📄 form1.cs
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/*
拼图游戏
*/
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace game
{
/// <summary>
/// Summary description for Form1.
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
int flag;
private int count;
private int[] numbers = new int[16];
private System.Windows.Forms.Button b1;
private System.Windows.Forms.Button b2;
private System.Windows.Forms.Button b3;
private System.Windows.Forms.Button b4;
private System.Windows.Forms.Button b5;
private System.Windows.Forms.Button b6;
private System.Windows.Forms.Button b7;
private System.Windows.Forms.Button b8;
private System.Windows.Forms.Button b9;
private System.Windows.Forms.Button b10;
private System.Windows.Forms.Button b11;
private System.Windows.Forms.Button b12;
private System.Windows.Forms.Button b13;
private System.Windows.Forms.Button b14;
private System.Windows.Forms.Button b15;
private System.Windows.Forms.Button b16;
private System.Windows.Forms.TextBox t1;
private System.Windows.Forms.Label lbl1;
private System.Windows.Forms.Label lbl2;
private System.Windows.Forms.Label lbl3;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.numbers[0] = 15;
this.numbers[1] = 14;
this.numbers[2] = 13;
this.numbers[3] = 12;
this.numbers[4] = 11;
this.numbers[5] = 10;
this.numbers[6] = 9;
this.numbers[7] = 8;
this.numbers[8] = 7;
this.numbers[9] = 6;
this.numbers[10] = 5;
this.numbers[11] = 4;
this.numbers[12] = 3;
this.numbers[13] = 2;
this.numbers[14] = 1;
this.numbers[15] = -1;
this.count = 0;
this.flag = 0;
this.lbl1 = new System.Windows.Forms.Label();
this.lbl2 = new System.Windows.Forms.Label();
this.lbl3 = new System.Windows.Forms.Label();
this.b11 = new System.Windows.Forms.Button();
this.b10 = new System.Windows.Forms.Button();
this.b13 = new System.Windows.Forms.Button();
this.b12 = new System.Windows.Forms.Button();
this.b15 = new System.Windows.Forms.Button();
this.b16 = new System.Windows.Forms.Button();
this.b8 = new System.Windows.Forms.Button();
this.b9 = new System.Windows.Forms.Button();
this.b14 = new System.Windows.Forms.Button();
this.t1 = new System.Windows.Forms.TextBox();
this.b1 = new System.Windows.Forms.Button();
this.b2 = new System.Windows.Forms.Button();
this.b3 = new System.Windows.Forms.Button();
this.b4 = new System.Windows.Forms.Button();
this.b5 = new System.Windows.Forms.Button();
this.b6 = new System.Windows.Forms.Button();
this.b7 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// lbl1
//
this.lbl1.Font = new System.Drawing.Font("Comic Sans MS", 9.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
this.lbl1.Location = new System.Drawing.Point(16, 192);
this.lbl1.Name = "lbl1";
this.lbl1.Size = new System.Drawing.Size(280,16);
this.lbl1.TabIndex = 0;
this.lbl1.Text = "恭喜!! 你成功了!!";
this.lbl1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
this.lbl1.Visible = false;
//
// lbl2
//
this.lbl2.Font = new
System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point,((System.Byte)(0)));
this.lbl2.Location = new System.Drawing.Point(8, 160);
this.lbl2.Name = "lbl2";
this.lbl2.Size = new System.Drawing.Size(96, 24);
this.lbl2.TabIndex = 0;
this.lbl2.Text = "移动次数 :";
this.lbl2.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// lbl3
//
this.lbl3.Location = new System.Drawing.Point(104, 160);
this.lbl3.Name = "lbl3";
this.lbl3.Size = new System.Drawing.Size(24, 23);
this.lbl3.TabIndex = 0;
this.lbl3.Text = "0";
this.lbl3.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// b11
//
this.b11.Location = new System.Drawing.Point(152, 80);
this.b11.Name = "b11";
this.b11.Size = new System.Drawing.Size(30, 30);
this.b11.TabIndex = 0;
this.b11.Text = "5";
//
// b10
//
this.b10.Location = new System.Drawing.Point(120, 80);
this.b10.Name = "b10";
this.b10.Size = new System.Drawing.Size(30, 30);
this.b10.TabIndex = 0;
this.b10.Text = "6";
//
// b13
//
this.b13.Location = new System.Drawing.Point(88, 112);
this.b13.Name = "b13";
this.b13.Size = new System.Drawing.Size(30, 30);
this.b13.TabIndex = 0;
this.b13.Text = "3";
//
// b12
//
this.b12.Location = new System.Drawing.Point(184, 80);
this.b12.Name = "b12";
this.b12.Size = new System.Drawing.Size(30, 30);
this.b12.TabIndex = 0;
this.b12.Text = "4";
//
// b15
//
this.b15.Location = new System.Drawing.Point(152, 112);
this.b15.Name = "b15";
this.b15.Size = new System.Drawing.Size(30, 30);
this.b15.TabIndex = 0;
this.b15.Text = "1";
//
// b16
//
this.b16.Location = new System.Drawing.Point(184, 112);
this.b16.Name = "b16";
this.b16.Size = new System.Drawing.Size(30, 30);
this.b16.TabIndex = 0;
this.b16.Text = "*";
this.b16.Visible = false;
//
// b8
//
this.b8.Location = new System.Drawing.Point(184, 48);
this.b8.Name = "b8";
this.b8.Size = new System.Drawing.Size(30, 30);
this.b8.TabIndex = 0;
this.b8.Text = "8";
//
// b9
//
this.b9.Location = new System.Drawing.Point(88, 80);
this.b9.Name = "b9";
this.b9.Size = new System.Drawing.Size(30, 30);
this.b9.TabIndex = 0;
this.b9.Text = "7";
//
// b14
//
this.b14.Location = new System.Drawing.Point(120, 112);
this.b14.Name = "b14";
this.b14.Size = new System.Drawing.Size(30, 30);
this.b14.TabIndex = 0;
this.b14.Text = "2";
//
// t1
//
this.t1.Location = new System.Drawing.Point(112, 328);
this.t1.Name = "t1";
this.t1.TabIndex = 0;
this.t1.Text = "";
this.t1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.key_press);
//
// b1
//
this.b1.Location = new System.Drawing.Point(88, 16);
this.b1.Name = "b1";
this.b1.Size = new System.Drawing.Size(30, 30);
this.b1.TabIndex = 0;
this.b1.Text = "15";
//
// b2
//
this.b2.Location = new System.Drawing.Point(120, 16);
this.b2.Name = "b2";
this.b2.Size = new System.Drawing.Size(30, 30);
this.b2.TabIndex = 0;
this.b2.Text = "14";
//
// b3
//
this.b3.Location = new System.Drawing.Point(152, 16);
this.b3.Name = "b3";
this.b3.Size = new System.Drawing.Size(30, 30);
this.b3.TabIndex = 0;
this.b3.Text = "13";
//
// b4
//
this.b4.Location = new System.Drawing.Point(184,16);
this.b4.Name = "b4";
this.b4.Size = new System.Drawing.Size(30, 30);
this.b4.TabIndex = 0;
this.b4.Text = "12";
//
// b5
//
this.b5.Location = new System.Drawing.Point(88,48);
this.b5.Name = "b5";
this.b5.Size = new System.Drawing.Size(30, 30);
this.b5.TabIndex = 0;
this.b5.Text = "11";
//
// b6
//
this.b6.Location = new System.Drawing.Point(120,48);
this.b6.Name = "b6";
this.b6.Size = new System.Drawing.Size(30, 30);
this.b6.TabIndex = 0;
this.b6.Text = "10";
//
// b7
//
this.b7.Location = new System.Drawing.Point(152, 48);
this.b7.Name = "b7";
this.b7.Size = new System.Drawing.Size(30, 30);
this.b7.TabIndex = 0;
this.b7.Text = "9";
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(304, 221);
this.Controls.AddRange(new
System.Windows.Forms.Control[] {
this.lbl3,
this.lbl2,
this.lbl1,
this.t1,
this.b16,
this.b15,
this.b14,
this.b13,
this.b12,
this.b11,
this.b10,
this.b9,
this.b8,
this.b7,
this.b6,
this.b5,
this.b4,
this.b3,
this.b2,
this.b1});
this.Name = "Form1";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "拼图游戏";
this.ResumeLayout(false);
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