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📄 gui_touch.c

📁 uc-gui.rar
💻 C
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/**********************************************************************                SEGGER MICROCONTROLLER SYSTEME GmbH                 **        Solutions for real time microcontroller applications        ************************************************************************                                                                    **      (c) 1996-2002    SEGGER Microcontroller Systeme GmbH          **                                                                    **        Internet: www.segger.com    Support:  support@segger.com    **                                                                    *************************************************************************** emWin/GSC Grafical user interface for embedded applications ****emWin is protected by international copyright laws. Knowledge of thesource code may not be used to write a similar product. This file mayonly be used in accordance with a license and should not be re-distributed in any way. We appreciate your understanding and fairness.----------------------------------------------------------------------File        : GUITOUCH.CPurpose     : Touch screen manager----------------------------------------------------------------------This module handles the touch screen. It is configured in the fileGUITouch.conf.h (Should be located in the Config\ directory).----------------------------------------------------------------------*/#include <stdio.h>#include <stdlib.h>#include <string.h>#include "LCD_Private.H"      /* private modul definitions & config */#include "GUI_Protected.h"/***********************************************************************       static data************************************************************************/static GUI_HID_STATE _State;/***********************************************************************              GUI_TOUCH_GetState************************************************************************/int GUI_TOUCH_GetState(GUI_HID_STATE *pState) {  *pState = _State;  return (_State.Pressed != 0) ? 1 : 0;}void GUI_TOUCH_StoreState(int x, int y) {  #if GUI_SUPPORT_TOUCH    static int xPrev=-1, yPrev=-1;    _State.x       = xPrev;    _State.y       = yPrev;    _State.Pressed = ((x==-1) | (xPrev==-1))  ? 0 : 1;    if ((xPrev != x) || (yPrev != y)) {      GUI_HID_StoreState(&_State);    }    xPrev = x;    yPrev = y;  #else    GUI_USE_PARA(x);    GUI_USE_PARA(y);  #endif}

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