2dgl_drawpolygon.c

来自「uc-gui.rar」· C语言 代码 · 共 71 行

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/***********************************************************************************************************                                                uC/GUI*                        Universal graphic software for embedded applications**                       (c) Copyright 2002, Micrium Inc., Weston, FL*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH**              礐/GUI is protected by international copyright laws. Knowledge of the*              source code may not be used to write a similar product. This file may*              only be used in accordance with a license and should not be redistributed*              in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------File        : 2DGL_DrawPolygon.cPurpose     : Example for drawing a polygon----------------------------------------------------------------------*/#include "gui.h"/*********************************************************************           The points of the arrow**********************************************************************/static const GUI_POINT aPointArrow[] = {  {  0,  -5},  {-40, -35},  {-10, -25},  {-10, -85},  { 10, -85},  { 10, -25},  { 40, -35},};/*********************************************************************               Draws a polygon**********************************************************************/static void DrawPolygon(void) {  int Cnt =0;  GUI_SetBkColor(GUI_WHITE);  GUI_Clear();  GUI_SetFont(&GUI_Font8x16);  GUI_SetColor(0x0);  GUI_DispStringAt("Polygons of arbitrary shape ", 0, 0);  GUI_DispStringAt("in any color", 120, 20);  GUI_SetColor(GUI_BLUE);  /* Draw filled polygon */  GUI_FillPolygon (&aPointArrow[0],7,100,100);}/*********************************************************************                 main**********************************************************************/void main(void) {  GUI_Init();  DrawPolygon();  while(1)    GUI_Delay(100);}

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