📄 gui__intersectrects.c
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/********************************************************************** SEGGER MICROCONTROLLER SYSTEME GmbH ** Solutions for real time microcontroller applications ************************************************************************ ** (c) 2002 SEGGER Microcontroller Systeme GmbH ** ** Internet: www.segger.com Support: support@segger.com ** *************************************************************************** emWin/GSC Grafical user interface for embedded applications ****emWin is protected by international copyright laws. Knowledge of thesource code may not be used to write a similar product. This file mayonly be used in accordance with a license and should not be re-distributed in any way. We appreciate your understanding and fairness.----------------------------------------------------------------------File : GUI_IntersectRects.cPurpose : Implementation of GUI_IntersectRects---------------------------END-OF-HEADER------------------------------*/#include "GUI_Protected.h"/*********************************************************************** Macros**********************************************************************/#define MIN(v0,v1) ((v0>v1) ? v1 : v0)#define MAX(v0,v1) ((v0>v1) ? v0 : v1)/*********************************************************************** GUI__IntersectRects***********************************************************************Purpose: Calc intersection of rectanglesReturn value: 1 if they do intersect, 0 if there is no intersectionAdd. info: Rectangles are passed as pointers. These pointers need to be valid; a NULL pointer may not be passed. There is no check for NULL pointers implemented in order to avoid avoid performance penalty.*/int GUI__IntersectRects(GUI_RECT* pDest, const GUI_RECT* pr0, const GUI_RECT* pr1) { pDest->x0 = MAX (pr0->x0, pr1->x0); pDest->y0 = MAX (pr0->y0, pr1->y0); pDest->x1 = MIN (pr0->x1, pr1->x1); pDest->y1 = MIN (pr0->y1, pr1->y1); if (pDest->x1 < pDest->x0) return 0; if (pDest->y1 < pDest->y0) return 0; return 1;}
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