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📄 session.h

📁 msn message protocol stack
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/** * @file session.h MSN session functions * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here.  Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */#ifndef _MSN_SESSION_H_#define _MSN_SESSION_H_typedef struct _MsnSession MsnSession;#include "sslconn.h"#include "notification.h"#include "switchboard.h"#include "user.h"#include "group.h"#include "cmdproc.h"#include "nexus.h"#include "userlist.h"#include "sync.h"struct _MsnSession{	GaimAccount *account;	MsnUser *user;	int state;	guint protocol_ver;	char *dispatch_host;	int dispatch_port;	gboolean connected;	gboolean logged_in; /* temporal flag to ignore local blist adds */	MsnNotification *notification;	MsnNexus *nexus;	gboolean http_method;	gint http_poll_timer;	MsnUserList *userlist;	MsnUserList *sync_userlist;	int servconns_count;	GList *switches;	GList *directconns;	int conv_seq;	struct	{		char *kv;		char *sid;		char *mspauth;		unsigned long sl;		char *file;		char *client_ip;		int client_port;	} passport_info;	/* You have no idea how much I hate all that is below. */	/* shx: What? ;) */	GaimPlugin *prpl;	MsnSync *sync;	GList *slplinks;};/** * Creates an MSN session. * * @param account The account. * @param host    The dispatch server host. * @param port    The dispatch server port. * * @return The new MSN session. */MsnSession *msn_session_new(GaimAccount *account,							const char *host, int port,							gboolean http_method);/** * Destroys an MSN session. * * @param session The MSN session to destroy. */void msn_session_destroy(MsnSession *session);/** * Connects to and initiates an MSN session. * * @param session The MSN session. * * @return @c TRUE on success, @c FALSE on failure. */gboolean msn_session_connect(MsnSession *session);/** * Disconnects from an MSN session. * * @param session The MSN session. */void msn_session_disconnect(MsnSession *session);/** * Finds a switchboard with the given chat ID. * * @param session The MSN session. * @param chat_id The chat ID to search for. * * @return The switchboard, if found. */MsnSwitchBoard *msn_session_find_switch_with_id(const MsnSession *session,												int chat_id);MsnSwitchBoard *msn_session_find_swboard(MsnSession *session,										 const char *username);MsnSwitchBoard *msn_session_get_swboard(MsnSession *session,										const char *username);void msn_session_finish_login(MsnSession *session);#endif /* _MSN_SESSION_H_ */

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