lcd_drawvline.c

来自「uc-gui.rar」· C语言 代码 · 共 65 行

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/**********************************************************************                SEGGER MICROCONTROLLER SYSTEME GmbH                 **        Solutions for real time microcontroller applications        ************************************************************************                                                                    **        (c) 2002         SEGGER Microcontroller Systeme GmbH        **                                                                    **        Internet: www.segger.com    Support:  support@segger.com    **                                                                    *************************************************************************** emWin/GSC Grafical user interface for embedded applications ****emWin is protected by international copyright laws. Knowledge of thesource code may not be used to write a similar product. This file mayonly be used in accordance with a license and should not be re-distributed in any way. We appreciate your understanding and fairness.----------------------------------------------------------------------File        : LCD_DrawVLine.cPurpose     : Implementation of optional routines---------------------------END-OF-HEADER------------------------------*/#include "LCD_Private.h"#include "GUI_Private.h"/*        *********************************************************        *                                                       *        *       Macros for internal use                         *        *                                                       *        **********************************************************/#define RETURN_IF_Y_OUT() \  if (y < GUI_Context.ClipRect.y0) return;             \  if (y > GUI_Context.ClipRect.y1) return;#define RETURN_IF_X_OUT() \  if (x < GUI_Context.ClipRect.x0) return;             \  if (x > GUI_Context.ClipRect.x1) return;#define CLIP_X() \  if (x0 < GUI_Context.ClipRect.x0) { x0 = GUI_Context.ClipRect.x0; } \  if (x1 > GUI_Context.ClipRect.x1) { x1 = GUI_Context.ClipRect.x1; }#define CLIP_Y() \  if (y0 < GUI_Context.ClipRect.y0) { y0 = GUI_Context.ClipRect.y0; } \  if (y1 > GUI_Context.ClipRect.y1) { y1 = GUI_Context.ClipRect.y1; }void LCD_DrawVLine  (int x, int y0,  int y1) {  /* Perform clipping and check if there is something to do */  RETURN_IF_X_OUT();  CLIP_Y();  if (y1<y0)    return;  /* Call driver to draw */  LCDDEV_L0_DrawVLine(x, y0, y1);}

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