nice eh?
When you collect all the flowers (shown on the right of screen)
you progress to the next level.
You can work out what the various blocks etc do by trial and
error. All the 12 levels are possible with a little thought and
most done very easily without much running away from teeth!
Source code is included, as is a key to help creation of new
levels - check out the levels.java code to see how a level
is put together. if you have questions, drop me an email.
Enjoy!
Java files:
BGame.java - main game operations file
Block.java - the container for all basic entities
Room.java - a collection of blocks and some functions (collison etc)
Levels.java - the levels of the game
Class files:
BGame.class
Block.class
Room.class
Levels.class
Graphics:
default.jpg - all the gfx for the game
HTML Code:
<HTML>
<BODY>
<APPLET CODE="BGame.class" width=380 height=380></APPLET>
</BODY>
</HTML>
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