📄 gui__intersectrect.c
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/********************************************************************** SEGGER MICROCONTROLLER SYSTEME GmbH ** Solutions for real time microcontroller applications ************************************************************************ ** (c) 2002 SEGGER Microcontroller Systeme GmbH ** ** Internet: www.segger.com Support: support@segger.com ** *************************************************************************** emWin/GSC Grafical user interface for embedded applications ****emWin is protected by international copyright laws. Knowledge of thesource code may not be used to write a similar product. This file mayonly be used in accordance with a license and should not be re-distributed in any way. We appreciate your understanding and fairness.----------------------------------------------------------------------File : GUI_IntersectRect.cPurpose : Implementation of GUI_IntersectRect---------------------------END-OF-HEADER------------------------------*/#include "GUI_Protected.h"/*********************************************************************** GUI__IntersectRects***********************************************************************Purpose: Calc intersection of rectanglesAdd. info: Rectangles are passed as pointers. These pointers need to be valid; a NULL pointer may not be passed. There is no check for NULL pointers implemented in order to avoid avoid performance penalty. There is a similar function available, GUI__IntersectRects(), which takes 3 parameters and has a return value. Note that this one should be preferred because it is considerably faster and the call requires one parameter less.*/void GUI__IntersectRect(GUI_RECT* pDest, const GUI_RECT* pr0) { if (pDest->x0 < pr0->x0) pDest->x0 = pr0->x0; if (pDest->y0 < pr0->y0) pDest->y0 = pr0->y0; if (pDest->x1 > pr0->x1) pDest->x1 = pr0->x1; if (pDest->y1 > pr0->y1) pDest->y1 = pr0->y1;}
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