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📄 bigmsg.java

📁 litwizi j2me
💻 JAVA
字号:
import java.awt.*;

class bigMsg
{
	// Always point to correct page to draw on
	private Graphics paper;
	private Image gfx;
	String msg1;
	String msg2;
	String msg3;
	String msg4;
	String msg5;

	public bigMsg(Graphics gr, Image im)
	{
		this.paper=gr;
		this.gfx=im;
		this.msg1="";
		this.msg2="";
		this.msg3="";
		this.msg4="";
		this.msg5="";
	}

	// Draw image on screen,
	// we pass the msg number and the xoffset and yoffset of current image
	public void doMsg(int a, int x, int y)
	{
		// Msg5 can be ENTER, or press Y or N
		msg5="[press ENTER to continue]";
		switch (a)
		{
			case 1:
				msg1="You'll need to keep your food";
				msg2="levels up if you're going to ";
				msg3="go wandering around all day, ";
				msg4="or your health will suffer.  ";
				break;

			case 2:
				msg1="Did you know that those wizards";
				msg2="collect plants and things,";
				msg3="put them into a magic cauldron";
				msg4="and create spells?";
				break;

			case 3:
				msg1="Did you know that you can press";
				msg2="TAB to change your selected item?";
				msg3="And press 'd' to drop it?  Or";
				msg4="press SPACE to 'use' it?";
				break;

			case 4:
				msg1="I heard that the cauldron exists";
				msg2="in several places at once, don't";
				msg3="ask me how though - it's magic!";
				break;

			case 5:
				msg1="Did you know that there are";
				msg2="scrolls lying around the place";
				msg3="with spell instructions on";
				msg4="them?";
				break;

			case 6:
				msg1="I know a fellow that tried to";
				msg2="just put any old things into the";
				msg3="cauldron and ended off summoning";
				msg4="up death himself!";
				break;

			case 7:
				msg1="I heard that with spells you";
				msg2="can destroy the evil creatures";
				msg3="that curse this land, and each";
				msg4="creature has a special spell.";
				break;

			case 8:
				msg1="I heard that you can find";
				msg2="spells to make you healthy,";
				msg3="feed you, transform things and";
				msg4="even vanish!";
				break;

			case 9:
				msg1="When you create a spell, you";
				msg2="can pick it up and use it by";
				msg3="pressing SPACE.  It'll be cast";
				msg4="in the direction you face.";
				break;

			case 10:
				msg1="I heard of a spell once to feed";
				msg2="a man until he's fit to burst -";
				msg3="Poppy, Rowan and Datura I think";
				msg4="it was.";
				break;

			case 11:
				msg1="You know why the land is so";
				msg2="evil?  It's because the queen";
				msg3="of the faery folk has been";
				msg4="captured by an evil wizard.";
				break;

			case 12:
				msg1="I heard that the evil wizard";
				msg2="lives in the southwest of the land,";
				msg3="and that a river leads the";
				msg4="way there.";
				break;

			case 13:
				msg1="A spell I heard of once was Datura,";
				msg2="Slippery Elm and Bones.  Good";
				msg3="against anything except bats,";
				msg4="so I believe.";
				break;

			case 14:
				// Information #
				msg1="I once heard that wizards of old";
				msg2="could disappear and appear";
				msg3="somewhere else with ease?";
				msg4="Must be a special spell eh?";
				break;

			case 15:
				// Information #
				msg1="The Voidum spell connects the";
				msg2="magical stones together, and ";
				msg3="the plants for the spell always";
				msg4="grow nearby.";
				break;

			// Scrolls
			case 70:
				msg1="'Sorbum Granus'";
				msg2="Take Henbane &";
				msg3="add Slippery Elm";
				msg4="";
				break;
			case 71:
				msg1="'Treorbum Tanis'";
				msg2="Take Henbane &";
				msg3="add Poppy &";
				msg4="add Slippery Elm";
				break;
			case 72:
				msg1="'Fugit Vim'";
				msg2="Take Fly Agaric &";
				msg3="add Henbane";
				msg4="";
				break;
			case 73:
				msg1="'Caldus Divum'";
				msg2="Take Slippery Elm &";
				msg3="add Mandrake &";
				msg4="add Poppy";
				break;
			case 74:
				msg1="'Raniam Vim'";
				msg2="Take Datura &";
				msg3="add Fly Agaric &";
				msg4="add Belladona";
				break;
			case 75:
				msg1="'Beezaltium'";
				msg2="Take Belladona &";
				msg3="add Bones &";
				msg4="add Rowan";
				break;
			case 76:
				msg1="'Ticum Deum'";
				msg2="Take Bones &";
				msg3="add Rowan &";
				msg4="add Poppy";
				break;
			case 77:
				msg1="'Popus Lupis'";
				msg2="Poppy & Mandrake &";
				msg3="add Slippery Elm &";
				msg4="add Henbane";
				break;
			case 78:
				msg1="'Natum Tan'";
				msg2="Take Mandrake &";
				msg3="add Henbane &";
				msg4="add Belladona";
				break;
			case 79:
				msg1="'Frenis Vim'";
				msg2="Take Fly Agaric &";
				msg3="add Belladona &";
				msg4="add Bones";
				break;
			case 80:
				msg1="'Voidum'";
				msg2="Take Rowan &";
				msg3="add Belladona &";
				msg4="Datura & Poppy";
				break;
			case 81:
				msg1="'Asi Tacil'";
				msg2="Take Henbane &";
				msg3="add Mandrake &";
				msg4="add Psylocybin";
				break;
			case 82:
				msg1="'Fugor Arbum'";
				msg2="Take Psylocybin &";
				msg3="add Datura &";
				msg4="add Mandrake";
				break;
			case 83:
				msg1="'Ad Argum'";
				msg2="Take Psylocybin &";
				msg3="add Fly Agaric &";
				msg4="add Bones";
				break;
			case 84:
				msg1="'Transgildor'";
				msg2="Take Datura &";
				msg3="add Slippery Elm &";
				msg4="add Belladona";
				break;


			// Public messages
			case 100:
				msg1="Mostly, monsters hurt you and";
				msg2="take health away.  If your ";
				msg3="health reaches 0, you will ";
				msg4="die.  Check your health below.";
				break;
			case 101:
				msg1="Collect gold by moving into";
				msg2="it.  See how much gold you";
				msg3="have below.  Gold is useful";
				msg4="for buying things.";
				break;
			case 102:
				msg1="Eat food by moving into it.";
				msg2="See how much food you have";
				msg3="in the panel below.";
				msg4="";
				break;
			case 103:
				msg1="Collect items by moving into";
				msg2="them - they will appear in the";
				msg3="panel below.  You can use the";
				msg4="items later.";
				break;
			case 104:
				msg1="The cauldron.  Someone else ";
				msg2="can tell you about the ";
				msg3="cauldron.  Try talking to the ";
				msg4="wandering man.";
				break;
			case 105:
				msg1="Open chests by moving into ";
				msg2="them.  Inside each chest is an ";
				msg3="unknown item - they can be good ";
				msg4="and bad.";
				break;
			case 106:
				msg1="This gives you extra health.";
				msg2="Check your health in the panel";
				msg3="below.  If your health reaches";
				msg4="0, you will die.";
				break;
			case 107:
				msg1="Hey!  You don't have enough";
				msg2="gold - come back and see me ";
				msg3="when you have some more!";
				msg4="";
				break;
			case 108:
				msg1="You can open a door with a key.";
				msg2="Select the key using TAB, and";
				msg3="then walk into the door.";
				msg4="";
				break;
			case 109:
				msg1="Scrolls contain 'recipies' for";
				msg2="spells.  Select a scroll and ";
				msg3="press SPACE to read it.";
				msg4="Note the order of the spell!";
				break;
			case 110:
				msg1="Magic spells can be 'cast' by";
				msg2="selecting them with TAB, then";
				msg3="facing left or right and ";
				msg4="pressing SPACE.";
				break;
			case 111:
				msg1="Some walls are not what they";
				msg2="seem to be, and will vanish";
				msg3="when touched. ";
				msg4="";
				break;

			// Note, messages value over 200 are info worth -200 coins
			default:
				msg1="Want to buy some information?";
				msg2="It will cost you only "+(a-200);
				msg3="gold coins.";
				msg4="";
				msg5="[Press 'Y' or 'N']";
				break;
		}
		showMsg(x, y);
	}

	// Draw correct message on screen in right place
	private void showMsg(int x, int y)
	{
		int topBox;
		int bottomBox;
		int boxLeft;
		int boxRight;
		int midPoint;
		int middle;

		boxLeft=30;
		boxRight=175;
		middle=100;
		if (y>110)
		{
			topBox=30;
			bottomBox=70;
			midPoint=bottomBox;
		}
		else
		{
			topBox=130;
			bottomBox=70;
			midPoint=topBox;
		}

		paper.setColor(Color.gray);
		paper.fillRoundRect(boxLeft,topBox,boxRight,bottomBox, 12, 12);

		// Only draw little arrow if co-ords are passed in call to routine
		// not passing (passing 0 & 0) causes no arrow.
		if (x>0)
		{
			int xPoints[]=new int[3];
			int yPoints[]=new int[3];
			xPoints[0]=middle-5;
			yPoints[0]=midPoint;
			xPoints[1]=middle+5;
			yPoints[1]=midPoint;
			xPoints[2]=x+10;
			yPoints[2]=y+10;
			paper.fillPolygon(xPoints, yPoints, 3);
		}
		paper.setColor(Color.white);
		paper.drawString(msg1,45,topBox+15);
		paper.drawString(msg2,45,topBox+25);
		paper.drawString(msg3,45,topBox+35);
		paper.drawString(msg4,45,topBox+45);
		paper.setColor(Color.black);
		paper.drawString(msg5,45,topBox+60);
	}
}

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