📄 lcdaa.c
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/********************************************************************** SEGGER MICROCONTROLLER SYSTEME GmbH ** Solutions for real time microcontroller applications ************************************************************************ ** (c) 2002 SEGGER Microcontroller Systeme GmbH ** ** Internet: www.segger.com Support: support@segger.com ** *************************************************************************** emWin/GSC Grafical user interface for embedded applications ****emWin is protected by international copyright laws. Knowledge of thesource code may not be used to write a similar product. This file mayonly be used in accordance with a license and should not be re-distributed in any way. We appreciate your understanding and fairness.----------------------------------------------------------------------File : LCDAA.cPurpose : Low level antialiasing routines.---------------------------END-OF-HEADER------------------------------*/#define LCD_C#include <stddef.h> /* needed for definition of NULL */#include "LCD.H"#include "GUI_Private.H"#include "LCD_Private.h"/* ********************************************************* * * * Macros for internal use * * * **********************************************************/#define RETURN_IF_Y_OUT() \ if (y < GUI_Context.ClipRect.y0) \ return; \ if (y > GUI_Context.ClipRect.y1) \ return;#define RETURN_IF_X_OUT() \ if (x < GUI_Context.ClipRect.x0) return; \ if (x > GUI_Context.ClipRect.x1) return;#define CLIP_X() \ if (x0 < GUI_Context.ClipRect.x0) { x0 = GUI_Context.ClipRect.x0; } \ if (x1 > GUI_Context.ClipRect.x1) { x1 = GUI_Context.ClipRect.x1; }#define CLIP_Y() \ if (y0 < GUI_Context.ClipRect.y0) { y0 = GUI_Context.ClipRect.y0; } \ if (y1 > GUI_Context.ClipRect.y1) { y1 = GUI_Context.ClipRect.y1; }/* ********************************************************* * * * Antialiasing (opt) * * * **********************************************************/LCD_COLOR LCD_AA_MixColors(LCD_COLOR Color, LCD_COLOR BkColor, U8 Intens) { /* Calc Color seperations for FgColor first */ I32 R = (Color&0xff)*Intens; I32 G = (Color&0xff00)*Intens; I32 B = (Color&0xff0000)*Intens; /* Add Color seperations for BkColor */ Intens = 15-Intens; R += (BkColor&0xff)*Intens; G += (BkColor&0xff00)*Intens; B += (BkColor&0xff0000)*Intens; R = (R/15)&0xff; G = (G/15)&0xff00; B = (B/15)&0xff0000; Color = R+G+B; return Color;}/* Draw 1-pixel with Foreground color */void LCD_SetPixelAA(int x, int y, U8 Intens) { if (Intens == 0) return; RETURN_IF_Y_OUT(); RETURN_IF_X_OUT(); if (Intens >= 15) { LCDDEV_L0_SetPixelIndex(x,y, LCD_COLORINDEX); } else { LCD_COLOR Color = LCD_Index2Color(LCD_COLORINDEX); LCD_COLOR BkColor = LCD_GetPixelColor(x,y); Color = LCD_AA_MixColors(Color, BkColor, Intens); LCDDEV_L0_SetPixelIndex(x,y, LCD_Color2Index(Color)); }}/* Draw 1-pixel with Foreground and background color */void LCD_SetPixelAA_NoTrans(int x, int y, U8 Intens) { RETURN_IF_Y_OUT(); RETURN_IF_X_OUT(); if (Intens == 0) { LCDDEV_L0_SetPixelIndex(x,y, LCD_BKCOLORINDEX); } else if (Intens == 15) { LCDDEV_L0_SetPixelIndex(x,y, LCD_COLORINDEX); } else { LCD_COLOR Color = LCD_AA_MixColors(LCD_Index2Color(LCD_COLORINDEX), LCD_Index2Color(LCD_BKCOLORINDEX), Intens); LCDDEV_L0_SetPixelIndex(x,y,LCD_Color2Index(Color)); }}
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