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📄 touch_demo.c

📁 uc-gui.rar
💻 C
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/***********************************************************************************************************                                                uC/GUI*                        Universal graphic software for embedded applications**                       (c) Copyright 2002, Micrium Inc., Weston, FL*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH**              礐/GUI is protected by international copyright laws. Knowledge of the*              source code may not be used to write a similar product. This file may*              only be used in accordance with a license and should not be redistributed*              in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------File        : TOUCH_DemoTouch.cPurpose     : Example demonstrates the use of the touch screen module----------------------------------------------------------------------*/#include "gui.h"/*********************************************************************        Draw rectangle and wait until it has been touched**********************************************************************/static void DemoTouch(void) {  GUI_TOUCH_tState State;  GUI_SetBkColor(GUI_WHITE);  GUI_Clear();  GUI_SetColor(GUI_GREEN);  GUI_FillRect(50, 50, 90, 90);  GUI_SetColor(GUI_BLACK);  GUI_DispString("Please touch the green rectangle to continue...\n");  GUI_SetPenSize(5);  while(1) {    /* Get state of touch screen */    GUI_TOUCH_GetState(&State);    if (State.Pressed) {      if ((State.x >= 50) && (State.y >= 50) && (State.x <= 90) && (State.y <= 90)) {        /* Break if position inside */        break;      } else {        /* Display position */        GUI_SetColor(GUI_RED);        GUI_DispStringAt("Position ", 0, GUI_GetDispPosY());        GUI_DispDec(State.x, 3);        GUI_DispString("/");        GUI_DispDec(State.y, 3);        GUI_DispString(" is not inside the rectangle");        GUI_SetColor(GUI_BLUE);        GUI_DrawPoint(State.x, State.y);      }    }    GUI_Delay(50);  }  GUI_SetColor(GUI_BLUE);  GUI_DispString("\nOK");}/*********************************************************************                 main**********************************************************************/void main(void) {  GUI_Init();  DemoTouch();  while(1)    GUI_Delay(100);}

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