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📄 gui__intersectrects.c

📁 uc-gui.rar
💻 C
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/**********************************************************************                SEGGER MICROCONTROLLER SYSTEME GmbH                 **        Solutions for real time microcontroller applications        ************************************************************************                                                                    **        (c) 2002         SEGGER Microcontroller Systeme GmbH        **                                                                    **        Internet: www.segger.com    Support:  support@segger.com    **                                                                    *************************************************************************** emWin/GSC Grafical user interface for embedded applications ****emWin is protected by international copyright laws. Knowledge of thesource code may not be used to write a similar product. This file mayonly be used in accordance with a license and should not be re-distributed in any way. We appreciate your understanding and fairness.----------------------------------------------------------------------File        : GUI_IntersectRects.cPurpose     : Implementation of GUI_IntersectRects---------------------------END-OF-HEADER------------------------------*/#include "GUI_Protected.h"/***********************************************************************             Macros**********************************************************************/#define MIN(v0,v1) ((v0>v1) ? v1 : v0)#define MAX(v0,v1) ((v0>v1) ? v0 : v1)/***********************************************************************             GUI__IntersectRects***********************************************************************Purpose:  Calc intersection of rectanglesReturn value:  1 if they do intersect,  0 if there is no intersectionAdd. info:  Rectangles are passed as pointers. These pointers need to be valid;  a NULL pointer may not be passed. There is no check for NULL pointers  implemented in order to avoid avoid performance penalty.*/int GUI__IntersectRects(GUI_RECT* pDest, const GUI_RECT* pr0, const GUI_RECT* pr1) {  pDest->x0 = MAX (pr0->x0, pr1->x0);  pDest->y0 = MAX (pr0->y0, pr1->y0);  pDest->x1 = MIN (pr0->x1, pr1->x1);  pDest->y1 = MIN (pr0->y1, pr1->y1);  if (pDest->x1 < pDest->x0)    return 0;  if (pDest->y1 < pDest->y0)    return 0;  return 1;}

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