gui__intersectrect.c

来自「uc-gui.rar」· C语言 代码 · 共 58 行

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/**********************************************************************                SEGGER MICROCONTROLLER SYSTEME GmbH                 **        Solutions for real time microcontroller applications        ************************************************************************                                                                    **        (c) 2002         SEGGER Microcontroller Systeme GmbH        **                                                                    **        Internet: www.segger.com    Support:  support@segger.com    **                                                                    *************************************************************************** emWin/GSC Grafical user interface for embedded applications ****emWin is protected by international copyright laws. Knowledge of thesource code may not be used to write a similar product. This file mayonly be used in accordance with a license and should not be re-distributed in any way. We appreciate your understanding and fairness.----------------------------------------------------------------------File        : GUI_IntersectRect.cPurpose     : Implementation of GUI_IntersectRect---------------------------END-OF-HEADER------------------------------*/#include "GUI_Protected.h"/***********************************************************************             GUI__IntersectRects***********************************************************************Purpose:  Calc intersection of rectanglesAdd. info:  Rectangles are passed as pointers. These pointers need to be valid;  a NULL pointer may not be passed. There is no check for NULL pointers  implemented in order to avoid avoid performance penalty.  There is a similar function available, GUI__IntersectRects(),  which takes 3 parameters and  has a return value. Note that this one should be preferred because  it is considerably faster and the call requires one parameter less.*/void GUI__IntersectRect(GUI_RECT* pDest, const GUI_RECT* pr0) {  if (pDest->x0 < pr0->x0)    pDest->x0 = pr0->x0;  if (pDest->y0 < pr0->y0)    pDest->y0 = pr0->y0;  if (pDest->x1 > pr0->x1)    pDest->x1 = pr0->x1;  if (pDest->y1 > pr0->y1)    pDest->y1 = pr0->y1;}

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