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📁 irc message protocol stack
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        MODE    - Change the channel's mode        INVITE  - Invite a client to an invite-only channel (mode +i)        TOPIC   - Change the channel topic in a mode +t channelOikarinen & Reed                                                [Page 6]RFC 1459              Internet Relay Chat Protocol              May 1993   A channel operator is identified by the '@' symbol next to their   nickname whenever it is associated with a channel (ie replies to the   NAMES, WHO and WHOIS commands).2. The IRC Specification2.1 Overview   The protocol as described herein is for use both with server to   server and client to server connections.  There are, however, more   restrictions on client connections (which are considered to be   untrustworthy) than on server connections.2.2 Character codes   No specific character set is specified. The protocol is based on a a   set of codes which are composed of eight (8) bits, making up an   octet.  Each message may be composed of any number of these octets;   however, some octet values are used for control codes which act as   message delimiters.   Regardless of being an 8-bit protocol, the delimiters and keywords   are such that protocol is mostly usable from USASCII terminal and a   telnet connection.   Because of IRC's scandanavian origin, the characters {}| are   considered to be the lower case equivalents of the characters []\,   respectively. This is a critical issue when determining the   equivalence of two nicknames.2.3 Messages   Servers and clients send eachother messages which may or may not   generate a reply.  If the message contains a valid command, as   described in later sections, the client should expect a reply as   specified but it is not advised to wait forever for the reply; client   to server and server to server communication is essentially   asynchronous in nature.   Each IRC message may consist of up to three main parts: the prefix   (optional), the command, and the command parameters (of which there   may be up to 15).  The prefix, command, and all parameters are   separated by one (or more) ASCII space character(s) (0x20).   The presence of a prefix is indicated with a single leading ASCII   colon character (':', 0x3b), which must be the first character of the   message itself.  There must be no gap (whitespace) between the colon   and the prefix.  The prefix is used by servers to indicate the trueOikarinen & Reed                                                [Page 7]RFC 1459              Internet Relay Chat Protocol              May 1993   origin of the message.  If the prefix is missing from the message, it   is assumed to have originated from the connection from which it was   received.  Clients should not use prefix when sending a message from   themselves; if they use a prefix, the only valid prefix is the   registered nickname associated with the client.  If the source   identified by the prefix cannot be found from the server's internal   database, or if the source is registered from a different link than   from which the message arrived, the server must ignore the message   silently.   The command must either be a valid IRC command or a three (3) digit   number represented in ASCII text.   IRC messages are always lines of characters terminated with a CR-LF   (Carriage Return - Line Feed) pair, and these messages shall not   exceed 512 characters in length, counting all characters including   the trailing CR-LF. Thus, there are 510 characters maximum allowed   for the command and its parameters.  There is no provision for   continuation message lines.  See section 7 for more details about   current implementations.2.3.1 Message format in 'pseudo' BNF   The protocol messages must be extracted from the contiguous stream of   octets.  The current solution is to designate two characters, CR and   LF, as message separators.   Empty  messages  are  silently  ignored,   which permits  use  of  the  sequence  CR-LF  between  messages   without extra problems.   The extracted message is parsed into the components <prefix>,   <command> and list of parameters matched either by <middle> or   <trailing> components.   The BNF representation for this is:<message>  ::= [':' <prefix> <SPACE> ] <command> <params> <crlf><prefix>   ::= <servername> | <nick> [ '!' <user> ] [ '@' <host> ]<command>  ::= <letter> { <letter> } | <number> <number> <number><SPACE>    ::= ' ' { ' ' }<params>   ::= <SPACE> [ ':' <trailing> | <middle> <params> ]<middle>   ::= <Any *non-empty* sequence of octets not including SPACE               or NUL or CR or LF, the first of which may not be ':'><trailing> ::= <Any, possibly *empty*, sequence of octets not including                 NUL or CR or LF><crlf>     ::= CR LFOikarinen & Reed                                                [Page 8]RFC 1459              Internet Relay Chat Protocol              May 1993NOTES:  1)    <SPACE> is consists only of SPACE character(s) (0x20).        Specially notice that TABULATION, and all other control        characters are considered NON-WHITE-SPACE.  2)    After extracting the parameter list, all parameters are equal,        whether matched by <middle> or <trailing>. <Trailing> is just        a syntactic trick to allow SPACE within parameter.  3)    The fact that CR and LF cannot appear in parameter strings is        just artifact of the message framing. This might change later.  4)    The NUL character is not special in message framing, and        basically could end up inside a parameter, but as it would        cause extra complexities in normal C string handling. Therefore        NUL is not allowed within messages.  5)    The last parameter may be an empty string.  6)    Use of the extended prefix (['!' <user> ] ['@' <host> ]) must        not be used in server to server communications and is only        intended for server to client messages in order to provide        clients with more useful information about who a message is        from without the need for additional queries.   Most protocol messages specify additional semantics and syntax for   the extracted parameter strings dictated by their position in the   list.  For example, many server commands will assume that the first   parameter after the command is the list of targets, which can be   described with:   <target>     ::= <to> [ "," <target> ]   <to>         ::= <channel> | <user> '@' <servername> | <nick> | <mask>   <channel>    ::= ('#' | '&') <chstring>   <servername> ::= <host>   <host>       ::= see RFC 952 [DNS:4] for details on allowed hostnames   <nick>       ::= <letter> { <letter> | <number> | <special> }   <mask>       ::= ('#' | '$') <chstring>   <chstring>   ::= <any 8bit code except SPACE, BELL, NUL, CR, LF and                     comma (',')>   Other parameter syntaxes are:   <user>       ::= <nonwhite> { <nonwhite> }   <letter>     ::= 'a' ... 'z' | 'A' ... 'Z'   <number>     ::= '0' ... '9'   <special>    ::= '-' | '[' | ']' | '\' | '`' | '^' | '{' | '}'Oikarinen & Reed                                                [Page 9]RFC 1459              Internet Relay Chat Protocol              May 1993   <nonwhite>   ::= <any 8bit code except SPACE (0x20), NUL (0x0), CR                     (0xd), and LF (0xa)>2.4 Numeric replies   Most of the messages sent to the server generate a reply of some   sort.  The most common reply is the numeric reply, used for both   errors and normal replies.  The numeric reply must be sent as one   message consisting of the sender prefix, the three digit numeric, and   the target of the reply.  A numeric reply is not allowed to originate   from a client; any such messages received by a server are silently   dropped. In all other respects, a numeric reply is just like a normal   message, except that the keyword is made up of 3 numeric digits   rather than a string of letters.  A list of different replies is   supplied in section 6.3. IRC Concepts.   This section is devoted to describing the actual concepts behind  the   organization  of  the  IRC  protocol and how the current   implementations deliver different classes of messages.                          1--\                              A        D---4                          2--/ \      /                                B----C                               /      \                              3        E   Servers: A, B, C, D, E         Clients: 1, 2, 3, 4                    [ Fig. 2. Sample small IRC network ]3.1 One-to-one communication   Communication on a one-to-one basis is usually only performed by   clients, since most server-server traffic is not a result of servers   talking only to each other.  To provide a secure means for clients to   talk to each other, it is required that all servers be able to send a   message in exactly one direction along the spanning tree in order to   reach any client.  The path of a message being delivered is the   shortest path between any two points on the spanning tree.   The following examples all refer to Figure 2 above.Oikarinen & Reed                                               [Page 10]RFC 1459              Internet Relay Chat Protocol              May 1993Example 1:     A message between clients 1 and 2 is only seen by server A, which     sends it straight to client 2.Example 2:     A message between clients 1 and 3 is seen by servers A & B, and     client 3.  No other clients or servers are allowed see the message.Example 3:     A message between clients 2 and 4 is seen by servers A, B, C & D     and client 4 only.3.2 One-to-many   The main goal of IRC is to provide a  forum  which  allows  easy  and   efficient  conferencing (one to many conversations).  IRC offers   several means to achieve this, each serving its own purpose.3.2.1 To a list   The least efficient style of one-to-many conversation is through   clients talking to a 'list' of users.  How this is done is almost   self explanatory: the client gives a list of destinations to which   the message is to be delivered and the server breaks it up and   dispatches a separate copy of the message to each given destination.   This isn't as efficient as using a group since the destination list   is broken up and the dispatch sent without checking to make sure   duplicates aren't sent down each path.3.2.2 To a group (channel)   In IRC the channel has a role equivalent to that of the multicast   group; their existence is dynamic (coming and going as people join   and leave channels) and the actual conversation carried out on a   channel is only sent to servers which are supporting users on a given   channel.  If there are multiple users on a server in the same   channel, the message text is sent only once to that server and then   sent to each client on the channel.  This action is then repeated for   each client-server combination until the original message has fanned   out and reached each member of the channel.   The following examples all refer to Figure 2.Example 4:     Any channel with 1 client in it. Messages to the channel go to the     server and then nowhere else.Oikarinen & Reed                                               [Page 11]RFC 1459              Internet Relay Chat Protocol              May 1993Example 5:     2 clients in a channel. All messages traverse a path as if they     were private messages between the two clients outside a channel.Example 6:     Clients 1, 2 and 3 in a channel.  All messages to the channel are     sent to all clients and only those servers which must be traversed     by the message if it were a private message to a single client.  If     client 1 sends a message, it goes back to client 2 and then via     server B to client 3.3.2.3 To a host/server mask   To provide IRC operators with some mechanism to send  messages  to  a   large body of related users, host and server mask messages are   provided.  These messages are sent to users whose host or server   information  match that  of  the mask.  The messages are only sent to   locations where users are, in a fashion similar to that of channels.3.3 One-to-all   The one-to-all type of message is better described as a broadcast   message, sent to all clients or servers or both.  On a large network   of users and servers, a single message can result in a lot of traffic   being sent over the network in an effort to reach all of the desired   destinations.   For some messages, there is no option but to broadcast it to all   servers so that the state information held by each server is   reasonably consistent between servers.3.3.1 Client-to-Client   There is no class of message which, from a single message, results in   a message being sent to every other client.3.3.2 Client-to-Server

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