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📄 lcdwin.c

📁 uc-gui.rar
💻 C
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  goto WriteTBit0;}#endif/*    *********************************************    *                                           *    *      Draw Bitmap 4 BPP                    *    *                                           *    **********************************************/#if (LCD_MAX_LOG_COLORS > 4)static void  DrawBitLine4BPP(int x, int y, U8 const*p, int Diff, int xsize, const LCD_PIXELINDEX*pTrans) {  U8 pixels;/*// Jump to right entry point*/  pixels = *p;  if (GUI_Context.DrawMode & LCD_DRAWMODE_TRANS) {    if ((Diff&1) ==0)      goto WriteTBit0;    goto WriteTBit1;  } else {    if ((Diff&1) ==0)      goto WriteBit0;    goto WriteBit1;  }/*        Write without transparency*/WriteBit0:  SETPIXEL(x+0, y, *(pTrans+(pixels>>4)));  if (!--xsize)    return;WriteBit1:  SETPIXEL(x+1, y, *(pTrans+(pixels&0xf)));  if (!--xsize)    return;  x+=2;  pixels = *(++p);  goto WriteBit0;/*        Write with transparency*/WriteTBit0:  if (pixels>>4)    SETPIXEL(x+0, y, *(pTrans+(pixels>>4)));  if (!--xsize)    return;WriteTBit1:  if (pixels&0xf)    SETPIXEL(x+1, y, *(pTrans+(pixels&0xf)));  if (!--xsize)    return;  x+=2;  pixels = *(++p);  goto WriteTBit0;}#endif/*    *********************************************    *                                           *    *      Draw Bitmap 8 BPP  (256 colors)      *    *                                           *    **********************************************/#if (LCD_MAX_LOG_COLORS > 16)static void  DrawBitLine8BPP(int x, int y, U8 const*p, int xsize, const LCD_PIXELINDEX*pTrans) {  LCD_PIXELINDEX pixel;  if ((GUI_Context.DrawMode & LCD_DRAWMODE_TRANS)==0) {    if (pTrans) {      for (;xsize > 0; xsize--,x++,p++) {        pixel = *p;        SETPIXEL(x, y, *(pTrans+pixel));      }    } else {      for (;xsize > 0; xsize--,x++,p++) {        SETPIXEL(x, y, *p);      }    }  } else {   /* Handle transparent bitmap */    if (pTrans) {      for (; xsize > 0; xsize--, x++, p++) {        pixel = *p;        if (pixel) {          SETPIXEL(x+0, y, *(pTrans+pixel));        }      }    } else {      for (; xsize > 0; xsize--, x++, p++) {        pixel = *p;        if (pixel) {          SETPIXEL(x+0, y, pixel);        }      }    }  }}#endif/*    *********************************************    *                                           *    *      Draw Bitmap 16 BPP  (65536 colors)   *    *                                           *    **********************************************/#if (LCD_BITSPERPIXEL > 8)static void  DrawBitLine16BPP(int x, int y, U16 const*p, int xsize, const LCD_PIXELINDEX*pTrans) {  LCD_PIXELINDEX pixel;  if ((GUI_Context.DrawMode & LCD_DRAWMODE_TRANS)==0) {    if (pTrans) {      for (;xsize > 0; xsize--,x++,p++) {        pixel = *p;        SETPIXEL(x, y, *(pTrans+pixel));      }    } else {      for (;xsize > 0; xsize--,x++,p++) {        SETPIXEL(x, y, *p);      }    }  } else {   /* Handle transparent bitmap */    if (pTrans) {      for (; xsize > 0; xsize--, x++, p++) {        pixel = *p;        if (pixel) {          SETPIXEL(x+0, y, *(pTrans+pixel));        }      }    } else {      for (; xsize > 0; xsize--, x++, p++) {        pixel = *p;        if (pixel) {          SETPIXEL(x+0, y, pixel);        }      }    }  }}#endif/*        *********************************************************        *                                                       *        *         Universal draw Bitmap routine                 *        *                                                       *        **********************************************************/void LCD_L0_DrawBitmap   (int x0, int y0,                       int xsize, int ysize,                       int BitsPerPixel,                        int BytesPerLine,                       const U8* pData, int Diff,                       const LCD_PIXELINDEX* pTrans){  int i;  /*     Use DrawBitLineXBPP  */  for (i=0; i<ysize; i++) {    switch (BitsPerPixel) {    case 1:      DrawBitLine1BPP(x0, i+y0, pData, Diff, xsize, pTrans);      break;    #if (LCD_MAX_LOG_COLORS > 2)      case 2:        DrawBitLine2BPP(x0, i+y0, pData, Diff, xsize, pTrans);        break;    #endif    #if (LCD_MAX_LOG_COLORS > 4)      case 4:        DrawBitLine4BPP(x0, i+y0, pData, Diff, xsize, pTrans);        break;    #endif    #if (LCD_MAX_LOG_COLORS > 16)      case 8:        DrawBitLine8BPP(x0, i+y0, pData, xsize, pTrans);        break;    #endif    #if (LCD_BITSPERPIXEL > 8)      case 16:        DrawBitLine16BPP(x0, i+y0, (const U16 *)pData, xsize, pTrans);        break;    #endif    }    pData += BytesPerLine;  }}/**********************************************************       LCD_L0_SetOrg**********************************************************Purpose:        Sets the original position of the virtual display.                Has no function at this point with the PC-driver.*/int OrgX, OrgY;void LCD_L0_SetOrg(int x, int y) {  OrgX = x;  OrgY = y;}/*        *********************************************************        *                                                       *        *           Support for verification                    *        *                                                       *        *********************************************************The following routines are implemented, but have no functionilityat this point. The reason is that these functions are supposedto supervise the hardware, which for obvious reasons can not bedone in a simulation.*/#if LCD_VERIFYint  LCD_GetErrStat(void) {  return 0;}void LCD_ClrErrStat(void) {}int  LCD_GetErrCnt (void) {  return 0;}#endif  /*        *********************************************************        *                                                       *        *       LCD_On                                          *        *       LCD_Off                                         *        *                                                       *        *********************************************************(Not supported in Simulation)*/void LCD_Off          (void) {}void LCD_On           (void) {}/*        *********************************************************        *                                                       *        *       LUT routines (lookup tables)                    *        *                                                       *        **********************************************************/void LCD_L0_SetLUTEntry(U8 Pos, LCD_COLOR color) {  LCDSIM_SetLUTEntry(Pos, color);}/*        *********************************************************        *                                                       *        *       LCD_Init : Init the display                     *        *                                                       *        **********************************************************/int  LCD_L0_Init(void) {  int x,y;  // Create Bitmaps to simulate LCD (pages)  for (x=0; x< LCD_XSIZE; x++)    for (y=0; y< LCD_YSIZE; y++)      SETPIXEL( x, y, BKCOLORINDEX);	return 0;}int  LCD_L0_CheckInit(void) {  return 0;} /*        ******************************************        *                                        *        *    Re-initialize LCD                   *        *                                        *        ******************************************This routine is supplied for compatibility and interchangability of"C"-sources with embedded versions of the driver. It has no realeffect in the PC-version as there is simply no need to re-initializethe LCD since it is just simulated anyhow.*/void LCD_L0_ReInit       (void) {}unsigned LCD_L0_GetPixelIndex(int x, int y)  {  return LCDSIM_GetPixelIndex(x,y);}/*        *********************************************************        *                                                       *        *       LCD_L0_XorPixel                                 *        *                                                       *        *********************************************************Purpose:  This routine is called by emWin. It writes 1 pixel into the          display.*/void LCD_L0_XorPixel(int x, int y) {  XORPIXEL(x, y);}/*        *********************************************************        *                                                       *        *       LCD_L0_SetPixelIndex                            *        *                                                       *        *********************************************************Purpose:  This routine is called by emWin. It writes 1 pixel into the          display.*/void LCD_L0_SetPixelIndex(int x, int y, int ColorIndex) {  SETPIXEL(x, y, ColorIndex);}#else  void LCDWin(void) { } /* avoid empty object files */#endif /* defined(WIN32) && defined(LCD_USE_WINSIM) */

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