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📄 gui_protected.h

📁 uc-gui.rar
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/***********************************************************************************************************                                                uC/GUI*                        Universal graphic software for embedded applications**                       (c) Copyright 2002, Micrium Inc., Weston, FL*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH**              礐/GUI is protected by international copyright laws. Knowledge of the*              source code may not be used to write a similar product. This file may*              only be used in accordance with a license and should not be redistributed*              in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------File        : GUI_Protected.hPurpose     : GUI internal declarations---------------------------END-OF-HEADER------------------------------*/#ifndef  GUI_PROTECTED_H#define  GUI_PROTECTED_H#include "GUI.h"#include "LCD_Protected.h"#include "GUIDebug.h"/************************************************************************                        Defaults for config switches************************************************************************  The config switches below do not affect the interface in GUI.h and  are therefor not required to be in GUI.h.*/#ifndef GUI_ALLOC_SIZE  #define GUI_ALLOC_SIZE      1000#endif/* Short address area.   For  most compilers, this is "near" or "__near"   We do not use this except for some CPUs which we know to always have some   near memory, because the GUI_Context ans some other data will be declared   to be in this short address (near) memory area as it has a major effect   on performance.   Please define in GUIConf.h (if you want to use it)*/#ifndef GUI_SADDR  #define GUI_SADDR#endif/*      *********************************        *                               *        *      Angles                   *        *                               *        **********************************/#define GUI_45DEG  512#define GUI_90DEG  (2*GUI_45DEG)#define GUI_180DEG (4*GUI_45DEG)#define GUI_360DEG (8*GUI_45DEG)/***********************************************************************             Support for multitasking systems************************************************************************/void GUI_Lock(void);void GUI_Unlock(void);void GUITASK_Init(void);#if !GUI_OS  #define GUI_LOCK()  #define GUI_UNLOCK()  #define GUITASK_INIT()#else  #define GUI_LOCK() GUI_Lock()  #define GUI_UNLOCK() GUI_Unlock()  #define GUITASK_INIT() GUITASK_Init()#endif/*******************************************************        ALLOC internals  (memory allocation)********************************************************//*******************************************************        Usage internals********************************************************/typedef GUI_HMEM GUI_USAGE_Handle;typedef struct tsUSAGE_APIList tUSAGE_APIList;typedef struct GUI_Usage GUI_USAGE;#define GUI_USAGE_h GUI_USAGE_Handletypedef GUI_USAGE_h tUSAGE_CreateCompatible(GUI_USAGE* p);typedef void        tUSAGE_AddPixel        (GUI_USAGE* p, int x, int y);typedef void        tUSAGE_AddHLine        (GUI_USAGE* p, int x0, int y0, int len);typedef void        tUSAGE_Clear           (GUI_USAGE* p);typedef void        tUSAGE_Delete          (GUI_USAGE_h h);typedef int         tUSAGE_GetNextDirty    (GUI_USAGE* p, int *pxOff, int yOff);#define GUI_USAGE_h2p(h) ((GUI_USAGE*)GUI_ALLOC_h2p(h))void GUI_USAGE_DecUseCnt(GUI_USAGE_Handle  hUsage);GUI_USAGE_Handle GUI_USAGE_BM_Create(int x0, int y0, int xsize, int ysize, int Flags);void GUI_USAGE_Select(GUI_USAGE_Handle hUsage);#define GUI_USAGE_AddPixel(p, x,y)            p->pAPI->pfAddPixel(p,x,y)#define GUI_USAGE_AddHLine(p,x,y,len)         p->pAPI->pfAddHLine(p,x,y,len)#define GUI_USAGE_Clear(p)                    p->pAPI->pfClear(p)#define GUI_USAGE_Delete(p)                   p->pAPI->pfDelete(p)#define GUI_USAGE_GetNextDirty(p,pxOff, yOff) p->pAPI->pfGetNextDirty(p,pxOff, yOff)struct tsUSAGE_APIList {  tUSAGE_AddPixel*                pfAddPixel;  tUSAGE_AddHLine*                pfAddHLine;  tUSAGE_Clear*                   pfClear;  tUSAGE_CreateCompatible*        pfCreateCompatible;  tUSAGE_Delete*                  pfDelete;  tUSAGE_GetNextDirty*            pfGetNextDirty;} ;struct GUI_Usage {  I16P x0, y0, XSize, YSize;  const tUSAGE_APIList *pAPI;  I16 UseCnt;};/*******************************************************        GUI_MEMDEV********************************************************/#if GUI_SUPPORT_MEMDEV  typedef struct GUI_MemDev GUI_MEMDEV;  struct GUI_MemDev {    I16P                  x0, y0, XSize, YSize;    int                   NumColors;    int                   BytesPerLine;    GUI_HMEM              hUsage;    tLCDDEV_Color2Index*  pfColor2Index;    tLCDDEV_Index2Color*  pfIndex2Color;  };  #define GUI_MEMDEV_h2p(h) ((GUI_MEMDEV*)GUI_ALLOC_h2p(h))  void GUI_MEMDEV__CopyFromLCD(GUI_MEMDEV_Handle hMem);#endif/*********************************************************************                   LCD_HL_ level defines**********************************************************************/#if GUI_SUPPORT_MEMDEV  #define LCD_HL_DrawHLine             GUI_Context.pLCD_HL->pfDrawHLine  #define LCD_HL_DrawPixel             GUI_Context.pLCD_HL->pfDrawPixel#else  #define LCD_HL_DrawHLine             LCD_DrawHLine  #define LCD_HL_DrawPixel             LCD_DrawPixel#endif/***********************************************************************                     Helper functions*************************************************************************/#define GUI_ZEROINIT(Obj) memset(Obj, 0, sizeof(Obj))int  GUI_cos(int angle);int  GUI_sin(int angle);void GL_DrawLine1(int x0, int y0, int x1, int y1);extern const U32 GUI_Pow10[10];/* GUIAALib.c --- direct anti-aliased drawing */int  GUI_AA_Init(int x0, int x1);int  GUI_AA_Init_HiRes(int x0, int x1);void GUI_AA_Exit(void);I16 GUI_AA_HiRes2Pixel(int HiRes);void GL_FillCircleAA_HiRes(int x0, int y0, int r);/* Conversion routines */void GUI_AddHex(U32 v, U8 Len, char**ps);void GUI_AddBin(U32 v, U8 Len, char**ps);void GUI_AddDecShift(I32 v, U8 Len, U8 Shift, char**ps);long GUI_AddSign(long v, char**ps);int GUI__GetLineLen(const char GUI_FAR *s, int MaxLen);int GUI_GetLineDistX(const char GUI_FAR *s, int Len);int GUI__GetFontSizeY(void);int GUI__HandleEOLine(const char* *ps);void GUI__DispLine(const char GUI_FAR *s, int Len, const GUI_RECT* pr);void GUI__AddSpaceHex(U32 v, U8 Len, char**ps);/***********************************************************************             2d - GL************************************************************************/void GL_DispChar         (U16 c);void GL_DrawArc          (int x0, int y0, int rx, int ry, int a0, int a1);void GL_DrawBitmap       (const GUI_BITMAP* pBM, int x0, int y0);void GL_DrawCircle       (int x0, int y0, int r);void GL_DrawEllipse      (int x0, int y0, int rx, int ry);void GL_DrawHLine        (int y0, int x0, int x1);void GL_DrawPolygon      (const GUI_POINT* pPoints, int NumPoints, int x0, int y0);void GL_DrawPoint        (int x, int y);void GL_DrawLineRel      (int dx, int dy);void GL_DrawLineTo       (int x, int y);void GL_DrawLine         (int x0, int y0, int x1, int y1);void GL_MoveTo           (int x, int y);void GL_FillCircle       (int x0, int y0, int r);void GL_FillCircleAA     (int x0, int y0, int r);void GL_FillEllipse      (int x0, int y0, int rx, int ry);void GL_FillPolygon      (const GUI_POINT* pPoints, int NumPoints, int x0, int y0);void GL_SetDefault       (void);/**************************************************************                 Callback pointers for dynamic linkage**************************************************************Dynamic linkage pointers reduces configuration hassles.*/typedef int  GUI_tfTimer(void);typedef void GUI_CURSOR_tfTempHide  (const GUI_RECT* pRect);typedef void GUI_CURSOR_tfTempUnhide(const GUI_RECT* pRect);typedef int  WM_tfHandleHID(void);/**************************************************************         EXTERN decalartions/definitions**************************************************************Dynamic linkage pointers reduces configuration hassles.*/#ifdef  GL_CORE_C  #define EXTERN#else  #define EXTERN extern#endifEXTERN GUI_SADDR GUI_CONTEXT GUI_Context; /* Thread wide globals */EXTERN GUI_SADDR char GUI_DecChar;        /* System wide globals */EXTERN GUI_tfTimer*       GUI_pfTimerExec;EXTERN WM_tfHandleHID*  WM_pfHandleHID;#if GUI_SUPPORT_CURSOR  EXTERN GUI_CURSOR_tfTempHide*   GUI_CURSOR_pfTempHide;  EXTERN GUI_CURSOR_tfTempUnhide* GUI_CURSOR_pfTempUnhide;#endif#undef EXTERN#endif   /* ifdef GUI_H */

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